Update 1.00 changes 1. Cleaned up any and all conflicts after CK port. 2. Moved Vasco's wait markers to the left hand dock door. 3. Fixed Bounty Hunter pack O2 drain. 4. Moved all guard markers out of main player area. 5. Removed a few ships that had changed over the last few updates rendering them incompatible. 6. Added Shatter Space area and containers. DLC not required and can be scrapped easily. 7. Added a little decor and lighting. 8. Added custom SSNN radio globe. I WOULD NOT UPGRADE OLDER VERSIONS TO 1.0 UNTIL RIGHT BEFORE YOU ARE READY TO GO THROUGH UNITY. --------------------------------------------------------------------------------- Update .99 changes 1. Straightened out some minor issues that were throwing warnings in CK. 2. Removed the hat from Rayna and reduced it down to 3 files from 6. I did this in case I have to make different versions for Community Patch and Unofficial Patch. I didn't want to make 18 different versions just because of a hat that might or might not have had a mod conflict.
Update .98 changes 1. Database compiled with newest version of Starfield's Creation Engine which added a new data type FXPD Facial Expression 2. Additional removable signage on the interior 3. The full Razorleaf model from Mantis Lair scaled down and on display. (Some very slight visual issues when on opposite sides of a wall, but no big deal as you can scrap that, too) 4. Large radar left and right of the EXTERNAL UC signage. Can be scrapped in Marcel's area vent. 5. Marcel sells even more conditioned specialty items. 6. Loaded version, Bounty Hunter space equipment is now legendary and modded the way I like it. Don't ask, I'm not making a thousand different legendary versions, sorry.
Update .97 changes include the following and are in Changelogs: 1. BGS had a raised floor in Orval's bar area. His markers for leaning on counter, etc were raised up to accommodate. This caused Orval to seem like he was hovering over the bar. Raised floor was removed and markers placed at floor level. Navigation for Orval doesn't seem hindered at this time. 2. Frontier now has it's own custom form as original was like Starborn and had Can't Sell flags. Also renamed Frontier (Den) so player knows which ship they are about to modify easily. Again, no game GBFMs were modified. Player will need to go to NG+ or never entered the Den prior to see this change. 3. Added a couple more quest items for purchase from Marcel that are conditioned for quest complete. 4. Changed a Beer sign in Orval's area to one that seems to fit the decor better. 5. Forgot the NASA pen at the desk. 6. 3 extra versions that do not equip Rayna with a baseball cap for players that had hair mod conflicts.
Is this still working? I have not played this in a wile, and I can't get the ships vender to change. Unsure if the other venders are working correctly. The player home dose work. I am using Ship vender framework, and the patch for this mod, but the vender has no ships for sale, or I should say, only 1 or 2.
Yeah, I haven't gotten a chance to work with him yet. We were going to collaborate on this but he was going on vacation. By the time he got back and messaged me, I was too busy, so hopefully in the future. I'll take a look at his patch an see f I can get it working for you, maybe this weekend.
not really, I am in the first NG+, and in my first visit to the Den ( all previous session, from lvl1 to 160, the mod worked perfect) yet after I started NG+, and I visited first the Lodge, then I boarded the Den, the vendor will NOT load the ships sell list. No changes in the mod load order were made. The bug show up after NG+.
I don't know what else to tell ya besides drop it to the bottom of your load order before entering the Den for the first time. Your report would make it a total of about 6 or 7, and 4 of those were proven to be load order or mod conflict. That's out of 3130 unique downloads, so the percentage is rare to say the least. What's also proven is that the game chokes right around 120 mods and only loads partial assets, so if you are close to that number you're going to be seeing some issues.
I experienced the missing ship sale menu too. My version of the Den was the purse/ships. Unloading, reinstalling, doing it in the Unity and after starting NG+, disabling every mod except SFSE, address library, and a few appearance mods (less that 10 mods remained) and still no joy.
Here's how I got it to work, but I use MO2 so can't speak for Vortex: First I removed the Den mod. Second, I installed just the ship version (no purse), jumped to the Den and ship sales worked again. Third - since I enjoy the larger purse - I downloaded and installed the purse/ships version but chose "Merge" instead of "Replace" in MO2. Then all was right again in my NG+ universe.
I downloaded this a while back but have been doing mod testing and doing personal load order jenga with 500-600 mods so its been a while since i really played. FINALLY got to the Den today! This is amazing, I love the design, thank you!
The entrance out of the airlock with all the custom storage stuff blew me away. I am drooling to be able to build those (and the faction trade authority boards) in my outposts...maybe some day those may find their way into an outpost decorator mod? Or added to the decorator within this mod.
This layout and design is exactly what I envisioned Starfield as, Thanks again!
Thank you so much. Yeah, the problem I find with adding to build mode objects is that people tend to download a lot of that stuff and they step on each other after a while. It was always a constant upkeep or patch needed in FO4.
New version coming out soon which has more custom containers for Deimos, Stroud, Slayton, HopeTech, Shattered Space and Trackers Alliance. Also some of the ships removed that no longer work correctly. Probably within the next couple weeks. Also working on Va'ruun Depot, which was the old Va'ruun Depository to do something similar to The Den, just scaled down a bit. Not sure If I'm going to release that one or not.
we've set up a workaround if you are interested. several of the bigger item add mods use this. and if you ahve questions Miss O Plays has been awesome in answering CK questions on the topic in her discord. https://discord.gg/WCbQzfjy
release it! just toss "ALPHA" across the images and UAYOR (use at your own risk). I'm using Tank Girl's Galactic Colonies and it is not current with the game since April(?), but I'm glad they left it up as I figured it out and got 95% of it up and running.
