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skinnypig2Uploaded by
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Activity logs
This page was last updated on 16 January 2025, 6:52AM
- Changelogs
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Version 2.0.2
- Fixed issue where ramp would be open, or open itself while you're approaching your ship on the ground, if you had previously closed it. (For real, this time.)
- Landing ramp should no longer be open during Landing Animation Reloaded's ship landing animation.
- Code optimization.
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Version 2.0.1
- Vehicles no longer incorrectly spawn inside landing bay when exiting ship. This has been fixed by reverting back to its vanilla functionality the feature that allowed the player to exit the ship directly from the pilot's seat and spawn inside the landing bay. That feature will be reintroduced once I've figured out a workaround for compatibility with land vehicles.
- Cleaned various identical-to-master and dirty record edits.
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Version 2.0.0
- Recreated using the Creation Kit.
- Converted plugin to small master.
- Fixed issue where landing ramps would automatically open when fast traveling to a new location on the surface of a planet you're not currently orbiting.
- Fixed issue where ramp would occasionally open itself while you're approaching your ship on the ground.
- Reverted spawn marker position adjustments.
- Reverted control panel activation text back to "Activate" from "Use".
- Adjusted control panel position in the HopeTech Hope 4 landing bay.
- Updated landing ramp remote name, model, and sounds.
- Landing ramps now stay closed automatically on landing only if a control panel is already present in the bay. Ramps retain their vanilla auto-opening functionality if a control panel is not present.
- Implemented shared dialogue info for Vasco's ramp control dialogue scene. This drastically reduces the mod's file size and allows the game to automatically handle translations.
- Player now spawns inside landing bay when exiting the ship directly from the cockpit.
- The dialogue prompt asking Vasco to operate your ship's ramp now properly displays "open" or "close" as appropriate.
- The dialogue prompt asking Vasco to operate your ship's ramp now displays the name of your ship.
- The dialogue prompt asking Vasco to operate your ship's ramp no longer appears if your home ship does not have a ramp.
- The dialogue prompt asking Vasco to operate your ship's ramp no longer becomes greyed out after using it for the first time.
- Flagged landing ramp remote as player only and non-hostile.
- You can now safely uninstall this mod simply by removing it from your load order after opening your ship's ramp using its remote.
- Changed primary quest and utility quest priorities to 50.
- Now natively compatible with Landing Animation Reloaded.
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Version 1.2.1
- Code optimization.
- Changed the interaction prompt on the landing bay control panels from 'Activate' to 'Use'.
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Version 1.2.0
- You can now ask Vasco to open and close your ship's ramp for you!
- You can find a demonstration in the videos tab and more info in the description.
- Been working on this one for a while and i'm quite proud of it, hope you enjoy!!
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Version 1.1.10
- Fixed the landing ramp remote not automatically spawning in your inventory after you install the mod.
- Resetting the mod via the appropriate console command now adds the remote to your inventory if you didn't already have it.
- Running the console command to uninstall the mod now removes the remote from your inventory and opens your current ship's landing ramp(s).
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Version 1.1.9
- Added additional script for handling updates. You should no longer encounter functionality issues after upgrading versions. This should also (hopefully) fix the script just suddenly stopping.
- Added console command for resetting the mod in case issues arise. See description for more info.
- Added console command for uninstalling the mod. See description for more info.
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Version 1.1.8
- Added console command for opening and closing your ship's landing ramp(s). See description for more info.
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Version 1.1.7
- Player should now recieve a remote upon loading into the game.
- Also renamed quest and script, rearranged code a tiny bit, tweaked how script gets player reference, removed 'Run Once' flag.
- Again don't know if this will fix the script just spontaneously stopping, but I'm trying. In a way I'm sort of flying blind because I haven't encountered this issue myself, and everything checks out logically in my head and in my own personal experience. I'm at a loss, but fingers crossed I hope this helps!!
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Version 1.1.6
- Added 'Run Once' flag to quest definition.
- Changed quest priority to 22.
- Genuinely don't know if these changes will fix the problem where the remote can stop working. I don't think they will, but everything still functions even with these changes so ¯\_(ツ)_/¯. I'm still feeling this out as I go so please bear with me. :)
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Version 1.1.5
- The remote now gets injected into the Apex Electronics leveled list through scripting, rather than by editing the leveled list itself. This provides better reliability and compatibility with other mods.
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Version 1.1.4
- The Home Ship Landing Ramp Remote can now be purchased from Henrik Zuran at Apex Electronics in the Well.
- Reduced the mass and increased the price of the Home Ship Landing Ramp Remote.
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Version 1.1.3
- Vasco now spawns inside the landing bay. He'll move to his usual waiting position outside once you open the ramp. This behaviour only occurs when the full landing animation plays, so he'll still spawn outside if you fast travel.
