Great mod! Having an issue with recruiting 'elite' crew members (Vasco, Lin, Heller, so far).. when I talked to them when they were able to be hired, the option to hire them did not show, then disabled this mod loaded game, got dialogue, hired crew, save , reenable, load and go. Not much of an issue, as I get they crew, but any reaspn you think why?
Goes along pretty well with this one : Various Crew It's a must-have mod that complements CaCO by increasing new recruits variety. It even allows sex-selective spawn for CaCO's overhauled specialists !
Hello, I'm looking forward to trying this, but I can't seem to get it to work. I'm new to this so I may have missed a step. I installed with Vortex, and I've got the line in the plugins.txt but it doesn't appear to be loading. Any suggestions on what else I can look at?
Edit: Nevermind. For some reason everything started working lol. =/ Great stuff, look forward to more mods!
Can there be an option for companions to not always be wearing their suits dependednt on me? I have to manually unequip spacesuit everytime for me to see their casual wear.
That is literally vanilla settings. They wear suit indoors or in breathable biomes per default. This mod does so they will also wear suit indoors and in breathable biomes.
Hey senterpat. I'm seeing an issue that _may_ be related to this mod that I'm trying to investigate.
Do you know if there's a script called "CompanionQuickAccessScript" in this mod? And if so, do you know where these errors below could be coming from? [14:38:00] error: Unable to bind script CompanionQuickAccessScript to (FF02756C) because their base types do not match [14:38:00] error: Unable to bind script CompanionQuickAccessScript to (FF02756F) because their base types do not match [14:38:00] error: Unable to bind script CompanionQuickAccessScript to (FF027572) because their base types do not match [14:38:00] error: Unable to bind script CompanionQuickAccessScript to (FF027575) because their base types do not match [14:38:00] error: Unable to bind script CompanionQuickAccessScript to (FF027578) because their base types do not match [14:38:00] error: Unable to bind script CompanionQuickAccessScript to (FF02757B) because their base types do not match
I was hoping that "Crew and Companion Overhaul" would include shutting them up during and MINUTES after ship battles. "Grav drive is down!" [simultaneous] "You're in the no shields club!" etc. ad nauseam. Bethesda clearly won't fix it because viral redditors and youtubers aren't leading the charge. Could you do something about it?
I installed this mod a couple of hours before starting NG+ and all seemed to be working as expected with Andreja as my only follower. After starting another NG+ I hired four non constellation companions, two vanilla and two mod generated, now the only option I get is to trade gear with any of them. From the description of improved combat and the fact they are armed I thought they should have the follow me option but it is missing. Not sure if this was the case last game as I only used Andreja. Did I break something or is this working as intended?
I think you are right. After the update those with a first and last name are recruitable the ones with only one name are just for their stats and to make their assigned area look a bit more populated.
141 comments
Goes along pretty well with this one : Various Crew
It's a must-have mod that complements CaCO by increasing new recruits variety.
It even allows sex-selective spawn for CaCO's overhauled specialists !
:P
Cheers!
Edit: Nevermind. For some reason everything started working lol. =/ Great stuff, look forward to more mods!
Do you know if there's a script called "CompanionQuickAccessScript" in this mod? And if so, do you know where these errors below could be coming from?
[14:38:00] error: Unable to bind script CompanionQuickAccessScript to (FF02756C) because their base types do not match
[14:38:00] error: Unable to bind script CompanionQuickAccessScript to (FF02756F) because their base types do not match
[14:38:00] error: Unable to bind script CompanionQuickAccessScript to (FF027572) because their base types do not match
[14:38:00] error: Unable to bind script CompanionQuickAccessScript to (FF027575) because their base types do not match
[14:38:00] error: Unable to bind script CompanionQuickAccessScript to (FF027578) because their base types do not match
[14:38:00] error: Unable to bind script CompanionQuickAccessScript to (FF02757B) because their base types do not match
After the update those with a first and last name are recruitable the ones with only one name are just for their stats and to make their assigned area look a bit more populated.
forcerefintoalias Activefollowers
to clear your current followers; emptyrefalias ActiveFollowers