I get 30+ Nexus notifications per day along with Discord, etc. I can no longer reasonably reply to every comment or every bug report.
If you are having an issue, please follow the load order advice and continue to share plugins.txt. There are nice people in EVERY Starfield discord who will help you.
The Nexus website is a terrible and inefficient place to seek any kind of support. It is really only great for giving clear, detailed bug reports and casual communication.
I'll still skim everything as much as I am able.
This is not an indication that I'm going to reduce work on my mods, just that some bug reports are going to sit there because I don't have the energy to type the same things again and again.
This mod has gained about 1k users since Shattered Space drop. Lots of new and first time modders.
Anyone able to help me beta test, screenshot, video, etc, my next upcoming mods?
Looking for beta testers, helpers, description-revisers -- anything :) Have some cool treats coming out soon, many available in Discord already under #royal-series-two
I tried using comments for a bit, but it gets impossible to navigate as soon as there's more than one reply. In general, using this website for support of any kind is torture. Go join any discord to ask for help.
The comments here is not the place for general load order management or save game issues. If you can genuinely report an issue using under 10 plugins and one of them is Royal Galaxy, I will drop everything to help you. That is likely to be a genuine issue I can fix.
Once you've installed 70+ mods, the ability of any one person to sort out your situation is severely limited. See if a new game or unity resolves your problem. If it does, the issue is probably save corruption, not a bug or incompatibility. No one can do anything to fix save corruption.
If you decide to install a ton of new mods, large updates to mods, tweak your load order mid-game, uninstall mods mid-game -- doing these things has possibly broken your save. These actions are safe MOST of the time, but the people leaving comments will be all of the rare situations where it isn't safe and breaks a save or causes a weird issue that seems to be a mod.
(If it were not safe 90% of the time, I would not mod because it would break my save every time I tried something new, and that'd be too tedious. But the unlucky 10% will get you sometimes, and you have to new game or unity.)
If an issue is only happening on your save, the issue is save corruption. It is not a bug, a mod incompatibility, or anything else. Save corruption is the most common reported issue by an unfathomable margin.
If you believe a mod caused save corruption, or a mod update caused it, roll back to the save before you made changes to your load order and play from there.
Save corruption does not always mean you can't play anymore. Just that peculiar stuff might happen that no one else can reproduce or fix. I'm sorry.
Please stop loading PEAK after Royal Galaxy. It erases 1000s of NPC edits. Load it before Royal Galaxy.
Please share your full plugins.txt as often as possible. I may not figure out your issue on first sight, but if I see enough plugins.txt I can start to notice patterns.
An incompatibility is different than a bug, and I'd like to solve them both. But I need to know your other mods to have an idea.
I've gotta be honest I am absolutely burning out on providing support for issues that are poorly described and that I cannot replicate.
I cannot support every possible load order. If you are having an issue, disable other mods, test with just Royal Galaxy.
LOOT does not have Royal Galaxy in the right spot. It MUST load after Skill Fixes.
Most other combat and leveled enemy mods are redundant and should not be used alongside R.G.
If you do not mention an approx # of mods you are running, it is probably the reference limit.
Providing support is not particularly fun. It is less fun when the support is for mods I don't even use myself and did not make. Please strive to be polite. I reserve the right to ban you from my mod if I don't like the way you speak to me. Don't worry, you can still download it-- you just won't be able to speak to me any more on Nexus.
This was a lot of work and I hope you enjoy it.
Please only update Royal Galaxy when you are sure you have a stable game and all SFSE plugins updated. That way, you can be sure a report to me (which I will take very seriously and feel very anxious about) is accurate.
To avoid the comments here getting overrun, I created some forum threads for specific topics. You are still welcome to post about these topics here if you prefer. It's not the end of the world. =)
Future plans: Mostly refining what is already in the package rather than any large additions. There is still a lot of dialogue to tweak and restore.
Existing Playthroughs: This mod can be safely added to a vanilla game at any time. Depending on what mods you already have, there might be an issue. Be sure to load this after Starfield Community Patch and Skill Fixes if you have those installed.
Please note that if you encounter issues mid-game, removing mods or changing their load order will most likely only make them worse and potentially permanently doom your save. If you want to start messing with load order to try to solve a problem, I suggest backing up your plugins.txt.
