Starfield

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SnakeOverlord

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SnakeOverlord

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23 comments

  1. Kaioken100
    Kaioken100
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    Can't seem to get this to work :( Do you know if it doesn't work through vortex or if any other mods might interfere with it?
    1. argent25
      argent25
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      Not working for me either with MO
    2. argent25
      argent25
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      Figured out the issue on my end - Grindterra was replacing the biome entry for Akila. I overwrote Grindterra with this mod's biome so now both are working.
    3. p0sthum4n
      p0sthum4n
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      I can't get this to work even after uninstalling Grindterra just to see what happened.
  2. p0sthum4n
    p0sthum4n
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    Can't seem to get this to work with or without GrindTerra installed alongside it. Not sure what I'm doing wrong.
  3. Keelo6969
    Keelo6969
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    Is thier a certain position in the load order that this should be placed?...
  4. JaeDL
    JaeDL
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    I love this mod :)

    I added an enhancer optional file for those who want to add Snowy and other fitting weathers to this awesome mod.

    Doesn't actually require the rest of Royal Weathers if anyone just wants to change the Akila weather to fit this mod.

    https://www.nexusmods.com/starfield/mods/7946
  5. Noire2002
    Noire2002
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    AMAZING! BUT I LOVE TO SEE THE CONCEPT ART OF NEW ATLANTIS OR ANY OTHER PLANETS INTO REALITY ONCE CREATION KIT IS COMING
  6. JadeMarie
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    Wow...incredible work and look. Reminds me of Colorado Springs west instead of Fort Worth west. It is absolutely beautiful and makes Sam Coe's line about breathing that fresh air make a whole lot more sense. Naturally, endorsed!
  7. EliTheEcho
    EliTheEcho
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    I hate sand. it is coarse, rough and it gets everywhere
  8. PhelpsStil001
    PhelpsStil001
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    Whiterun? 
    1. JaeDL
      JaeDL
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      I suspect this is why they changed it TBH. The whole planet gives off Skyrim vibes now. =)
  9. JaeDL
    JaeDL
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    My jaw literally dropped.

    AMAZING!

    Edit: Looks amazing in game. 

    Feels a lot more sensible of a place to build a city now, and less like a cheesey space texas.

    I want everyone hesitating to install this. It looks so much better. The weather is better. It makes more sense.
    1. thappysnek
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      Thank you, SnakeOverlord. In addition to your mod, I hope someone replaces that unflattering, insufferable, 3rd rate western background music. I could take Akila as-is and be happy, but once the music played I just imagined Todd saying, "See! It's a cowboy city!". Someone please teach that man "show; don't tell".

      I had avoided all the pre-release and took the game as-is. I'm glad I did! Now that I've seen the concept art, I can see how the developers tried their best to realize it but also why folks are so disappointed. The magnificent, swallow-me-up-in-immersion scale was sacrificed likely for performance or other feature development. Maybe don't show the concept art and make us wonder and feel cheated?

      What a shocking difference Neon is:
      Spoiler:  
      Show


      
      Spoiler:  
      Show
      
      

      Just look at that multi-level, ramped. showy-but-gritty city! And the ramp design is echoed in the building's siding--the building and ramps a visual metaphor for climbing to the top using your own power. This is a concept emphasized in so much Neon dialog in-game, too.
    2. 1000101
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      I always forget games have terrible music, mainly because for the last 20 years the first thing I do is go into the audio menu and mute the terrible music before any other setting.

      I find it actively takes away from games because it acts as a scene spoiler.  You know exactly what's going to happen because the game telegraphs it's intent several seconds before by changing the music to be "appropriate" for the scene.  "See body on the floor in a room from down the hall, start heading that way to check it out, game starts playing 'watch out jump scare' music before I get there telling me exactly what is going to happen and ruining any chance at said jump scare."  Or the other, even more annoying one, "walking through the peaceful glen picking flowers, nose in the dirt - combat music starts - look up and see a single wolf half a mile away - chase it down and kill it but the combat music won't stop because there was a rabbit you didn't see that is still hostile but ran the opposite direction as the wolf you chased."

      The best music in a game is NO music in a game.  Muting it makes most games 10x better.
    3. JaeDL
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      https://www.nexusmods.com/starfield/mods/5185

      Akila and New Atlantis music from here are a work of art.
    4. Crimyreaf5555
      Crimyreaf5555
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      thappysnek ,yeah neon did not live to its art, i should see boats below neon, hell even a slum floating on the water would be cool. wish there was some underwater content too but that aint possible 
    5. tomomi1922
      tomomi1922
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      thappysnek, concept art is the imagination of the creative director coming up with the concept art, the look book for this project before we even touch the coding.  But what you visualize and what you can do at the game can be very different things.  

      They sort of kept the dome for Neon.  But there is no way we can climb up the very top to get a terrace.  I would love to have a nice multi-level shopping center like Cyberpunk.  But too bad it's not like that.  Maybe this is actually hard to make.  They don't have that many shops to fill the space.  
  10. Mixail
    Mixail
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    BTW even in vanilla game when you land on Akila, you can't say that this planet is orbiting around blue giant.