Figured out the issue on my end - Grindterra was replacing the biome entry for Akila. I overwrote Grindterra with this mod's biome so now both are working.
Wow...incredible work and look. Reminds me of Colorado Springs west instead of Fort Worth west. It is absolutely beautiful and makes Sam Coe's line about breathing that fresh air make a whole lot more sense. Naturally, endorsed!
Thank you, SnakeOverlord. In addition to your mod, I hope someone replaces that unflattering, insufferable, 3rd rate western background music. I could take Akila as-is and be happy, but once the music played I just imagined Todd saying, "See! It's a cowboy city!". Someone please teach that man "show; don't tell".
I had avoided all the pre-release and took the game as-is. I'm glad I did! Now that I've seen the concept art, I can see how the developers tried their best to realize it but also why folks are so disappointed. The magnificent, swallow-me-up-in-immersion scale was sacrificed likely for performance or other feature development. Maybe don't show the concept art and make us wonder and feel cheated?
What a shocking difference Neon is:
Spoiler:
Show
Spoiler:
Show
Just look at that multi-level, ramped. showy-but-gritty city! And the ramp design is echoed in the building's siding--the building and ramps a visual metaphor for climbing to the top using your own power. This is a concept emphasized in so much Neon dialog in-game, too.
I always forget games have terrible music, mainly because for the last 20 years the first thing I do is go into the audio menu and mute the terrible music before any other setting.
I find it actively takes away from games because it acts as a scene spoiler. You know exactly what's going to happen because the game telegraphs it's intent several seconds before by changing the music to be "appropriate" for the scene. "See body on the floor in a room from down the hall, start heading that way to check it out, game starts playing 'watch out jump scare' music before I get there telling me exactly what is going to happen and ruining any chance at said jump scare." Or the other, even more annoying one, "walking through the peaceful glen picking flowers, nose in the dirt - combat music starts - look up and see a single wolf half a mile away - chase it down and kill it but the combat music won't stop because there was a rabbit you didn't see that is still hostile but ran the opposite direction as the wolf you chased."
The best music in a game is NO music in a game. Muting it makes most games 10x better.
thappysnek ,yeah neon did not live to its art, i should see boats below neon, hell even a slum floating on the water would be cool. wish there was some underwater content too but that aint possible
thappysnek, concept art is the imagination of the creative director coming up with the concept art, the look book for this project before we even touch the coding. But what you visualize and what you can do at the game can be very different things.
They sort of kept the dome for Neon. But there is no way we can climb up the very top to get a terrace. I would love to have a nice multi-level shopping center like Cyberpunk. But too bad it's not like that. Maybe this is actually hard to make. They don't have that many shops to fill the space.
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I added an enhancer optional file for those who want to add Snowy and other fitting weathers to this awesome mod.
Doesn't actually require the rest of Royal Weathers if anyone just wants to change the Akila weather to fit this mod.
https://www.nexusmods.com/starfield/mods/7946
AMAZING!
Edit: Looks amazing in game.
Feels a lot more sensible of a place to build a city now, and less like a cheesey space texas.
I want everyone hesitating to install this. It looks so much better. The weather is better. It makes more sense.
I had avoided all the pre-release and took the game as-is. I'm glad I did! Now that I've seen the concept art, I can see how the developers tried their best to realize it but also why folks are so disappointed. The magnificent, swallow-me-up-in-immersion scale was sacrificed likely for performance or other feature development. Maybe don't show the concept art and make us wonder and feel cheated?
What a shocking difference Neon is:
Just look at that multi-level, ramped. showy-but-gritty city! And the ramp design is echoed in the building's siding--the building and ramps a visual metaphor for climbing to the top using your own power. This is a concept emphasized in so much Neon dialog in-game, too.
I find it actively takes away from games because it acts as a scene spoiler. You know exactly what's going to happen because the game telegraphs it's intent several seconds before by changing the music to be "appropriate" for the scene. "See body on the floor in a room from down the hall, start heading that way to check it out, game starts playing 'watch out jump scare' music before I get there telling me exactly what is going to happen and ruining any chance at said jump scare." Or the other, even more annoying one, "walking through the peaceful glen picking flowers, nose in the dirt - combat music starts - look up and see a single wolf half a mile away - chase it down and kill it but the combat music won't stop because there was a rabbit you didn't see that is still hostile but ran the opposite direction as the wolf you chased."
The best music in a game is NO music in a game. Muting it makes most games 10x better.
Akila and New Atlantis music from here are a work of art.
They sort of kept the dome for Neon. But there is no way we can climb up the very top to get a terrace. I would love to have a nice multi-level shopping center like Cyberpunk. But too bad it's not like that. Maybe this is actually hard to make. They don't have that many shops to fill the space.