- Can you do it for xx% walk/run ? You can do it yourself with sf1edit, it is a single value to change, quick for you, but long for me if i do it for every user need.
- There is a issue few second after switching form run to walk or walk to run This is known and there is nothing we can do about this as it is linked to the engine and the response of you cpu. This mod do not use script, just single condition in applying an effect, so before ck comes out, we cannot do better.
- It doen't show for me in the workbench It works for everyone but not for you ? so... Check out your installation Please check with console command [ help walkspeed ] - > The game must find something, if not, it mean the mod is not well installed or is not loaded
- In which specific folder do I install this mod I tried in several folders and through vortex and it didn't work very well Sadly I cannot help about vortex as i use MO2. I guess it should be install like any classic esp. Don't forget to add it to your plugin list if needed.
salut , j ai un petit bug desfoi l'animation de course est trop rapide sur le debut de l animation genre pendant 1 ou 2 seconde puis revient a la normale tu a une idée de ce qui pourré cloché?
Il n'y a hélas, rien que nous (moddeurs) puissions faire pour le moment. Ce mod applique un effet de vitesse en vérifiant un très petit groupe de conditions. Pas de scripts !
Le petit bug d'animation correspond au temps de réponse de ton cpu et du moteur de starfield pour la vérification des conditions et de l'application de l'effet.
Nous espérons être en mesure de modifier la vitesse de marche brute avec le Creation Kit après sa sortie. Mais pour l'heure, ce mod est le mieux que l'on puisse faire.
Sorry for late answer. Nothing would change after saving, quitting, reloading, etc. Like any clothes : when it's crafted, it remain crafted when weared, it remain weared ...
Hope you found a out what you did wrong. Good game.
sunkid download sf1edit from nexus, open this esm and change the value its literally that easy , takes u 2minute and takes chrones ages if he does this for every mod for every request (even tho i would have prefered to have an option in the esm that just overrides the general walk run settings instead of having me to use an item, and if i use both without unequipping one it can be janky, i dont like that tbh) still. do it urself sunkid, after youve done that you will realize how lazy you are and how much you can change yourself in a matter of minutes
even tho i would have prefered to have an option in the esm that just overrides the general walk run settings instead of having me to use an item
If only i could do this. We have tried before but all the mod and/or script/bat doen't work that fine. I really think that this mod is a "wait until the CK". I hope we will be able to do a smarter mod fix of the base walking speed.
I will never understand why Beth, do keep that borring thing in all of their game (skyrim, fallout, starfield).
Good afternoon. Very much want to install your mod. Tried to install it on every new update of the game, the mod does not work for me. In the window of the industrial workbench is not necessary positions. Installed both through Vortex and manually. What can interfere with the work of the mod? Total installed 25 mods, all mods retexture. Mods interfering with the work of your mod is not. Installed StarUI Workbench, I think it can not affect your mod
Got another condition to add to the Object Effect, at least for the Walk Speed Enhancer: HasMagicEffect FortifyActorSpeedMult "Fortify Movement Speed" [MGEF:00237E51] = 0. If you huff an Amp or take any other speed fortifier ingestible, it will send the walk speed into a slow run. That condition will disable the walk speed booster effect additionally while a fortify speed effect from ingestibles is applied.
70 comments
- Can you do it for xx% walk/run ?
You can do it yourself with sf1edit, it is a single value to change, quick for you, but long for me if i do it for every user need.
- There is a issue few second after switching form run to walk or walk to run
This is known and there is nothing we can do about this as it is linked to the engine and the response of you cpu.
This mod do not use script, just single condition in applying an effect, so before ck comes out, we cannot do better.
- It doen't show for me in the workbench
It works for everyone but not for you ? so... Check out your installation
Please check with console command [ help walkspeed ]
- > The game must find something, if not, it mean the mod is not well installed or is not loaded
- In which specific folder do I install this mod I tried in several folders and through vortex and it didn't work very well
Sadly I cannot help about vortex as i use MO2.
I guess it should be install like any classic esp.
Don't forget to add it to your plugin list if needed.
PS: pas de probleme pr la vitesse de marche
Il n'y a hélas, rien que nous (moddeurs) puissions faire pour le moment.
Ce mod applique un effet de vitesse en vérifiant un très petit groupe de conditions.
Pas de scripts !
Le petit bug d'animation correspond au temps de réponse de ton cpu et du moteur de starfield pour la vérification des conditions et de l'application de l'effet.
Nous espérons être en mesure de modifier la vitesse de marche brute avec le Creation Kit après sa sortie.
Mais pour l'heure, ce mod est le mieux que l'on puisse faire.
Te souhaitant bon jeu.
Il y a tellement à faire avec !
It's possible to have faster walk speed? Like 40% or 50%?
It is, but, as said before, i will not do a file for each user needs.
However, you can easily do it yourself with SF1edit it is one value to change.
Good game.
Sorry for late answer.
Nothing would change after saving, quitting, reloading, etc.
Like any clothes :
when it's crafted, it remain crafted
when weared, it remain weared
...
Hope you found a out what you did wrong.
Good game.
Any chance of a 'Walk speed enforcer 37%'? 😁
I tried and was not happy of the result of more than 26% and to be honest, i don't think i will work more on this until Ck comes out.
I am sorry for you.
Thank you for your comment.
Good job on this! It's probably the best mod so far that alters properly the walk / jog speed in this game. 👍
its literally that easy , takes u 2minute and takes chrones ages if he does this for every mod for every request
(even tho i would have prefered to have an option in the esm that just overrides the general walk run settings instead of having me to use an item, and if i use both without unequipping one it can be janky, i dont like that tbh)
still. do it urself sunkid, after youve done that you will realize how lazy you are and how much you can change yourself in a matter of minutes
If only i could do this.
We have tried before but all the mod and/or script/bat doen't work that fine.
I really think that this mod is a "wait until the CK".
I hope we will be able to do a smarter
modfix of the base walking speed.I will never understand why Beth, do keep that borring thing in all of their game (skyrim, fallout, starfield).
Thank you for your comment and your support.
If you try i would like to know how it behave.
Thanks.
I guess it should be install like any classic esp.
Don't forget to add it to your plugin list if needed.
When I aim, I speed up.
Can this be changed?
I play with mouse + keyboard.
Maybe this could be fixed up yes, i must take a look into the condition in serch of something that check when the player is aiming or not.
Thanks four your report.
Walk adjuster is a stand alone mod.
It doesn't change nothing in the vanilla files.
You should check if it is loaded when you run your game.
Use the console and enter : help walkspeed
If the game find nothing that mean the mod is not loaded.
Please tell me what you get with this test.
So the game do not find anything from the mod. This is not a bug nor a conflict.
It means it is not loaded at all.
Maybe check your plugins.txt file
Add the text below to your Plugins.txt file:
*WalkRunSpeedAdjuster.esm
I use mo2 so it is more simple for me.
You are so right !
I did not even think about this possibility before !
I will make a fix soon
Thank you for your report.
Good game.
Sorry for the long time.
Thank you for your help.