- Exiting a ship directly from the pilot seat no longer spawns the player inside the landing bay. This feature has been reverted to its vanilla functionality due to issues it had caused after fast traveling from outside your ship.
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Version 1.1.2
- Exiting a ship directly from the pilot seat now spawns the player inside the landing bay.
- Tweaked the positioning of the spawn markers inside the Nova, Deimos, and HopeTech landing bays to align with the ladder.
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Version 1.1.1
- Fixed an oversight that allowed for the remote to open your ship's landing ramps while in space.
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Version 1.1.0
- Added the Home Ship Landing Ramp Remote for opening and closing your ship's landing ramps from outside the landing bay. This remote is a temporary solution for controlling your ship's ramps from the outside and will be phased out when the Creation Kit allows for a more sophisticated approach to exterior controls.
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Version 1.0.6
- Landing ramps should now stay closed on arrival when fast traveling to an unkown location.
- Landing ramp control panels are now linked directly to the individual ramp they operate. This reduces the amount of code necessary for this mod to work and paves the way for potential future functionality on NPC ships. If your ship has multiple landing bays, they no longer open and close in unison and must be controlled by hand individually.
- Stay tuned for a landing ramp remote. I'm working on it and it'll likely come in the next update.
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Version 1.0.5
- Fixed the failsafe in the main file that ensures landing ramps will be open after fast traveling.
- Fixed an issue that caused your ship's landing ramp to be closed after fast traveling to an outpost if using Landing Animation Reloaded.
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Version 1.0.4.1
- Fixed an issue that caused your ship's landing ramp to be open by default when fast traveling to a new location while using Landing Animation Reloaded.
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Version 1.0.4
- Should be fully working now. Versions 1.0.2 - 1.0.3 were using the wrong .esm file.
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Version 1.0.3
- Landing ramps should no longer be closed after spawning outside your ship. Fixed an issue where landing ramps could stay open upon landing if using Landing Animation Reloaded.
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Version 1.0.2
- No longer overwrites sq_playershipscript.pex.
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Version 1.0.1
- Fixed an issue that caused the landing ramp to be closed upon returning to your ship.
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Version 1.0
- Initial Release.
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- Author's activity
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January 2025
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16 Jan 2025, 6:52AM | Action by: SkinnyPig2
Attribute change
'Description changed.'
December 2024
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07 Dec 2024, 8:27PM | Action by: SkinnyPig2
Attribute change
'Description changed.'
October 2024
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11 Oct 2024, 7:43PM | Action by: SkinnyPig2
Attribute change
'File \'Immersive Landing Ramps\' description changed.'
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11 Oct 2024, 7:42PM | Action by: SkinnyPig2
Attribute change
'File \'Immersive Landing Ramps\' description changed.'
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11 Oct 2024, 7:42PM | Action by: SkinnyPig2
Attribute change
'File \'Immersive Landing Ramps\' description changed.'
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11 Oct 2024, 7:23PM | Action by: SkinnyPig2
Changelog added
'Change log added for version 2.0.2'
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11 Oct 2024, 7:23PM | Action by: SkinnyPig2
File added
'Immersive Landing Ramps [version 2.0.2]'
September 2024
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28 Sep 2024, 4:02PM | Action by: SkinnyPig2
Attribute change
'Description changed.'
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26 Sep 2024, 5:36PM | Action by: SkinnyPig2
Attribute change
'Description changed.'
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26 Sep 2024, 5:06AM | Action by: SkinnyPig2
Attribute change
'Category changed to Ships.'
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26 Sep 2024, 5:01AM | Action by: SkinnyPig2
Changelog added
'Change log added for version 2.0.1'
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26 Sep 2024, 5:01AM | Action by: SkinnyPig2
File added
'Immersive Landing Ramps [version 2.0.1]'
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24 Sep 2024, 5:07PM | Action by: SkinnyPig2
Attribute change
'Description changed.'
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24 Sep 2024, 5:04PM | Action by: SkinnyPig2
Attribute change
'File \'Immersive Landing Ramps\' description changed.'
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24 Sep 2024, 5:04PM | Action by: SkinnyPig2
Attribute change
'File \'Immersive Landing Ramps\' description changed.'
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24 Sep 2024, 5:02PM | Action by: SkinnyPig2
Attribute change
'Description changed.'
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24 Sep 2024, 5:01PM | Action by: SkinnyPig2
Attribute change
'Description changed.'
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24 Sep 2024, 3:43PM | Action by: SkinnyPig2
Attribute change
'File \'Immersive Landing Ramps\' description changed.'
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22 Sep 2024, 6:55PM | Action by: SkinnyPig2
Attribute change
'Description changed.'
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22 Sep 2024, 6:51PM | Action by: SkinnyPig2
Attribute change
'File \'Immersive Landing Ramps\' description changed.'
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- Mod page activity
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May 2025
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16 May 2025, 11:31AM | Action by: walala01
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