Amazing mod, this one is a must in my load order when I play.
Would it be possible to get a patch, or file variant that allows the Din Djarin Cape pack to be worn alongside another boostpack, so that weapon slinging for the Amban Rifle would be possible.
Either by editing the Boostpack itself if that is possible, or giving us a optional Din Djarin Cape that goes in the Spacesuit category much like the Boba Fett 1313 armor which allows the Armor, Cape and a Gunsling like the Mark I mod to be worn at the same time.
The problem with that is the cape would be blowing in the wind through a jetpack if I allowed both to be worn as mix and match. Its set up as a non functioning jetpack so it can be swapped with the Din jetpack version of the cape. I built the cape to work solely for the Din armor and not with the intention of it to be used with the other armors in the pack (Which is why it glitches though the other armor plates and not sit nicely like it does with the Din suit)
I do still intend to use it with the Din suit, I just want a variant that would allow me to wear the boostpack I have that replaces the boostpack with a gunsling for my primary weapon and the Din Djarin Cape at the same time. Understandable if you don't want to go through the trouble, but a spacesuit version of the Din Djarin cape would be awesome for this purpose so it's possible to have the rifle slung like his appearances without the jetpack on.
I've literally done everything I tried installing it manually like you said but for some reason Loot keeps on saying that the mod is not installed even though I did everything and I can't sort my plugins or anything and some your instructions are very vague so I'm having a tough time understanding what you mean
theres many thing missing like rexs armor phase 1 and 2 and the pilot helmet for clothing and the phase 2 pilot helmet also for a plus side also add field medic armors for all legions or you can just us the standard white armor and just put the medical symbol on it that works too (creation hub thing)
Yeah theres going to be missing things here and there, everythings hand modeled and textured by me so it takes time to make new things and add them in (as well as making multiple versions)
Hello Snipe, i really like your mod, however i hope you would add a version without crafting possibility for the many armor, First it add a lot of clutter in the workbench, and break the immersion to have for free all armor .
The ability to craft the armor is most of the point of the mod, it allows for the mix and match to build your own custom suit of armor for your play. To the point of it being all for free, the armors are for fun and making it cost tons of mats or credits just means people will command line it in anyway so might as well just let everyone enjoy what they want without the extra hassle.
Incredible work, I love the look of her armours, and I had a lot of fun putting mixing up the different armour pieces to create my own unique Mandalorian look!
Just one question, and it may be something very obvious I'm missing, but is there a way to use these spacesuits and actually survive in a hostile environment?
I nearly died when exiting my ship on Mars as I didn't check the stats after I'd crafted the armour (rookie error) and noticed all the armour pieces have zero resistance for radiation, heat etc.
I noticed the Deathwatch armour has better stats but is there a way to apply better stats to the individual pieces crafted?
Flightsuits and Helmets should be upgradeable with mod slots (though with only basic things), the rest are all cosmetic otherwise if every part had stats it would just multiply the armor stats to crazy levels. Flightsuits should be set up as a basic spacesuit and protect against most environments. Ill expand the modding ability on the suits in the future with custom items like beskar lining or plastoid lining and so on to give it all a more star wars feel.
just got the mods reinstalled, went to the industrial bench and don't see the other Mandalorian armor avaliable for crafting? only see the jango, death watch airborne, and the shadow collective. on my other save, that had the armor on, loaded up empty - wearing just clothing.
was big sad hope to see I'm just a bit regarded and overlooking it
It's my thing or not you can change the white part of the armor of the mandalorian vest - cloth. The color of the beskar pieces is changed but the fabric below remains white, I would like to change it to black or brown but with all the skins it remains white, changing only the beskar piece. It's intentional
Vest colors dont change, the way it has to be set up its either the armor or the vest, not both so I chose the armor as more important for color swaps.
It should be there, I’m on Xbox as well and it was crafted in the industrial workbench. It may be a ways down if you have other mods for armor and clothing. It should be in alphabetical order.
It should be named Mandalorian Flightsuit - Cloth and Mandalorian Flightsuit - Canvas, the cloth version looks like the classic flightsuits that are just flat cotton like material while the canvas is, well.. canvas material with the white stitching along the arms, legs and torso that you see in The Mandalorian.
As a side note everything thats built to work together in this mod is named "Mandalorian 'something' " so if its not in that block of items its probably not meant to work with the build your own suit (You will probably end up seeing missing parts of the players body as well)
I don't have any of that. I have all the death watch, shadow collective, Boba, Jango and Din stuff but not anything other than mandalorian cape and half cape
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Would it be possible to get a patch, or file variant that allows the Din Djarin Cape pack to be worn alongside another boostpack, so that weapon slinging for the Amban Rifle would be possible.
Either by editing the Boostpack itself if that is possible, or giving us a optional Din Djarin Cape that goes in the Spacesuit category much like the Boba Fett 1313 armor which allows the Armor, Cape and a Gunsling like the Mark I mod to be worn at the same time.
First it add a lot of clutter in the workbench, and break the immersion to have for free all armor .
Just one question, and it may be something very obvious I'm missing, but is there a way to use these spacesuits and actually survive in a hostile environment?
I nearly died when exiting my ship on Mars as I didn't check the stats after I'd crafted the armour (rookie error) and noticed all the armour pieces have zero resistance for radiation, heat etc.
I noticed the Deathwatch armour has better stats but is there a way to apply better stats to the individual pieces crafted?
I hope that question makes sense
was big sad hope to see I'm just a bit regarded and overlooking it
Sorry lol I'm new at this
As a side note everything thats built to work together in this mod is named "Mandalorian 'something' " so if its not in that block of items its probably not meant to work with the build your own suit (You will probably end up seeing missing parts of the players body as well)