--- INVISIBLE PARTS ON NPCs --- Having spent months looking into this on all of my mods, I have found zero issues that could cause this. I've gathered info from others that found the cause for them, and possible fixes for it.
*Post From Player: The invisible clothing bug happens when you open the creation shop and load a save without restarting the application. *Post From Player: Invisible people is not a mod glitch btw, It's from not hard saving then restarting the game after enabling the mod. *Post from Player: After updating the mod and entering the game, if invisible body parts on your character and or npcs, I find exiting the game completely and restarting the game app and sometimes steam will set the inviable bodies straight. last patch/update of base game seems to have introduced this bug. *Post From Player: Putting the .esm last in the load order worked for me *Post From Player: If anyone else has this problem the followed fixed it for me. Load game to main menu. Disable all mods. Exit game to desktop. Load to main menu. Enable all mods. Exit to desktop. Play. Adding any mods or changing the order may cause the issue to reoccur. This fixed the invisible npcs issue. *Post From Player: A helpful VIDEO by Crimson Flyboy. The 1st 2 minutes goes over what can cause this, and how to avoid it.
Please dont post the issue to me unless you have found another cause for it, or another fix for it.
If none of this helps you find the reason, or a fix for your situation then I'm sorry but there is nothing more I can do. I personally have never had this issue happen to me, and I have all of my mods installed at all times. As I said before I've looked for months, and found nothing that could cause this to happen. Im not going to tell you 100% its not my mods, but I'm going to say I'm 90% sure its not... If you still think its one of my mods doing it, or cant find a fix for it, then I would suggest not using them.
V 1.6 (vanillia) makes some gear invisble, ex.: Akila Security Uniform, hence making some NPC wandering around with half body, missing chest, arms, hands. Funny but kind of killing the immersion ;)
Again for the people stuck with missing body/gear parts :
After hours of investigations with this mod and some others, finally found the solution : Load Order
Even with less than the 110ish mod limit in your active database (supposedly 250), you might hit a wall if some mods have too many asset entries.
As such either remove non vital mods or place the clothes/gear ones just after the games and the official SFBGS*.em ones, to make sure they will load properly. Then double check the mods at the bottom of your load order to confirm they are loding fine.
Actually zone79 found your answer in another post : Starting or loading a game with a large number of mods (yet well below stated 255 limit) results in plugins not properly loading, missing assets in game, etc. due to the uint8_t value mapped to forms by the engine at runtime exceeding 254. Every plugin is incrementing this value by at least one but in some cases double-digit increments so that cap is reached even before 100 plugins are loaded. Even if every plugin only incremented by one, the limit at which game stops working properly is still only 255 plugins instead of 4000+. Seehttps://www.nexusmods.com/starfield/articles/635
If i read well should be fixed in the next patch, in which they are supposed to fix the cap limit.
That issue will always be there. it has to do with how the mesh is extracted from the BA2. There is nothing I can do about it unless there in a new extractor made that does a better job of it. It bugs me too, and if I had a way to fix it, I would be doing it right now.
Question for those of you who are using this mod with no issues.
Is your game installed on another drive then your C Drive?
Can't seem to find my issue as I've updated my Plugin file and tried the disable mod, save, then wait 48 hours ingame then check. Any assistance is appreciated.
EDIT: Disregard I decided to use it through Creation Kit and is now working.
Hey, downloaded most of your outfits and love them. Just wanted to report a tiny bug but since I downloaded from Bethesda Creations, I can't report in the bug section
With any of your outfit mods enabled, the vanilla "Utility Jacketwear" outfit makes your character invisible in menu. You can still see yourself and the outfit just fine in third person. Just can't see yourself in the menu even if you are wearing a spacesuit over it. Don't know if there's any other outfits affected in the same way. I haven't been playing this save very long.
Just a quick mention. Cyberops - Gloves 1 has some clipping problems. The clipping is minimal at default weight but it becomes abyssmal during punching animations. No problems found on any other item of the mod.
