@TheOGTennessee Your allocated block of 15 is Injected_OMOD_Placeholder_0001217 through Injected_OMOD_Placeholder_0001231. Use v3 of the plugin that I will be uploading shortly, I removed a bug that was in the first two versions of the plugin regarding double xxxxx10 entries every 100 placeholders.
At which point the mod author, in this case TheOGTennessee, would use the 15 FormIDs corresponding with the 15 allocated placeholders, to finish the example.
@MrZHDarkStar Your allocated block of 55 is Injected_OMOD_Placeholder_0001232 through Injected_OMOD_Placeholder_0001286. Use v3 of the plugin that I will be uploading shortly, I removed a bug that was in the first two versions of the plugin regarding double xxxxx10 entries every 100 placeholders.
@Bonepunk sorry for the delayed response, somehow I missed your request until today. Your allocated block of 40 is Injected_OMOD_Placeholder_0001473 through Injected_OMOD_Placeholder_0001513
Changelog not working atm so here's the log for v9: Updated for game version 1.10.31, removed hundreds/thousands of placeholder records whose FormIDs are now being used by Bethesda. The update did not effect any placeholders currently in use.
This would probably require a crazy amount of work editing records, but could you not duplicate every container type into a new .esm and just edit every existing record that uses a container to use those "new" containers? that way they wouldn't start with 00 as the FormID right?
My bad someone said the same thing already and i didnt read the comments first.
Just a random thought, wouldn't a safer/better workaround be to create an xedit script to duplicate all the containers and overwrite them with new formIDs?
Safer, but very incomplete, as the main issue is with companions/npcs. Also I don't know about you, but the only way I interface the Lodge safe is through SKK Universal Stash, and SKK adamantly refused when I asked him about using/creating another container that wouldn't be susceptible to the OMOD bug. So for myself, your idea would be 0% applicable.
Yes, any record that needs to be 00 could use this. I just wasn't aware of anything other than OMODs. And if you want to write up a little detailed description of the issue with the SCEN records I'll add it to the description.
Basically several places in scenes actions and dialog/info can be used to start and jump to a specific scene phase for some reason all these places are locked behind the source/target scene having mod index 00. See the error below from the Starborn Companion Cora mod I'm building currently.
Even though I have sent my request over discord prior to this, I figured I would put my latest request up here as well, to act as an example. No matter how well someone explains something, an example is always helpful. So yeah, the quality mods I still needed to convert, I put the request in your thread, along with a picture so folks sorta know what I am talking about.
I'm not a mod author, and I don't know what this does exactly. However, I'm glad that the mod author community is coming up with mods to fix this broken, yet wonderful game.
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I am currently requesting 15 mod slots for my upcoming mod TN's Power Tools that I still need to turn into 00 prefix OMODs.
While not important to the request, for others who see this, these are the OMODs I need to convert:
Your allocated block of 15 is Injected_OMOD_Placeholder_0001217 through Injected_OMOD_Placeholder_0001231.
Use v3 of the plugin that I will be uploading shortly, I removed a bug that
was in the first two versions of the plugin regarding double xxxxx10
entries every 100 placeholders.
Your allocated block of 55 is Injected_OMOD_Placeholder_0001232 through Injected_OMOD_Placeholder_0001286.
Use v3 of the plugin that I will be uploading shortly, I removed a bug that was in the first two versions of the plugin regarding double xxxxx10 entries every 100 placeholders.
Injected_OMOD_Placeholder_0001287 through Injected_OMOD_Placeholder_0001297
Thanks for your efforts!
Thank you.
Your allocated block of 40 is Injected_OMOD_Placeholder_0001473 through Injected_OMOD_Placeholder_0001513
Updated for game version 1.10.31, removed hundreds/thousands of placeholder records whose FormIDs are now being used by Bethesda. The update did not effect any placeholders currently in use.
This would probably require a crazy amount of work editing records, but could you not duplicate every container type into a new .esm and just edit every existing record that uses a container to use those "new" containers? that way they wouldn't start with 00 as the FormID right?
My bad someone said the same thing already and i didnt read the comments first.Also I don't know about you, but the only way I interface the Lodge safe is through SKK Universal Stash, and SKK adamantly refused when I asked him about using/creating another container that wouldn't be susceptible to the OMOD bug. So for myself, your idea would be 0% applicable.
However, I'm glad that the mod author community is coming up with
mods to fix this broken, yet wonderful game.
I need to reach out to the author of Starborn not Toddborn, but that's the main mod I'd like to see have this bug fixed.