looks great for mod testing and ship builds , tried it out how ever the perks, level and money work but it still gives you the perk points again ie 59 perk points to spend on something else that you have not covered , a level 60 game save would be better
The single most important skill IMO is Boost Assault Training Rank 4. Being able to use "Bullet Time" whenever you want improves the combat 10 fold. Sure you get Aurora and a "Bullet Time" Star Power, but the Boost Assault Training is free with no drawbacks and you can mix it with your favorite Star Power.
I like to start a fight with multiple enemies by using Aurora (also great for sniping) then afterwards jump up, Boost Assault slow time, and spray a bunch of people with Tesla/Incendiary Demoralize/Frenzy, then throw some grenades and "Force Push" the stragglers into the grenades, then pop another Aurora for the Boss fight or final Health replenishing Katana kills.
Its ridiculous how awesome the gunplay is mid-endgame compared to the beginning. Also helps to use midlevel armor, weapons and perks, not Advanced Everything with maxed weapon skills on a level 10 planet. I feel people complain about the combat because they use overpowered weapons on low level planets and unlocked the damage skills instead of the combat utility skills.
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I like to start a fight with multiple enemies by using Aurora (also great for sniping) then afterwards jump up, Boost Assault slow time, and spray a bunch of people with Tesla/Incendiary Demoralize/Frenzy, then throw some grenades and "Force Push" the stragglers into the grenades, then pop another Aurora for the Boss fight or final Health replenishing Katana kills.
Its ridiculous how awesome the gunplay is mid-endgame compared to the beginning. Also helps to use midlevel armor, weapons and perks, not Advanced Everything with maxed weapon skills on a level 10 planet. I feel people complain about the combat because they use overpowered weapons on low level planets and unlocked the damage skills instead of the combat utility skills.