73 comments
Having spent months looking into this on all of my mods, I have found zero issues that could cause this.
I've gathered info from others that found the cause for them, and possible fixes for it.
*Post From Player: The invisible clothing bug happens when you open the creation shop and load a save without restarting the application.
*Post From Player: Invisible people is not a mod glitch btw, It's from not hard saving then restarting the game after enabling the mod.
*Post from Player: After updating the mod and entering the game, if invisible body parts on your character and or npcs, I find exiting the game completely and restarting the game app and sometimes steam will set the inviable bodies straight. last patch/update of base game seems to have introduced this bug.
*Post From Player: Putting the .esm last in the load order worked for me
*Post From Player: If anyone else has this problem the followed fixed it for me. Load game to main menu. Disable all mods. Exit game to desktop. Load to main menu. Enable all mods. Exit to desktop. Play. Adding any mods or changing the order may cause the issue to reoccur. This fixed the invisible npcs issue.
*Post From Player: A helpful VIDEO by Crimson Flyboy. The 1st 2 minutes goes over what can cause this, and how to avoid it.
Please dont post the issue to me unless you have found another cause for it, or another fix for it.
If none of this helps you find the reason, or a fix for your situation then I'm sorry but there is nothing more I can do. I personally have never had this issue happen to me, and I have all of my mods installed at all times. As I said before I've looked for months, and found nothing that could cause this to happen. Im not going to tell you 100% its not my mods, but I'm going to say I'm 90% sure its not... If you still think its one of my mods doing it, or cant find a fix for it, then I would suggest not using them.
I can't find the cap with the visor behind for the men. Is there a trick or does it come from elsewhere?
V 1.6 (vanillia) makes some gear invisble, ex.: Akila Security Uniform, hence making some NPC wandering around with half body, missing chest, arms, hands. Funny but kind of killing the immersion ;)
My humble guess is it's tied to 1.11.36 - Broken 3D models
After hours of investigations with this mod and some others, finally found the solution : Load Order
Even with less than the 110ish mod limit in your active database (supposedly 250), you might hit a wall if some mods have too many asset entries.
As such either remove non vital mods or place the clothes/gear ones just after the games and the official SFBGS*.em ones, to make sure they will load properly. Then double check the mods at the bottom of your load order to confirm they are loding fine.
Actually zone79 found your answer in another post :
Starting or loading a game with a large number of mods (yet well below stated 255 limit) results in plugins not properly loading, missing assets in game, etc. due to the uint8_t value mapped to forms by the engine at runtime exceeding 254. Every plugin is incrementing this value by at least one but in some cases double-digit increments so that cap is reached even before 100 plugins are loaded. Even if every plugin only incremented by one, the limit at which game stops working properly is still only 255 plugins instead of 4000+. See https://www.nexusmods.com/starfield/articles/635
If i read well should be fixed in the next patch, in which they are supposed to fix the cap limit.
Edit:NVM it was the VBB version
https://www.youtube.com/watch?v=40MyjkbhHZY
(Starts at 1:12)
Is your game installed on another drive then your C Drive?
Can't seem to find my issue as I've updated my Plugin file and tried the
disable mod, save, then wait 48 hours ingame then check. Any assistance
is appreciated.
EDIT: Disregard I decided to use it through Creation Kit and is now working.
With any of your outfit mods enabled, the vanilla "Utility Jacketwear" outfit makes your character invisible in menu. You can still see yourself and the outfit just fine in third person. Just can't see yourself in the menu even if you are wearing a spacesuit over it. Don't know if there's any other outfits affected in the same way. I haven't been playing this save very long.
Whatever your decision, all your outfit mods look great! Keep up the good work.
Just a quick mention. Cyberops - Gloves 1 has some clipping problems. The clipping is minimal at default weight but it becomes abyssmal during punching animations. No problems found on any other item of the mod.
Thank again!