This page was last updated on 29 August 2024, 10:20PM
Changelogs
Version 2.9b
Bugfix: Fixed two missing recipes
Version 2.9
Mod has been extensively cleaned via a combo of the Plugin Conversion tool and xEdit, for updated modding standards.
Levelled list implementation via script injection added, plus added to more lists than ever before!
Boxes now replace their vanilla counterparts everywhere in the game.
Version 2.1
RTFP support removed and won't be reinstated. You can find the old version in archived if you like, I won't delete it, but going forward this mod will use script injections. I know a patcher is preferable in many ways but I have my reasons. On the plus side, for anybody who wants a minimal load order, this makes the mod entirely self-contained.
Version 2.0
Boxes completely retooled as an ingestible item, with effects balanced for survival mode in particular.
Eating a box of produce will heal for 200hp and give you the Fed status for 2 hours.
All boxes still require specific amounts of the relevant produce to craft, plus an empty box.
Existing boxes changed to empty boxes (making the basic version of the mod obsolete). Make sure you break your existing boxes down into components before you update.
Version 1.1
Took a bit more fiddling than I expected, but these boxes are now added to certain loot lists! Your best chance of finding some is to visit any Trade Authority vendor or Civilian Outpost vendor. Make sure you have SFSE and RTFP installed if you want this functionality.
Crated Fruit and Crated Vegetables added. These are bulk storage of certain fruit and vegetables, but they can only be broken down into components via the recipes to get the base vanilla items (limitation of crafting). On the flipside, they weigh far less than their contents would normally.
1.1b main mod ver, minor bugfix. Boxed Celery recipe was accidentally hooked up to create Boxed Carrots instead. This is now fixed.