I almost completely rewrote Auto Hide HUD in v5.0.
Notable changes:
- visibility state of HUD elements can be changed seletively
- expanded the vanilla settings list based on earlier requests
- new implementation to change visibility
- added support for Custom INI ( i.e. higher priority INI to prevent settings from getting overwritten when updating )
- the legacy "AutoHideHUD.dll" has been superseded by "AutoHideHUDAndWidgets.dll"
- API for Mod Authors to create new conditions to show/hide HUD elements, see "Auto Hide HUD and Widgets - Optional ESM"
- important HUD notifications ( e.g. "Quicksaving..." ) are always displayed
Examples:
Rollover Widget, Show in Activate Mode:
Spoiler:
Show
Right Meters, Show on Weapon Usage Events:
Spoiler:
Show
Notes: feedbacks are welcome but there's no need to ask why I picked the predefined settings in the INI. Settings are meant to be customized by the player.
EDIT: I was able to fix it, i just added the mod. started a new character and didnt try saving and reloading. It was too easy for me to come up with haha. Im leaving this up in case anyone has some confusion aswell.
Hello, been loving this mod and this update is great. Problem is the rollover feature isnt working for me. Also the left and right dont show up when they should. Ive changed any setting in the file possible but no change. SFSE is updated and i have uninstalled any other UI/HUD mod.
Could this be MO2 managing something wrong ? It feels like the setting file is not being listened to so it just all set to 0 and not 1
Any other Troubleshooting advice is welcome too :)
In the previous version the rollover feature worked perfectly.
Thank you so much anyways for this mod ive enjoyed it for the last year and im sure the problem is some setting/mod or messup on my end :) just asking here to figure out what.
I'm a very huge fan of your mod, but is it maybe possible you forgot to add the .ini file in the latest update? Had to copy this file from the previous version.
Edit: Hadn't seen it is an optional file now. I'm really becoming old 🤷♂️
143 comments
I almost completely rewrote Auto Hide HUD in v5.0.
Notable changes:
- visibility state of HUD elements can be changed seletively
- expanded the vanilla settings list based on earlier requests
- new implementation to change visibility
- added support for Custom INI ( i.e. higher priority INI to prevent settings from getting overwritten when updating )
- the legacy "AutoHideHUD.dll" has been superseded by "AutoHideHUDAndWidgets.dll"
- API for Mod Authors to create new conditions to show/hide HUD elements, see "Auto Hide HUD and Widgets - Optional ESM"
- important HUD notifications ( e.g. "Quicksaving..." ) are always displayed
Examples:
Rollover Widget, Show in Activate Mode:
Right Meters, Show on Weapon Usage Events:
Notes: feedbacks are welcome but there's no need to ask why I picked the predefined settings in the INI. Settings are meant to be customized by the player.
regardless, big thank you for this great mod :)
Hello, been loving this mod and this update is great. Problem is the rollover feature isnt working for me. Also the left and right dont show
up when they should. Ive changed any setting in the file possible but no change. SFSE is updated and i have uninstalled any other UI/HUD mod.
Could this be MO2 managing something wrong ? It feels like the setting file is not being listened to so it just all set to 0 and not 1
Any other Troubleshooting advice is welcome too :)
In the previous version the rollover feature worked perfectly.
Thank you so much anyways for this mod ive enjoyed it for the last year and
im sure the problem is some setting/mod or messup on my end :) just
asking here to figure out what.
[SitWaitMenu]
bShowButtonBar=0
bShowButtonBackground=0.
Edit: Hadn't seen it is an optional file now. I'm really becoming old 🤷♂️
“Fatal error has occurred in function HandleOnPostDataLoad at line 1759
Error text:
-> couldn’t install, expected 2, found 0”
I did get the vanilla .ini file to try