Starborn helmet visors are always transparent for the player and companions. Includes options to exclude the player and/or companions from having a transparent visor.
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The transparency effect is also to companions wearing Starborn armor.
Added Gameplay Options to turn the effect ON/OFF for the player and/or for companions.
Version 1.2
****A housekeeping update.****
Renamed esm (housekeeping for me as it helps me know my mods at a glance).
Restructured scripts (scripts used to be under AUR:SBHT namespace, now they are under Aurie:StarbornTransparentVisor namespace) and recompiled in CK.
Removed BlueprintShips-Starfield.esm as a master.
Saved plugin in CK so reflection data for helmets is no longer lost (when I created this CK was not released and xEdit cannot deal with reflection data).
Version 1.1
Added script, magic effect and spell to track when the player is leaving and entering sealed environments to apply the affect again. This fixes the issue of the transparency being removed if the suit is hidden in a sealed environment.
Version 1.0
Initial Upload
NEW in v2.0
Applies the effect to the player as well as companions wearing Starborn armor.
The effect can be turned ON/OFF for the Player and/or Companions under Gameplay Options.
This mod tracks all scenarios where the transparency effect can be reset and reapplies it to ensure that it is always transparent. This includes when a Starborn suit is equipped, when the player changes cells and when the player enters and leaves a sealed environment. This means the visor is always transparent without ever having to think about it.
NOTE: There is one scenario where you might need to think about it. If you change the auto hide settings for your spacesuit while wearing the spacesuit, the helmet will not be transparent. Removing and reequipping the suit will make it transparent.
But there's already mods that do this? I am aware and there is nothing wrong with them, but some remove the transparency only in combat (I didn't want this), sometimes the effect wouldn't persist between cell changes (I fixed this by tracking when the player changes cells) and sometimes the effect had to be manually applied using an aid item or hotkey of some sort. I didn't want to think about it. I just wanted it to always be transparent.