This is my favorite power mod that I've found, would it be possible to update it for shattered space enemies? I tried on the creation kit and had no idea how to add the new enemy types to it
Does this mod exactly what it sounds like....? So I find for example a corpse in an empty space station and I can revive it from the dead make it fight for me? Will it follow me forever like an NPC follower? Does this also work on the skeletons that can sometimes be found in remote areas with single basecamp tents? Oh wow that sounds exciting! I wonder if my ship´s crew will welcome that stylish new animated skeleton I bring home soon.
Just thought I'd leave this here, the requirements you listed are not enough. I had to download the Address Library for SFSE Plugins to get this working.
This mod is only an ESM created with SFEdit (XEdit) and utilizes no functionality requiring the Address Library. SFSE and the Plugin.txt Enabler should be all you need (neither of which require the Address Library). So, you must have had some other issue.
I tested it on humans, fauna, and terrormorphs, so it should work.
I also tried it on heatleeches, but it will not work on them. It's either an issue with their weird animations, or it's hardcoded and will require more than an ESM to fix. However, I have a feeling not many people will be upset about not being able to raise heatleeches, so meh. XD
A few notes: - The resurrection effect does not seem to work on heatleeches, for whatever reason. If anyone finds a way to get this to work, please let me know. - While not working on heatleeches, it does work on terrormorphs. - The AI/behavior of human summons can be... odd. They can help you in combat, but they can also flee in terror. They can also ramble about random things they would when they were alive.
How does this power work in general (not your mod but the actual original power)? When I try to use this power or the summon alien power, it just throws out a gravity ball that disappears. I've yet in my 2 gameplays been able to summon or resurrect an alien. I like the Idea of being a Space Necro though.
You cast the power on a corpse, and it raises as an ally for a time. The duration scales with the power's level (so Reanimation I only raises them for 20 seconds, while Reanimation X raises them for 120 seconds). It's a close range cast, so you can't resurrect stuff from far away. I might see about turning it into a ranged cast (similar to Particle Beam).
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So I find for example a corpse in an empty space station and I can revive it from the dead make it fight for me? Will it follow me forever like an NPC follower?
Does this also work on the skeletons that can sometimes be found in remote areas with single basecamp tents? Oh wow that sounds exciting! I wonder if my ship´s crew will welcome that stylish new animated skeleton I bring home soon.
Regardless, good to see that you got it working!
I also tried it on heatleeches, but it will not work on them. It's either an issue with their weird animations, or it's hardcoded and will require more than an ESM to fix. However, I have a feeling not many people will be upset about not being able to raise heatleeches, so meh. XD
- The resurrection effect does not seem to work on heatleeches, for whatever reason. If anyone finds a way to get this to work, please let me know.
- While not working on heatleeches, it does work on terrormorphs.
- The AI/behavior of human summons can be... odd. They can help you in combat, but they can also flee in terror. They can also ramble about random things they would when they were alive.