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Agripnus

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Agripnus

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18 comments

  1. Ouch666
    Ouch666
    • member
    • 1 kudos
    All seems to be working ok but CK has a ton of errors from mats, these safe to be ignored?

    SYSTEM: Data\MATERIALS\Items\Magazines\ScriptureOfTheGreatSerpent\ScriptureOfTheGreatSerpent01.mat has an ID collision with Data\MATERIALS\Items\Magazines\ScriptureOfTheGreatSerpent\ScriptureOfTheGreatSerpent02.mat. Will change the IDs of the latter, please resave! Was this file copied outside of the CK?
  2. M3g4Pint
    M3g4Pint
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    • 1 kudos
    Are we still good to use this with the latest version?

    Also, do I have to add all the textures or can i just focus on one folder and leave the rest empty?

    Edit: I tried it and it does blank out some magazines if folder is empty, but not all, maybe like half off all magazines.
  3. lodec
    lodec
    • member
    • 18 kudos
    I extensivly use this mod for my personal magazines mod and I really like it. So thank you very much for providing this base.

    Would it be possible to add new custom magazine issues to the magazine types only containing 5 issues? So that in the end you would have 15 issues of each type. this would allow a lot more variety.
  4. coeus
    coeus
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    • 0 kudos
    This mod was great until I upgraded to v1.12.30 and now it doesn't work.  Can't seem to figure out what went wrong as this mod just repoints the mags to the folders and dds files you create.  Anyone have any luck?  
    I like being able to create my own mags for every single issue but I guess I'll have live with going back to the default of limited variations for certain mag types (e.g. grunt, mining monthly).  
    1. palatins
      palatins
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      • 0 kudos
      Same here, had to disable this mod to even see any magazines in game...
    2. coeus
      coeus
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      Yeah the images disappeared and when you drop the mag to the ground you can't find it.  I've also disabled the mod and reverted to just modifying the mags that are in the default structure of game.  I spent quite a bit of time troubleshooting the issue - going through the esm, mat file codes, extracted the meshes and textures .ba2 files to see if anything changed with the latest version) but can't understand what happened.  Must be some new config that is now required.  
    3. Agripnus
      Agripnus
      • supporter
      • 12 kudos
      It's the .nifs that were broken. I think it should be fixed now.
    4. palatins
      palatins
      • member
      • 0 kudos
      Thanks for your efforts, works great again!
  5. XantimAI
    XantimAI
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    • 9 kudos
    Question:
    Are there currently only singles of the following?

    Experimental Starship Shematic (experimentalstarshipschematic01_color.dds)
    UCNC Star Chart (magazineucnc_starchart01_color.dds)

    I noticed there weren't any category folders for these. Do you plan on adding these two categories in the future?

    Thanks
    1. Agripnus
      Agripnus
      • supporter
      • 12 kudos
      I didn't add them because I thought they were commented out of the game's scripts. It's not going to be a problem to add materials for them, just so they are there, but restoring their functionality is outside the scope of this mod. I'll find some time soon and do it.
    2. XantimAI
      XantimAI
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      • 9 kudos
      I wondered if it was something like that. No worries.
  6. XantimAI
    XantimAI
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    • 9 kudos
    Thanks for your work!
  7. tomomi1922
    tomomi1922
    • supporter
    • 25 kudos
    Also, do you know billboards, posters, art works also suffer this travesty as well?  I don't even mind seeing repeated content.  But Bethesda is really sloppy, sharing the wrong format.  Say, a file can be in portrait mode, but it is used to either turn side way or display in landscape mode, completely skewing the aspect ratio.  

    Since you are on the roll, you should take a look at billboards and posters too.  
  8. tomomi1922
    tomomi1922
    • supporter
    • 25 kudos
    If you are giving us an esm, would it be better to include more standalone magazines?  More collectible in the game can't hurt.  
  9. eldritch68
    eldritch68
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    • 19 kudos
    Nice, appreciate your hard work!
  10. calazzo
    calazzo
    • supporter
    • 12 kudos
    Thanks for your work. Looking forward to what modders come up to with it.