It is possible that update on 15.05.2024. will break ship mods because seems like they edited geometries. Derretech mentioned. If that indeed is the case, all my ship mods will remain here, but I would advise people who really care about these ship mods to downgrade their Starfield update to play on older version until stuff is figured out.
I obviously dont know what is changed and how my mods will work, but there is not many options there, if mods do break, revert to old update or wait for possible update on the mods judging how big damage is. I will update this message when update comes live.
Hello! Some of the smaller round parts seem not to have their connection point centered. I hope that it isn't just me and that you can recreate the issue to debug.
Hey dude, hope all is well. Question: Is it possible that we get Red, Green and Purple color variations to the Deflector shield parts and bussards? Or if you'd be willing to show/tell me how I could change the colors of the parts on mines just for my personal use for my ship flair? Currently we just have Blue and Gold/yellow.
Chocooo! Yes yes it is! I am enjoying DLC atm! I dont have time for that now, you can change existing model colors in nifskope and save them, but I really dont have time to explain, join xedit discord, they will guide you possibly. But ofc, only personal use!
One edition I'd like to see added, if at all possible, is a Star Trek ship's bridge as an alternative to the cockpit setup. In addition to that, though I suspect it's quite difficult so if it isn't possible nothing to worry about, is placeable "sensors" for a view screen in said bridge, that are switchable in position from sensor position to sensor position placed on the ship.
It'd also be quite cool in the future, if there was 3x3x2 hab added that acted as both as main engineering and as a reactor core with a visual ST style matter anti-matter chamber. However, that'd be a lot of work so I don't expect you to do it, necessarily. It'd just be a cool edition.
Unfortunately I am in the process of a total re-modding of Starfield. I did something very wrong after the May 15th update lol cuz I couldn't load the interior in the first fight with the crimson fleet at THEIR outpost after the ship tutorial. Could be the Shadow Collective Crimson Fleet mod too. I didn't know it was having issues before I gave up and uninstalled every thing.
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Tested on 1.11.33 and fully functional. Great job.
Cheers
Thanks!!
It is possible that update on 15.05.2024. will break ship mods because seems like they edited geometries. Derretech mentioned. If that indeed is the case, all my ship mods will remain here, but I would advise people who really care about these ship mods to downgrade their Starfield update to play on older version until stuff is figured out.
I obviously dont know what is changed and how my mods will work, but there is not many options there, if mods do break, revert to old update or wait for possible update on the mods judging how big damage is. I will update this message when update comes live.
Is there any plans to make it so the user can paint the starship nacelle parts?
An example is
Thank you for sharing your time & energy.
Its an eye ship. Iris is a Star Trek module. LOL
Cheers
Question: Is it possible that we get Red, Green and Purple color variations to the Deflector shield parts and bussards? Or if you'd be willing to show/tell me how I could change the colors of the parts on mines just for my personal use for my ship flair? Currently we just have Blue and Gold/yellow.
Cheers man!
It'd also be quite cool in the future, if there was 3x3x2 hab added that acted as both as main engineering and as a reactor core with a visual ST style matter anti-matter chamber. However, that'd be a lot of work so I don't expect you to do it, necessarily. It'd just be a cool edition.