Adding new mods is usually safe, especially if they are added late and do not alter your load order. 1. Design Discussion
A place to discuss if anything included isn't Vanilla + or should be removed
I want this to be a no-brainer install for people who want a better Starfield experience. If you feel I included something highly subjective, let me know in that thread. Obviously, some of us will never fully agree (I like lots of Terrormorph encounters; if you don't, this probably won't be for you). But I can try to meet people in the middle and include optional files to revert specific changes.
Even with LOOT, it can be hard for people to figure out how to organize their mods.
If you're someone enjoying Royal Galaxy and a combination of other mods, it might be a huge help to someone with similar tastes if you share your plugins.txt file here. You can just copy and paste. =)
3. Anything I missed? If there are any obvious QOL tweaks I forgot to include, let me know.
This game has a plugin limit and I want to help alleviate people reaching that.
If you write something and I don't reply to you within a reasonable amount of time, feel free to give me a nudge. It's not my intention to ignore anyone. =)
Bug reports: I test my mods thoroughly. If you are running into a major bug, it is a load order issue. Just because a mod is BIG doesn't mean it is complex. Post your plugins.txt, in a readable format, alongside the report. If Royal Galaxy caused CTD on boot, me and everyone else with the mod would be experiencing the same thing.
If you are running 90+ plugins (.esm, .esl, official) , please consider yourself an advanced user who can solve your own problems. That is a deeply personalized load order that you should be using xEdit yourself (available on the xEdit discord) to confirm load order and to create your own patches, ideally to then share with the community.
Short answer: It should be, especially from versions that aren't extremely different.
Medium answer: I work really hard to make sure the updates are safe, and I always test updates on existing playthroughs. There is a very high chance that if an update needed a new game, I would know and mention it. It hasn't happened yet, nor has Royal Galaxy been broken by any Bethesda updates.
I have learned a few things that are not safe to update mid-game, and go out of my way to not touch those things because I do not want the headache.
The UC campaign seems most sensitive to issues if you update mods midgame. Most correct answer: Updating mods mid-playthrough is not necessarily a best practice unless there is a critical bugfix. To have a long-lasting save, I recommend setting up all your mods, starting a playthrough, and then blocking Nexus on your router until you are about to Unity or start a new game. =)
More Info: I can't resist updating all my mods whenever something goes up. Mods that mostly tweak Vanilla records, like Royal mods, are generally fine.
The most random things WILL break saves though, so always be willing to remove something and roll back.
That will get you every mod I have released. If it is not listed here, it is bundled in Royal Galaxy. I promise. I promise. Do not load other Royal mods after Royal Galaxy. While I appreciate the downloads and endorsements, you do not need the other Royal Mods if you have Royal Galaxy.
Doesn't this mean the the NPC has a 75% chance of spawning with NO WEAPON There's a 1 in 5 chance they get any of the rows above, but 4 out of 5 time there is only a 1-10% chance they get the weapon
NOTE: making a list like this is fine if flag is "USE ALL" but in this case it is not... so it will pick only one entry when called...
So I figured I'd ask about this here since this is the only mod I have installed that alters the main faction questlines:
I just finished the UC questline, and I got the usual signal to talk to all the companions. Everyone's post-questline dialogue worked fine except for Sarah's. We can finish the conversation, but the activity remains active, and she loops back into the same conversation whenever I talk to her.
I'm not sure I have any other mod that could cause this, so I figured I'd post here to see if anyone had any insights. Thanks!
So, for NPC leveling/scaling, am I misunderstanding what this mod does?
The description seems to indicate it levels/scales everything relative to you.
However my experience seems to be that it is all over the place. I'm currently on Gagarin. I'm using Ganymede (the mod) to raise the max scaling cap to like 255 or something. I'm currently level 21. I just hit a POI that had a large number of level 2 pirates.
Could this be a load order issue? Or is this just working as designed? Ideally, I just want everything to be at most, .7 of my level or thereabouts. If this is working as designed, does anyone have any suggestions for a mod which can scale/level stuff up closer to my level?
Started a new save after not playing Starfield since it came out using Royal Galaxy and incorporating a good chunk of the Royal Series Two mods + other POI mods. It's been a real blast to play and highly enjoyable for me. I lost interest with base Starfield and your mods helped me more than double my playtime on Steam since reinstalling.
I wanted to ask if you had an updated Discord link? The ones in both your stickied comment here and on your Nexus profile appear to be out of date. No rush, of course. Thank you in advance!
