Starfield

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SenterPat

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senterpat

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141 comments

  1. Keelo6969
    Keelo6969
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    Great mod!  Having an issue with recruiting 'elite' crew  members (Vasco, Lin, Heller, so far).. when I talked to them when they were able to be hired, the option to hire them did not show, then disabled this mod loaded game, got dialogue, hired crew, save , reenable, load and go.  Not much of an issue, as I get they crew, but any reaspn you think why?
    1. chypres89
      chypres89
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      • 26 kudos
      I did not have that problem. you might have a conflicting mod ?
  2. brettkeaneyoutube
    brettkeaneyoutube
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    • 5 kudos
    Please upload to Beth so I can play this on Xbox.
  3. franebleu
    franebleu
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    Great mod, thanks for sharing it !

    Goes along pretty well with this one : Various Crew 
    It's a must-have mod that complements CaCO by increasing new recruits variety.
    It even allows sex-selective spawn for CaCO's overhauled specialists !

    :P

    Cheers!
  4. coler2009
    coler2009
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    Hello, I'm looking forward to trying this, but I can't seem to get it to work. I'm new to this so I may have missed a step.  I installed with Vortex, and  I've got the line in the plugins.txt but it doesn't appear to be loading.  Any suggestions on what else I can look at?  

    Edit:  Nevermind.  For some reason everything started working lol.  =/   Great stuff, look forward to more mods!
  5. xOmega240001x
    xOmega240001x
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    Can there be an option for companions to not always be wearing their suits dependednt on me? I have to manually unequip spacesuit everytime for me to see their casual wear.
    1. alex3057
      alex3057
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      That is literally vanilla settings. They wear suit indoors or in breathable biomes per default. This mod does so they will also wear suit indoors and in breathable biomes.
  6. Solshura
    Solshura
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    Hey senterpat.  I'm seeing an issue that _may_ be related to this mod that I'm trying to investigate.

    Do you know if there's a script called "CompanionQuickAccessScript" in this mod?  And if so, do you know where these errors below could be coming from?
    [14:38:00] error: Unable to bind script CompanionQuickAccessScript to  (FF02756C) because their base types do not match
    [14:38:00] error: Unable to bind script CompanionQuickAccessScript to  (FF02756F) because their base types do not match
    [14:38:00] error: Unable to bind script CompanionQuickAccessScript to  (FF027572) because their base types do not match
    [14:38:00] error: Unable to bind script CompanionQuickAccessScript to  (FF027575) because their base types do not match
    [14:38:00] error: Unable to bind script CompanionQuickAccessScript to  (FF027578) because their base types do not match
    [14:38:00] error: Unable to bind script CompanionQuickAccessScript to  (FF02757B) because their base types do not match
    1. Matej12
      Matej12
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      Hi! Same here....
  7. jorty3
    jorty3
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    • 0 kudos
    .
  8. InsaneGizzardSauce
    InsaneGizzardSauce
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    I was hoping that "Crew and Companion Overhaul" would include shutting them up during and MINUTES after ship battles. "Grav drive is down!" [simultaneous] "You're in the no shields club!" etc. ad nauseam. Bethesda clearly won't fix it because viral redditors and youtubers aren't leading the charge. Could you do something about it?
  9. gizmo6023
    gizmo6023
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    • 0 kudos
    I installed this mod a couple of hours before starting NG+ and all seemed to be working as expected with Andreja as my only follower. After starting another NG+ I hired four non constellation companions, two vanilla and two mod generated, now the only option I get is to trade gear with any of them. From the description of improved combat and the fact they are armed I thought they should have the follow me option but it is missing. Not sure if this was the case last game as I only used Andreja. Did I break something or is this working as intended?
    1. ghostmaker00
      ghostmaker00
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      non constellation and non named crew has never been recruitable as party only ship crew. At least in my experience.
    2. gizmo6023
      gizmo6023
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      I think you are right.
       After the update those with a first and last name are recruitable the ones with only one name are just for their stats and to make their assigned area look a bit more populated.
    3. skullfsb
      skullfsb
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      You can add as follower manually with console commands.

      forcerefintoalias Activefollowers

      to clear your current followers; emptyrefalias ActiveFollowers
  10. kagenogetsu
    kagenogetsu
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    • 0 kudos
    Does anyone know why this mod stops my esm files from loading when its installed?