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ZoNE79

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zone79

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55 comments

  1. zone79
    zone79
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    Locked
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    Works with 1.11.36 and up
  2. PegasusKoga
    PegasusKoga
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    Do your Amps have a higher success rate than the vanilla ones?

    Because after a few playthroughs of Starfield i've started to cordially despise those skill challenges.  Especially the Social ones because they are based on random luck.  So at this point i do not mind a little bit of cheating.

    I would stay in character by the way because it's meant to help out a Sith and his ability to make people tear each other's throats out while he's cackling in the background.
    1. zone79
      zone79
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      They are cosmetic. They have the same stats as vanilla, but look different
    2. PegasusKoga
      PegasusKoga
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      Thanks for letting me know.
  3. LisbethSAO
    LisbethSAO
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    Still working as advertised, with the recent/new Starfield Update 1.14.74, hella nice!  o7 
  4. Badchocobo77
    Badchocobo77
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    what is the difference between this mod and your other mod I9 neuroamps?
  5. Wrayth09041968
    Wrayth09041968
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    Hi there.  I'm trying to use the Creations version of this mod but the Neuroamps are not appearing at the Vendor.  The standard Neuroamps are all there (albeit renamed a bit) but there don't seem to be any new ones.  I've been wanting a neuroamp that boosts persuasion and was hoping your mod included one.  I installed the mod before starting a new game and it's near the bottom of my load order (above my companion mods).   I've even tried waiting 48 hours after talking to the Aiko vendor guy and nada.  Is there anything I may be missing? 
    1. zone79
      zone79
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      Hmm, sounds to me like youre all set and good to go. It should be working... are you on xbox or PC?
    2. Wrayth09041968
      Wrayth09041968
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      Hi there,  I'm on PC at the moment (I have both but moved to PC to be able to use mods before the CK came out).  Just checked the vendor again.  Looks like there are some new Neuroamps with names like "I12 NEUROBOOST III" and "P9 NEUROBOOST III" but both of these for example just have the 15% Intimidation chance increase according to the Item tooltip.  I've posted a couple of screenshots here if you want to take a look at what I'm seeing.  The mod description doesn't say the names of the Neuroamps you are adding and what they do so I'm guessing they are the ones with the prefix like "XR1". I also checked the Newill's vendors and its the same there.  I have lots of mods installed (although yours is the only one for Neuroamps) so I don't know if there is a mod causing a conflict.
    3. zone79
      zone79
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      Yup, its working fine. The types of neuroamps that will be listed in the shop are random. If you wait another 48 hours youll end up with new ones in the shop.
    4. Wrayth09041968
      Wrayth09041968
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      Okay but how do I know what they do?  They only have the same tooltips as the vanilla amps so I don't know if any of them affect Persuasion (which is primarily what I was looking for).  Kind Regards.
    5. zone79
      zone79
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      They do the same as vanilla.

      6 Neuroarms have been added (i10, i11, i12, P9, Rx, and XR1)
      Each one of them look different visually.
      Each of them come in 3 types (Neuroboost, Neurocom, and Neurotac)

      -Neuroboost as you pointed out is Intimidation
      -Neurocom is Diplomacy
      -Neurotac is Instigation

      Persuasion is a skill you unlock, and it opens up more dialog options. There isnt a Neuroamp for that, not even in Vanilla Neuroamps
    6. Wrayth09041968
      Wrayth09041968
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      Ahhh gotcha.  I completely misinterpreted the mod description and thought it added new amps with different modifiers.  Thanks for clearing that up for me I thought I was going mental.
    7. zone79
      zone79
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      np! I think there is a mod out there that does what youre talking about with adding new abilities to Neuroamps
  6. LisbethSAO
    LisbethSAO
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    Still working as advertised, with the new Starfield Update 1.13.61 !  o7
    EDIT: Also with Starfield Update 1.14.70 !  \o/  ♥

    Re-installed and tested with no other mods installed, as well with all my other mods installed. (Steam, Manual install)

    Still lovin' this mod! Sooo much better than the boring vanilla amps!
  7. ownlyme
    ownlyme
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    is this a cosmetic replacer for the vanilla neuroamps or which effects do they have?
    1. zone79
      zone79
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      I has the same effects as the vanilla, but does not replace them. It adds new standalone neuroamps to the game.
    2. ownlyme
      ownlyme
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      thx
  8. cunny93
    cunny93
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    I had some CTD problems due the last update, I've deleted the old "Starfield_Neuroamps_Z" file from SFSE Plugins folder and everything is fine now.
  9. LisbethSAO
    LisbethSAO
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    Still working awesome with the recent game update 1.12.36 !  o7 ♥
  10. T007OO
    T007OO
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    First off, I just want to say I love your mods. You've become a staple of my LO.

    For this mod specifically, for the console edition, would it be possible to add these to a workbench? With merchant randomisation, it can be a bit of a chore getting the top tier and/or appearance you want for an outfit.
    1. zone79
      zone79
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      Ill see about having them show all types. Im working on hair mod right now, so might be some time before i do.
  11. LisbethSAO
    LisbethSAO
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    Whoa.

    A .BA2 version update! Woohoo!!  \o/
    Mmmmm...I loves me some .BA2 files, hhnngg!! *giggity*  ♥  xD
    THANK YOU for the .BA2 update, ZoNE79!! You rock!!  \o/ ♥