Hi JaeDL, first off huge thanks for the amazing level of dedication you've put into all your mods, they make for a much improved experience playing Starfield.
As I think you might be aware from comments I've read below, I've found that some of your mods use BlueprintShips-Starfield.esm as a master. Would you be able to update said mods and remove it using the latest version of xEdit/CK?
(I'm not actually using this specific AIO mod pack, but felt this would be the best place to mention these issue instead of sending you lots of duplicate and unnecessary comments)
Mods I've downloaded which are affected by this issue:
Royal Patch Hub And Difficulty Configurators (SemiVanillaAffinityPatch.esm)
Tweak - Taller Vanilla Sam Coe (TallerSamCoeAllVariants.esm)
Royal Starborn - Leveled Starborn Bosses With More Magic (RoyalStarbornNPCs.esm)
Royal Ashta - Akila Belongs to the Ashta (RoyalAkila.esm)
And IDK if it helps, but the following plugins (downloaded from their dedicated mod pages) did not have this issue:
RoyalWeathers.esm
RoyalWeathersVaRuunkai2.esm
RoyalWeaponBalance.esm
RoyalSpaceMagic.esm
RoyalUniqueHumanNPCs.esm
RoyalAliens.esm
RoyalTerror.esm
RoyalLeveledEnemiesSS.esm
Again, thank you for everything you've done for the Starfield modding community.
I'll remove it from each mod as I update-- thank you for this list, as it makes it easier for me to know which ones to fix or which ones I just haven't seen a huge need to update.
That being said, I have never personally seen an issue with that dependency. I do not personally see any evidence that this is an emergency. Every mod had that dependency for the first year Starfield existed and Bethesda modding communities are FULL of mythology and rituals that are not based on anything real.
Every single mod made before the release of CK had that dependency and I never noticed any issues. I'm not saying I have proof its a non-issue, or that I won't "fix" it-- just that I don't want to contribute to mass hysteria about something probably meaningless.
If anyone fixes any bugs themselves, please feel free to share the plugins so I can merge them into the main file. As I am no longer working on this 24/7, hunting down a specific FORMID isn't as easy as it once was.
1498 comments
If you are having an issue, please follow the load order advice and continue to share plugins.txt. There are nice people in EVERY Starfield discord who will help you.
Starfield Modding Discord
The Nexus website is a terrible and inefficient place to seek any kind of support. It is really only great for giving clear, detailed bug reports and casual communication.
I'll still skim everything as much as I am able.
This is not an indication that I'm going to reduce work on my mods, just that some bug reports are going to sit there because I don't have the energy to type the same things again and again.
This mod has gained about 1k users since Shattered Space drop. Lots of new and first time modders.
Anyone able to help me beta test, screenshot, video, etc, my next upcoming mods?
Royal Series Two Mods
Looking for beta testers, helpers, description-revisers -- anything :) Have some cool treats coming out soon, many available in Discord already under #royal-series-two
https://discord.gg/BPbFYn6Z
🐛🐛Please report bugs and save issues in bugs. 🐛🐛
I tried using comments for a bit, but it gets impossible to navigate as soon as there's more than one reply. In general, using this website for support of any kind is torture. Go join any discord to ask for help.
The comments here is not the place for general load order management or save game issues. If you can genuinely report an issue using under 10 plugins and one of them is Royal Galaxy, I will drop everything to help you. That is likely to be a genuine issue I can fix.
Once you've installed 70+ mods, the ability of any one person to sort out your situation is severely limited. See if a new game or unity resolves your problem. If it does, the issue is probably save corruption, not a bug or incompatibility. No one can do anything to fix save corruption.
If you decide to install a ton of new mods, large updates to mods, tweak your load order mid-game, uninstall mods mid-game -- doing these things has possibly broken your save. These actions are safe MOST of the time, but the people leaving comments will be all of the rare situations where it isn't safe and breaks a save or causes a weird issue that seems to be a mod.
(If it were not safe 90% of the time, I would not mod because it would break my save every time I tried something new, and that'd be too tedious. But the unlucky 10% will get you sometimes, and you have to new game or unity.)
If an issue is only happening on your save, the issue is save corruption. It is not a bug, a mod incompatibility, or anything else. Save corruption is the most common reported issue by an unfathomable margin.
If you believe a mod caused save corruption, or a mod update caused it, roll back to the save before you made changes to your load order and play from there.
Save corruption does not always mean you can't play anymore. Just that peculiar stuff might happen that no one else can reproduce or fix. I'm sorry.
