Starfield
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pitufocabeza

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pitufocabeza

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352 comments

  1. sorenguard98
    sorenguard98
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    As of 5/23/2024 this mod DOES still work, though when using mod organizer 2 add the compressed file to MO2 as a new mod and IGNORE the part about adding "sTestFile" to the StarfieldCustom.ini .  when putting sTestFile in the ini it disables ALL plugins period. but the mod works just fine when added to MO2 WITHOUT adding that line to the Custom.ini

    Though the mod author should get off their ass and at least update the install instructions if nothing else
  2. takomuro4
    takomuro4
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    Oi, mate;
    You shouldn't leave your mod like an unwanted bastard child, update/fix it and show some love please. You don't wanna have a psycho killer mod around here, don't you.

    Look! Someone even wrote a Song because of this.
  3. WinglessFlight
    WinglessFlight
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    can you add more ammo types and grenades?
  4. Archangel0630
    Archangel0630
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    You need to add a number of ammo to be given once the job is completed for .45 ACP and 40mm.  At the moment they do not give anything after crafting them.
    1. mred1602
      mred1602
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      • 29 kudos
      Until the mod author responds, it's an easy fix using SF1Edit
      1) Expand crafting.esm "Constructable Object"
      2) Click on co_mfg_Ammo_45cal
      3) Go to the "NNAM - Amount produced" field (grayed out), right-click on the empty amount field,  select "Add", and enter "50"
      4) repeat for co_mfg_Ammo_40mmXPL
      5) Exit SF1Edit and save changes to crafting.esm
    2. Blackieees
      Blackieees
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      Easy instructions, thanks a ton! only I chose to keep the 40MM at 10 instead of 50 and the 45 I added 25. 
  5. BanditFly
    BanditFly
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    • 2 kudos
    Would there happen to be a way to remove or heavily reduce exp given for ammo crafting?  TY for the mod!
  6. tigrou88
    tigrou88
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    P.our ma part mod enfin activer .

    Pour ce faire j ai dû écrire la commande testfile etc ... dans starfieldcustom.ini + starfield.ini
  7. wilybigdogdad
    wilybigdogdad
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    I had to put *craft.esm in my plugin.txt file, and not sTestFile1=crafting.esm in starfieldcustom.ini to get this to work.  for me, that ini file didn't work. I had to put the script needed for mods to work into starfield.ini.   I've only crafted one type of ammo, it works so far.
    1. ryan0585
      ryan0585
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      Saw this, worked for me as well. Just note though the line that worked for me in my plugins.txt file was:

      *crafting.esm

      If you're a plugins.txt kinda person, you can skip the .ini update and simply use this plugins.txt method. You're just telling the game which mods you're trying to use with either method, so go with one method or the other (not both).
    2. JimmyJohn57
      JimmyJohn57
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      plugin.txt file?
    3. mred1602
      mred1602
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      • 29 kudos
      >> plugin.txt file?

      Eventually, when Bethesda officially supports mods to Starfield, mods will probably be enabled by listing them in a plugins.txt file (like Fallout and Skyrim).
      Until that official support, there is a mod to do that, "Plugins.txt Enabler" (https://www.nexusmods.com/starfield/mods/4157) and most people are switching over to it instead of the sTestFile method.
  8. JimmyJohn57
    JimmyJohn57
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    Anyone have a workaround for this to work?
  9. shoot123
    shoot123
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    • 1 kudos
    40mm xpl doesnt work. my shotgun ammo works tho.
  10. deano153
    deano153
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    This mod quit working a while ago... 
    Vortex updated something regarding the folders and it quit working after that..

    I now notice that when I enable the mod I find it in both folders
    the Game folder: \SteamLibrary\steamapps\common\Starfield\Data
    and the settings folder: \Users\username\OneDrive\Documents\My Games\Starfield\Data

    Anyone else experiencing this?