Npcs also umm hate to be a pain but the crimson fleet replacer and trackers alliance replacer keep deleting each other. Somehow. Edit: both of the replacers (Fleet and trackers) are both the EXACT same size. 23.2 Kb. Could that be why they delete each other?
So I was having an issue on PC with the Mando conversion where I had a floating head, I had the creations version of this but (due to current issues with Mando and Shadow) Mando and shadow from nexus. I did notice earlier today that there seemed to be an update on here (I previously had the nexus version installed) but nothing was showing on creations and version numbers were the same, though the sizes weren't. So I redownloaded off here and it worked fine. I have since retested and disabling the nexus mods version and redownloading the creations version works too (also now showing a different file size). So I think something went wrong with the version numbers and hasn't properly shown that an update is needed. Now this is only PC don't know if it will work on Xbox but worth a try. So just delete restart the game (to refresh the creations menu) and redownload and you should be good.
Edit: this might also be why there is an issue with the Mando and shadow deleting each other will have a look now
Edit again: unfortunately not still deleting one another
Maybe it’s something to do with my LO but everyone that uses the replacer is still a floating head (including me) also they still are uninstalling each other but only when the game reloads.
EDIT: had to uninstall, reset, reinstall. Hopefully the shadow and watch are working.
Boost packs aren’t functioning properly for the Din Djarin armor, haven’t tried with any of the other ones but the jet pack and jet pack with cape will not allow me to boost higher than ground level. I am running a mod called Deluxe Dynamic Boostpacks. However it ran fine with a different mod version of Mando’s armor but if I run Infinite Boostpacks which makes the fuel last forever I can launch to the upper atmosphere. I’m going to try removing the Dynamic Pack mod to see if it’s a confliction on that end. But I wanted to bring it to your attention at least on Xbox Series X the boost packs aren’t working for me.
This is something I have been running in to off and on, it seemed to be caused if you have more than one version of the same mod (old files and the new ones) but its been hit and miss and comes and goes.
Would you be able to reupload the "updated ESM"? That is what fixed missing Trooper helmets for your GAR conversion. Correction I'm very blind and didn't see the new updates for all of them! Thank you!
Yep, I just finished the conversions for all 3 of the other mods to Creations this morning. They all should be set to work as they were before only using the creation mod as the new base (which already had the updated esm file fixing the clone helmets).
Everything is working perfectly now! I've switched to the Creations versions. I do have two questions though, can you only use Shadow Collective or Bounty Hunter Conversion? It doesn't seem to let me install both. Also did you change the jetpacks I go extremely high into the air now. Thank you man your mods single handedly got me to play this game again!
Hello! I downloaded this mod on the creation kit side ingame. mod is amazing and works great but I did notice a slight issue while in first person sadly. while aiming with certain weapons, mostly pistols and melee weapons, the hands and arms are not connected and you get a floating hand/weapon look. not a big deal since i play in 3rd person a lot but was wondering if there will be a fix or maybe i fucked things up on my end? anyways looking forward to seeing more updates to this mod it's my favorite mod by far!
I havent tested the other armors but the Bo Katan one for sure. It's most noticeable like i said with pistols and melee weapons. pistols I used were Eon and the mod pistol Enforcer. (I understand you cant really do much about support for other mods but just mentioning it for reference) the melee weapon was the rescue axe and combat knife since those were the only ones I found so far.
I also made sure that i uninstalled the Visible Chronomark Watch mod to make sure that it wasnt causing issues. (uninstalled watch and this mod, reinstalled this mod, and started new game to make sure everything was baseline).
I guess the next step would be to uninstall every mod, reinstall only this mod and see if its a conflict with another mod by slowly adding my list back in. but while i do have other clothing/armor mods installed this is the only one ive even crafted so far and used. I'm gonna be playing some more tonight so let me know if you think of anything I can test out and see!
Awesome mod! IDK why my game wont load anymore with your mod enabled and set at the top of the load order. My games CTD upon load and new game. I can load into the game when your mod is at the bottom of my load order, but I cant craft anything on the workbench. I have spent ~5-6 hours painstakingly removing 1 mod at a time and this one seems to be the culprit. ://
This is working with the Creations version. The only issue I'm having is when I mount any of these armors/helmets on a mannequin, the mannequin is not movable via the decorate mode. It's not the end of the world, but would be great if it worked.
Im adding the finishing touches to my Bo model and textures right now, will be added in soon after I get the Crimson Fleet/ Shadow Collective changed over to these new file versions.
4k Textures, originally I kept it all at 2048 but enough people kept requesting 4k so I made that default going forward. However... to make this work on Xbox I have scaled things back to 2048 for that launch so once I get the conversions swapped over I can take the Xbox Textures.ba2 file and place it up here as an alternate texture file for those who don't want the larger texture detail.
That one seems to come and go for some reason. I have noticed it wil float off the back then in another load it sits flush with the back plate like it was modeled as. So I still have to try and figure out what's causing those changes.
Correct, the creations version will be the only one in the future and the other 3 conversions will be swapped over to use this new one as its base in the coming days. In the mean time for anyone wanting to use the conversions keep using the old versions (Which are the exact same as creation version)
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also umm hate to be a pain but the crimson fleet replacer and trackers alliance replacer keep deleting each other. Somehow.
Edit: both of the replacers (Fleet and trackers) are both the EXACT same size. 23.2 Kb. Could that be why they delete each other?
Edit: this might also be why there is an issue with the Mando and shadow deleting each other will have a look now
Edit again: unfortunately not still deleting one another
EDIT: had to uninstall, reset, reinstall. Hopefully the shadow and watch are working.
anyways looking forward to seeing more updates to this mod it's my favorite mod by far!
pistols I used were Eon and the mod pistol Enforcer. (I understand you cant really do much about support for other mods but just mentioning it for reference) the melee weapon was the rescue axe and combat knife since those were the only ones I found so far.
I also made sure that i uninstalled the Visible Chronomark Watch mod to make sure that it wasnt causing issues. (uninstalled watch and this mod, reinstalled this mod, and started new game to make sure everything was baseline).
I guess the next step would be to uninstall every mod, reinstall only this mod and see if its a conflict with another mod by slowly adding my list back in. but while i do have other clothing/armor mods installed this is the only one ive even crafted so far and used. I'm gonna be playing some more tonight so let me know if you think of anything I can test out and see!
Thanks for the mod!!
I'm just coming across a small issue; the mandalorian's jetpack doesn't sit tightly on his back, with a slight gap in between.
Has anyone else come across this issue and found a solution?