Please stop loading PEAK after Royal Galaxy. It erases 1000s of NPC edits. Load it before Royal Galaxy.
Please share your full plugins.txt as often as possible. I may not figure out your issue on first sight, but if I see enough plugins.txt I can start to notice patterns.
An incompatibility is different than a bug, and I'd like to solve them both. But I need to know your other mods to have an idea.
I've gotta be honest I am absolutely burning out on providing support for issues that are poorly described and that I cannot replicate.
I cannot support every possible load order. If you are having an issue, disable other mods, test with just Royal Galaxy.
LOOT does not have Royal Galaxy in the right spot. It MUST load after Skill Fixes.
Most other combat and leveled enemy mods are redundant and should not be used alongside R.G.
If you do not mention an approx # of mods you are running, it is probably the reference limit.
Providing support is not particularly fun. It is less fun when the support is for mods I don't even use myself and did not make. Please strive to be polite. I reserve the right to ban you from my mod if I don't like the way you speak to me. Don't worry, you can still download it-- you just won't be able to speak to me any more on Nexus.
This was a lot of work and I hope you enjoy it.
Please only update Royal Galaxy when you are sure you have a stable game and all SFSE plugins updated. That way, you can be sure a report to me (which I will take very seriously and feel very anxious about) is accurate.
To avoid the comments here getting overrun, I created some forum threads for specific topics. You are still welcome to post about these topics here if you prefer. It's not the end of the world. =)
Future plans: Mostly refining what is already in the package rather than any large additions. There is still a lot of dialogue to tweak and restore.
Existing Playthroughs:
This mod can be safely added to a vanilla game at any time. Depending on what mods you already have, there might be an issue. Be sure to load this after Starfield Community Patch and Skill Fixes if you have those installed.
Please note that if you encounter issues mid-game, removing mods or changing their load order will most likely only make them worse and potentially permanently doom your save. If you want to start messing with load order to try to solve a problem, I suggest backing up your plugins.txt.
Adding new mods is usually safe, especially if they are added late and do not alter your load order.
1. Design Discussion
A place to discuss if anything included isn't Vanilla + or should be removed
I want this to be a no-brainer install for people who want a better Starfield experience. If you feel I included something highly subjective, let me know in that thread. Obviously, some of us will never fully agree (I like lots of Terrormorph encounters; if you don't, this probably won't be for you). But I can try to meet people in the middle and include optional files to revert specific changes.
2. Experienced users, share your working load orders/copy and paste your plugins.txt here!
Even with LOOT, it can be hard for people to figure out how to organize their mods.
If you're someone enjoying Royal Galaxy and a combination of other mods, it might be a huge help to someone with similar tastes if you share your plugins.txt file here. You can just copy and paste. =)
3. Anything I missed?
If there are any obvious QOL tweaks I forgot to include, let me know.
This game has a plugin limit and I want to help alleviate people reaching that.
If you write something and I don't reply to you within a reasonable amount of time, feel free to give me a nudge. It's not my intention to ignore anyone. =)
Bug reports:
I test my mods thoroughly. If you are running into a major bug, it is a load order issue. Just because a mod is BIG doesn't mean it is complex. Post your plugins.txt, in a readable format, alongside the report. If Royal Galaxy caused CTD on boot, me and everyone else with the mod would be experiencing the same thing.
If you are running 90+ plugins (.esm, .esl, official) , please consider yourself an advanced user who can solve your own problems. That is a deeply personalized load order that you should be using xEdit yourself (available on the xEdit discord) to confirm load order and to create your own patches, ideally to then share with the community.
Medium answer: I work really hard to make sure the updates are safe, and I always test updates on existing playthroughs. There is a very high chance that if an update needed a new game, I would know and mention it. It hasn't happened yet, nor has Royal Galaxy been broken by any Bethesda updates.
I have learned a few things that are not safe to update mid-game, and go out of my way to not touch those things because I do not want the headache.
The UC campaign seems most sensitive to issues if you update mods midgame.
Most correct answer: Updating mods mid-playthrough is not necessarily a best practice unless there is a critical bugfix. To have a long-lasting save, I recommend setting up all your mods, starting a playthrough, and then blocking Nexus on your router until you are about to Unity or start a new game. =)
More Info: I can't resist updating all my mods whenever something goes up. Mods that mostly tweak Vanilla records, like Royal mods, are generally fine.