Yes, I've added objects to build menus plenty of times on FO4 and have a few of my own on SF, but I just know where it leads because sooner or later build mods step on themselves and don't want to deal with the bug posts.
Would you be interested in converting the Almagest space station into a base? It has a nice aesthetic, and is spacious. Only problem would be the zero-g environment.
Love the mod, just have one small issue with the legendary Bounty Hunter gear when I equip it. The boost pack for the set seems to set my O2 to 100% CO2, and I'm constantly on the verge of passing out, with my CO2 not decreasing and my O2 not increasing. I take off the Boost Pack and everything goes back to normal. Did something get the wrong tag when the set got made? And is it possible to fix it myself by changing something in an ini file or something?
do I need to use coc StationTheDen to get to the station or do you have a teleport to the station option?, fast travel is locked tell you finish One Small Step and I like to build my ship or modify a game ship before starting any faction quests or side quests
That's the normal game and beyond the scope of this forum because whether you had this mod or not the outcome would be the same if you are trying to do it on a first run, without Unity. I wouldn't promote COC as it may screw up your quest line for the first quest, but you would need to talk in a normal Starfield forum to get the true answer to that. As far as this mod, I changed nothing in those respects, and if you are going through Unity and can't get there, then you have a mod conflict because I can do it every time.
153 comments
1. Cleaned up any and all conflicts after CK port.
2. Moved Vasco's wait markers to the left hand dock door.
3. Fixed Bounty Hunter pack O2 drain.
4. Moved all guard markers out of main player area.
5. Removed a few ships that had changed over the last few updates rendering them incompatible.
6. Added Shatter Space area and containers. DLC not required and can be scrapped easily.
7. Added a little decor and lighting.
8. Added custom SSNN radio globe.
I WOULD NOT UPGRADE OLDER VERSIONS TO 1.0 UNTIL RIGHT BEFORE YOU ARE READY TO GO THROUGH UNITY.
---------------------------------------------------------------------------------
Update .99 changes
1. Straightened out some minor issues that were throwing warnings in CK.
2. Removed the hat from Rayna and reduced it down to 3 files from 6. I did this in case I have to make different versions for Community Patch and Unofficial Patch. I didn't want to make 18 different versions just because of a hat that might or might not have had a mod conflict.
Update .98 changes
1. Database compiled with newest version of Starfield's Creation Engine which added a new data type FXPD Facial Expression
2. Additional removable signage on the interior
3. The full Razorleaf model from Mantis Lair scaled down and on display. (Some very slight visual issues when on opposite sides of a wall, but no big deal as you can scrap that, too)
4. Large radar left and right of the EXTERNAL UC signage. Can be scrapped in Marcel's area vent.
5. Marcel sells even more conditioned specialty items.
6. Loaded version, Bounty Hunter space equipment is now legendary and modded the way I like it. Don't ask, I'm not making a thousand different legendary versions, sorry.
Update .97 changes include the following and are in Changelogs:
1. BGS had a raised floor in Orval's bar area. His markers for leaning on counter, etc were raised up to accommodate. This caused Orval to seem like he was hovering over the bar. Raised floor was removed and markers placed at floor level. Navigation for Orval doesn't seem hindered at this time.
2. Frontier now has it's own custom form as original was like Starborn and had Can't Sell flags. Also renamed Frontier (Den) so player knows which ship they are about to modify easily. Again, no game GBFMs were modified. Player will need to go to NG+ or never entered the Den prior to see this change.
3. Added a couple more quest items for purchase from Marcel that are conditioned for quest complete.
4. Changed a Beer sign in Orval's area to one that seems to fit the decor better.
5. Forgot the NASA pen at the desk.
6. 3 extra versions that do not equip Rayna with a baseball cap for players that had hair mod conflicts.
I am using Ship vender framework, and the patch for this mod, but the vender has no ships for sale, or I should say, only 1 or 2.
Alas, not yet.
Love this for PC though and I will always endorse a mod this great. Thank you 🙏
No changes in the mod load order were made. The bug show up after NG+.
Here's how I got it to work, but I use MO2 so can't speak for Vortex: First I removed the Den mod. Second, I installed just the ship version (no purse), jumped to the Den and ship sales worked again. Third - since I enjoy the larger purse - I downloaded and installed the purse/ships version but chose "Merge" instead of "Replace" in MO2. Then all was right again in my NG+ universe.
The entrance out of the airlock with all the custom storage stuff blew me away. I am drooling to be able to build those (and the faction trade authority boards) in my outposts...maybe some day those may find their way into an outpost decorator mod? Or added to the decorator within this mod.
This layout and design is exactly what I envisioned Starfield as, Thanks again!
New version coming out soon which has more custom containers for Deimos, Stroud, Slayton, HopeTech, Shattered Space and Trackers Alliance. Also some of the ships removed that no longer work correctly. Probably within the next couple weeks. Also working on Va'ruun Depot, which was the old Va'ruun Depository to do something similar to The Den, just scaled down a bit. Not sure If I'm going to release that one or not.
and if you ahve questions Miss O Plays has been awesome in answering CK questions on the topic in her discord.
https://discord.gg/WCbQzfjy
https://www.reddit.com/r/Starfield_Decor_Mods/comments/1fv4rvm/instructions_for_ceeating_categories_that_dont/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
I'm using Tank Girl's Galactic Colonies and it is not current with the game since April(?), but I'm glad they left it up as I figured it out and got 95% of it up and running.