I guess the new features added in the official patch 1.11.36 make this mod kinda useless ? If yes, how can I achieve the same results or similar results to Very Hard with the new ingame difficulty settings ?
Also if I kept that mod and don't tweak the new difficulty sliders ingame (I just leave them to normal), I guess the damage set by this mod will still function, right ?
Thanks to anyone that can answer these few questions.
I have similar questions, I am playing on "extreme" (i.e. I want enemies doing extreme damage to me) but bullets are still literally just bouncing off me. I haven't upgraded anything yet. I'm level 8 or something and I've put all my points into social and sneaking and such.
Yet I'm still an unstoppable juggernaut, the enemy damage is laughable.
Thank you I knew there must be some lines about dmg in/out. But why did you wrote it as -rule for game start to launch bat command called mods inside which are commands for values of dmg in/out ? I am asking just to make sure I didnt miss anyting. I deleted what was in Mods.txt and instead I wrote these 2 lines there:
setgs fDiffMultHPToPCH 2 setgs fDiffMultHPByPCH 2
But ofc I still wrote that 1 line sStartingConsoleCommand=bat mods to SFcustomini I prefer "eye for eye" difficulty since in these SP games I never fight 1v1, right ? :D
I don't know what it is but, i am not getting the brutal damage i've expected. So it might not work? I've followed all the instructions, and i've put my difficulty on hard.
This mod pretty much breaks ship combat, reducing the damage that enemy ships deal to you is not enough because you now two shot all enemy ships, while i like the concept it needs a LOT more work and balance.
Careful with this or any command with a multiplier as it keeps multiplying. So, you make a change,try and see, if you don't like it load save file again and change to a different multiply.
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I fell off Starfield pretty hard, but I'm willing to give it another go once Shattered Space drops.
Until then I might poke around the Creation Kit, but I have no concrete plans.
If yes, how can I achieve the same results or similar results to Very Hard with the new ingame difficulty settings ?
Also if I kept that mod and don't tweak the new difficulty sliders ingame (I just leave them to normal), I guess the damage set by this mod will still function, right ?
Thanks to anyone that can answer these few questions.
Yet I'm still an unstoppable juggernaut, the enemy damage is laughable.
Thanks in advance :))
But why did you wrote it as -rule for game start to launch bat command called mods inside which are commands for values of dmg in/out ?
I am asking just to make sure I didnt miss anyting. I deleted what was in Mods.txt and instead I wrote these 2 lines there:
setgs fDiffMultHPToPCH 2
setgs fDiffMultHPByPCH 2
But ofc I still wrote that 1 line sStartingConsoleCommand=bat mods to SFcustomini
I prefer "eye for eye" difficulty since in these SP games I never fight 1v1, right ? :D
So it might not work? I've followed all the instructions, and i've put my difficulty on hard.
player.setav PlayerIncomingShipDamageMult X
then you should be able to find a sweet spot you prefer.
https://www.nexusmods.com/starfield/mods/4451