The most random things WILL break saves though, so always be willing to remove something and roll back.
To have all of my released mods, you only need:
1.) Royal Galaxy
2. Leveled Enemies - Shattered Space
3. Royal Weathers - Va'Ruun'kai
4. Patch Hub:
Series Two Mods:
Early Access:
1.) Royal Skills - Called by Stars
2. ) Royal Skies
3.) Royal Skies Weapons Module,
4.) Lore Friendly Loading Screens,
5.) Optional Additions: Random Chance Skill Magazines, No Weapon Tiers,
That will get you every mod I have released. If it is not listed here, it is bundled in Royal Galaxy. I promise. I promise. Do not load other Royal mods after Royal Galaxy. While I appreciate the downloads and endorsements, you do not need the other Royal Mods if you have Royal Galaxy.
Also your discord link is invalid - anyone got a link for me???
Updated Discord Link:
https://discord.gg/KddvURAy
Looking at changes made to, for example,
LL_Weapon_Ranged_Charger [LVLI:00043D8A]
Calculate from all levels <= player's level, Calculate for each item in count
Lvl 1Chance None 00LL_Weapon_Ranged_Shotgun [LVLI:001563E1]
Lvl 1Chance None 99Wakizashi "Wakizashi" [WEAP:0026D8A1]
Lvl 1Chance None 90InflictorPistol "Va'ruun Starshard" [WEAP:0026D8A4]
Lvl 1Chance None 90BigBang "Big Bang" [WEAP:0026D963]
Lvl 1Chance None 99UrbanEagle "Urban Eagle" [WEAP:0026D96D]
Doesn't this mean the the NPC has a 75% chance of spawning with NO WEAPON
There's a 1 in 5 chance they get any of the rows above, but 4 out of 5 time there is only a 1-10% chance they get the weapon
NOTE: making a list like this is fine if flag is "USE ALL" but in this case it is not... so it will pick only one entry when called...
I just finished the UC questline, and I got the usual signal to talk to all the companions. Everyone's post-questline dialogue worked fine except for Sarah's. We can finish the conversation, but the activity remains active, and she loops back into the same conversation whenever I talk to her.
I'm not sure I have any other mod that could cause this, so I figured I'd post here to see if anyone had any insights. Thanks!
The description seems to indicate it levels/scales everything relative to you.
However my experience seems to be that it is all over the place. I'm currently on Gagarin. I'm using Ganymede (the mod) to raise the max scaling cap to like 255 or something. I'm currently level 21. I just hit a POI that had a large number of level 2 pirates.
Could this be a load order issue? Or is this just working as designed? Ideally, I just want everything to be at most, .7 of my level or thereabouts. If this is working as designed, does anyone have any suggestions for a mod which can scale/level stuff up closer to my level?
I wanted to ask if you had an updated Discord link? The ones in both your stickied comment here and on your Nexus profile appear to be out of date. No rush, of course. Thank you in advance!
As I think you might be aware from comments I've read below, I've found that some of your mods use BlueprintShips-Starfield.esm as a master. Would you be able to update said mods and remove it using the latest version of xEdit/CK?
More info can be found on this Reddit post: PSA: Mod Authors - Please Remove BlueprintShips.esm dependency from Your Mods
(I'm not actually using this specific AIO mod pack, but felt this would be the best place to mention these issue instead of sending you lots of duplicate and unnecessary comments)
Mods I've downloaded which are affected by this issue:
And IDK if it helps, but the following plugins (downloaded from their dedicated mod pages) did not have this issue:
Again, thank you for everything you've done for the Starfield modding community.
I'll remove it from each mod as I update-- thank you for this list, as it makes it easier for me to know which ones to fix or which ones I just haven't seen a huge need to update.
That being said, I have never personally seen an issue with that dependency. I do not personally see any evidence that this is an emergency. Every mod had that dependency for the first year Starfield existed and Bethesda modding communities are FULL of mythology and rituals that are not based on anything real.
Every single mod made before the release of CK had that dependency and I never noticed any issues. I'm not saying I have proof its a non-issue, or that I won't "fix" it-- just that I don't want to contribute to mass hysteria about something probably meaningless.
Sadly, I can't recreate the bug you mentioned.
If anyone fixes any bugs themselves, please feel free to share the plugins so I can merge them into the main file. As I am no longer working on this 24/7, hunting down a specific FORMID isn't as easy as it once was.