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LarannKiar

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LarannKiar

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186 comments

  1. hyper1on
    hyper1on
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    I am still getting the OnPostDataLoad line 587 error.  I checked the plugins.txt and the mod is there in the list.

    I tried both DLC and non DLC versions.  

    I'm using latest game version and latest script extender.  Would really love to be able to remove / install weapon mods!
    1. LarannKiar
      LarannKiar
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      Are you sure the .esm is active in your load order?
  2. splinter78
    splinter78
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    Hi, LarannKiar!
    I have same issue, as some other players - 
    An error has occured in function Handle OnPostDataLoad at line 587
    Error text:-> No Loose Mod could be found for any Object Mod.
    This mod will be inactive.
    Can You help, please?
    Upd.
    I found the solution of No Mod problem.
    Like other Bethesda games - SF have list file of mods it`s Plugins.txt.
    It`s located in c:\users\<current user>\AppData\Local\Starfield\ folder.
    Write full names with .esm/.esp of your mods and activate it like "*modname.esp"
  3. LePiratePhil
    LePiratePhil
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    Anyone know if this or anything like this is on console/Xbox?
  4. EccTM
    EccTM
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    I can't get this to do anything. Nothing is showing up in my inventory when crafting different weapon mods.

    I set `bLogging=1` in the FalloutObjectModFeatureRestored.ini, and can't find any generated log file, or anything other than sfse.txt showing it loaded the mod's dll file.

    I'm using the latest update (No DLC - 5.0) on Starfield version 1.15.216.0 along with SFSE (0.2.17), Address Library (18), Starfield Community Patch (1.0.0) and StarUI Inventory (2.4.1).
  5. GustavoKeno
    GustavoKeno
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    Thank you so much, Larann
  6. WDF01
    WDF01
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    This mod, using a Fallout .dll file is not compatible with Starfield version 1.15.216.0  now compatible and no longer produces an error message on start.  Thanks to the author for the work to get this done!

    Despite the wording in the description that game must be at least 1.14+,  upon game start, an error message pointing to the .dll file appears, saying it is being disabled.  I advise not using this mod unless and until this is updated.  Installing with Vortex as suggested below,  does NOT fix the problem.
  7. ChristopherC71
    ChristopherC71
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    • 13 kudos
    Oddly getting an error "No Loose Mod could be found for any Object Mod. Mod is inactive, shutting down". It then crashes my game.

    Any idea's?
    1. DINBMT
      DINBMT
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      • 1 kudos
      I hope not, but I think the mod was abandoned by the author.
    2. ChristopherC71
      ChristopherC71
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      It was not abandoned. Issue fixed with the latest update. Thank you Larankiar!

      Folks need to be patient. :)
    3. Hammer120
      Hammer120
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      • 3 kudos
      Hasn't been fixed still getting same error 
    4. Radkar92
      Radkar92
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      • 0 kudos
      Same error.
      UPD: fixed by downloading with Vortex rather than manually.
    5. Hammer120
      Hammer120
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      • 3 kudos
      i used vortex as well 
  8. dinorunn
    dinorunn
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    • 0 kudos
    I really like this mode, is there any chance of it being updated? Thanks for your work.
  9. SlimJohnnyX
    SlimJohnnyX
    • member
    • 1 kudos
    hello, first things first: ty very much for this blessed mod, its perfect. Second place, does your mod have compatibility with the Legendary Recycler mod?
  10. presak
    presak
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    dont work for me.. the mod dont make nothing and dont add the weapons mods to my inventory..
    i try to add this "sStartingConsoleCommand=bat FalloutObjectModFeatureRestored" to the custom.ini
    and try this "..\Starfield\Data\SFSE\Plugins\FalloutObjectModFeatureRestored.ini bLogging=1"
    nothing changes...

    any help?