Starfield

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lKocMoHaBTl

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lKocMoHaBTl

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About this mod

Finish off an enemy in a more spectacular manner! With Starvegas every kill will be like a show. Introduces cinematic killcam. Has several features and options to play with.

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Finish off an enemy in a more spectacular manner! With Starvegas every kill will be like a show.
Introduces cinematic killcam. Has several features and options to play with. 

Heavily inspired with Fallout New Vegas killcam and Max Payne.
Successor of my other mod for Fallout 4 - F4llout NV - Killcam



TRIGGERS CINEMATIC KILLCAM with IMMERSIVE ZOOM IN and DEEP SLOWMOTION EFFECTS, TO SHOW OFF YOUR FINAL BLOW

  • Works on foot and while piloting the spaceship

HAS SEVERAL MODES TO TRIGGER

  • Last Hostile: triggers on last target in player vicinity
  • One-Shot: triggers on unsuspected instantly killed targets
  • One-shot + Last Hostile: two first options together
  • Combat: triggers on any kill, but only in combat/alerted status
  • Always: triggers on any kill and conditions

SPECIAL VISUAL AND AUDIO FX

  • Entering and Exiting killcam effects for more ooomph effect

CONFIGURATION BOOK WITH VARIOUS SETTINGS TO TWEAK


  • Modes >>> killcamera trigger modes
  • Camera Settings >>> various camera settings such as zoom in, zoom out, field of view, distance at which killcam triggers
  • Trigger Chance >>> probability of killcam triggering
  • Cooldown >>> killcam restrictor. Restricts killcam trigger for specified duration, regardless of the conditions met
  • Special FX >>> additional options while killcam active such as MUSIC MUTE, AUDIO & VISUAL FX, Recoil, Player Invincibility
  • Properties >>> settings for power and duration of slowmotion effect
  • Races >>> active race types that can trigger the cinematic camera


KNOWN ISSUES
  • Objects can obstruct the view / camera sometimes can go out of bounds while in cinematic camera (camera that focuses strictly on the target). Nothing can be done at this point.

  • Target tracking component in cinematic camera (camera that focuses strictly on the target and tracks its final movements) that work in F4llout NV simply doesn't want to work here (still investigating though). Guys at Bethesda borked something again, or it just need different implementation for Starfield.

  • Visual (IMADS) and Audio (WWise) Effects use vanilla forms. New IMADS can't be created at the moment and new sounds can't be added without replacing existing ones. We need to wait for the official toolkit or when SF1Edit unlocks/uncodes more features.