Hi, LarannKiar! I have same issue, as some other players - An error has occured in function Handle OnPostDataLoad at line 587 Error text:-> No Loose Mod could be found for any Object Mod. This mod will be inactive. Can You help, please? Upd. I found the solution of No Mod problem. Like other Bethesda games - SF have list file of mods it`s Plugins.txt. It`s located in c:\users\<current user>\AppData\Local\Starfield\ folder. Write full names with .esm/.esp of your mods and activate it like "*modname.esp"
I can't get this to do anything. Nothing is showing up in my inventory when crafting different weapon mods.
I set `bLogging=1` in the FalloutObjectModFeatureRestored.ini, and can't find any generated log file, or anything other than sfse.txt showing it loaded the mod's dll file.
I'm using the latest update (No DLC - 5.0) on Starfield version 1.15.216.0 along with SFSE (0.2.17), Address Library (18), Starfield Community Patch (1.0.0) and StarUI Inventory (2.4.1).
This mod, using a Fallout .dll file is not compatible with Starfield version 1.15.216.0 now compatible and no longer produces an error message on start. Thanks to the author for the work to get this done!
Despite the wording in the description that game must be at least 1.14+, upon game start, an error message pointing to the .dll file appears, saying it is being disabled. I advise not using this mod unless and until this is updated. Installing with Vortex as suggested below, does NOT fix the problem.
hello, first things first: ty very much for this blessed mod, its perfect. Second place, does your mod have compatibility with the Legendary Recycler mod?
dont work for me.. the mod dont make nothing and dont add the weapons mods to my inventory.. i try to add this "sStartingConsoleCommand=bat FalloutObjectModFeatureRestored" to the custom.ini and try this "..\Starfield\Data\SFSE\Plugins\FalloutObjectModFeatureRestored.ini bLogging=1" nothing changes...
186 comments
I tried both DLC and non DLC versions.
I'm using latest game version and latest script extender. Would really love to be able to remove / install weapon mods!
I have same issue, as some other players -
An error has occured in function Handle OnPostDataLoad at line 587
Error text:-> No Loose Mod could be found for any Object Mod.
This mod will be inactive.
Can You help, please?
Upd.
I found the solution of No Mod problem.
Like other Bethesda games - SF have list file of mods it`s Plugins.txt.
It`s located in c:\users\<current user>\AppData\Local\Starfield\ folder.
Write full names with .esm/.esp of your mods and activate it like "*modname.esp"
I set `bLogging=1` in the FalloutObjectModFeatureRestored.ini, and can't find any generated log file, or anything other than sfse.txt showing it loaded the mod's dll file.
I'm using the latest update (No DLC - 5.0) on Starfield version 1.15.216.0 along with SFSE (0.2.17), Address Library (18), Starfield Community Patch (1.0.0) and StarUI Inventory (2.4.1).
not compatible with Starfield version 1.15.216.0now compatible and no longer produces an error message on start. Thanks to the author for the work to get this done!Despite the wording in the description that game must be at least 1.14+, upon game start, an error message pointing to the .dll file appears, saying it is being disabled. I advise not using this mod unless and until this is updated. Installing with Vortex as suggested below, doesNOTfix the problem.Any idea's?
Folks need to be patient. :)
UPD: fixed by downloading with Vortex rather than manually.
i try to add this "sStartingConsoleCommand=bat FalloutObjectModFeatureRestored" to the custom.ini
and try this "..\Starfield\Data\SFSE\Plugins\FalloutObjectModFeatureRestored.ini bLogging=1"
nothing changes...
any help?