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radicalclownfriend

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476 comments

  1. DROID3KA
    DROID3KA
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    Hello, I was just curious possibly what other races are planned for this mod if any? I noticed when the Pyke race was added and was curious if something like maybe the Neimoidian, Muun or Chagrian race were considered? Just a thought
  2. IVERRAC
    IVERRAC
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    there is no underwear patch with the new update of the mod?
    1. VanguardVoyager
      VanguardVoyager
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      The most recent version of sw aliens the author removed it and made the 3/4 diving underwear suit mandatory. This us why I have not updated to the newest version.Go to the files page, all the qay at the bottom 'archive' then get the sw aliens and the no underwear files there. Note the author says the no underwear patch will not work with the active main file, jyst be sure which vetsion you are using. 
  3. VanguardVoyager
    VanguardVoyager
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    just adding this in case anyone else as dense as me has been using this forever and didn't realize there was an optional update/addon file that removes the base underwear (which then allows the use of other underwear mods). I've been pulling my hair out the last few days trying to figure out why my character had a permanent 3/4 space underwear on...its been so long since i installed SW Aliens I had forgotten the big bold comment on the main page! 

    anyway, loving the mod (truly a space game needs SOME non-humans, even if not going for the SW conversion, just for a feel of 'we are not alone') and while I am very late to the July party for "no underwear" I am grateful you made that optional version, Thanks!!  (now my 500+ mod list checklist I was going through 1 x 1 can be scrapped)
    1. Nytehunter
      Nytehunter
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      I cant find the remove underwear patch?   I see it in the archive files but can't download
    2. VanguardVoyager
      VanguardVoyager
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      The most recent version of sw aliens the author removed it and made the 3/4 diving underwear suit mandatory. This us why I have not updated to the newest version.

      Go to the files page, all the qay at the bottom 'archive' then get the sw aliens and the no underwear files there. Note the author says the no underwear patch will not work with the active main file, jyst be sure which vetsion you are using. 
  4. lHype
    lHype
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    Hey i have a question.

    Can you pls make a mod like this with the Elder Scrolls species with the look from the Oblivion Remaster? You Are the perfect Modder for this because your great Work with the Star Wars Aliens.

    This would be so cool! 
  5. QuentinNexus
    QuentinNexus
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    Any chance we could get the player skins compatible with SFF? 
  6. Doomvjik
    Doomvjik
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    Good evening! I am using and updating your mod. But with the latest update, the trucker helmet is not showing up and all the crimson pirates are also without helmets. Is this a problem with the load order or because I updated in the middle of the playthrough. Oh, I play on Xbox. Again, THANK YOU SO MUCH.
    1. radicalclownfriend
      radicalclownfriend
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      I completly overlooked those helmets. Ill update the mod again with them soon
    2. Doomvjik
      Doomvjik
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      Oh thank you! I'll wait.
  7. QuentinNexus
    QuentinNexus
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    Everything is working phenomenally on PC, however on Xbox I get an endless loading screen when landing on New Atlantis for the first time. Disabling SW Aliens fixes the endless loading so I'm not sure what is going on. All other model replacers are working such as UC Empire, SW Gangs, and Trandoshan Mercenaries, etc. I do not have any other mods other than these Star Wars replacers.  
    1. radicalclownfriend
      radicalclownfriend
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      Im afraid i wouldnt know what the issue is on xbox. all i can reccomend is changing its place in your load order.
  8. Beneron
    Beneron
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    Thank you for a really nice mod. Of course Starfield must have "aliens"! I use your mod with a "normal" (non Star wars) setup. I have three questions/comments I hope you can answer:

    1. Where can I find "Tatooine III BA2"? Search for Tatooine at Nexus came up empty.

    2. The (ugly I think) underwear is added to both my character and NPC's when I'm using Alien Player. Is that intended? 

    3. When I try to use the Ahsoka preset (yes I know it's not your mod, but it requires yours) it looks like it requires Alien Player specifically. Maybe that should be mentioned in "Mods requiring this file", or does that info come from elsewhere?

    Addition: I'm testing to find mod(s) in my load order that are not compatible with Aliens. Unfortunately LOOT is not of much help here. If I let LOOT sort my plugins it places Aliens too high in the load order and Aliens doesn't work at all, so it has to be done manually. Tedious work. So far I have found that CrewSpawn4to6.esm from Amazon Crew and PitCrew.esm from the mod with the same name are compatible, they can be loaded after SW Aliens.esm. Any additions to this, anyone?
    1. radicalclownfriend
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      Tatooine isn't out yet. I just put it there so I don't have to go back later. To be honest I'm considering changing up how that mods gonna work by making a "Star Wars Resources" Mod that will be a requirement for Tatooine and all future Star Wars planet mods to save on space in everyone's load order. I'm hoping to have this all done by May 4th. No promises though.

      the full body Underwear is there because the alien heads don't fit the human body so that hides the seems. its really no problem unless your a weirdo who likes running around naked. I used to have a underwearless version but I made a lot of changes recently and didn't care to go and make a new non underwear version.

      As for the Ahsoka preset. I Used to have it so all the body and face textures and tattoos were packaged with the main mod but recently decided to package it with the Alien player mod instead to have more space and I also changed all the skintones so its likly that mods broken. granted reapplying the proper skintones and tattoos shouldn't be hard at all.

      as for compatibility I'm honestly more interested in making standalone Star Wars planet mods now instead of overhauling the starfield universe to be Star Wars. My hope is to eventually have a simple plug and play star wars universe with no compatibility or load order issues.

      Hope that answers everything.
    2. Beneron
      Beneron
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      Thank you for taking the time to answer all this and keep up the good work!
    3. Menellaus
      Menellaus
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      Hey thank you for all of the incredible work.
      Question: I never had an issue prior. I have been using and updating your mod for some time. But with the latest update where you separated the Ship Technicians from the main download all of my Ship Npc are without heads and if I reset inventory nothing changes.
      Is it a load order issue or is because I updated mid playtrough.
      Again BIG THANKS.
  9. FrozenFirebrand
    FrozenFirebrand
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    Thanks for the work on this mod and the update it adds a lot of diversity to the game making it actually feel more science fiction than retro NASA Punk or whatever.  LOL.  Just a question regarding the update to SW Alien Player, it now mentions Tatooine III as being a requirement can't seem to find that is it an upcoming mod and I'm just a bit early asking maybe?  I'm intrigued if it's got similar assets to SW Aliens how it utilizes them.  
    1. radicalclownfriend
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      its in the works. hoping for a may 4th release.
  10. paulherc5
    paulherc5
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    I have a question. I realize you only create patches for mods you use but I use LarannKiar's Soul of Cities mod which give weight and names to crowds and make them wear player used clothing. Is it possible to make a patch to use both? I tried to use both and there was a conflict.