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Gambit77

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Gambit77

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11 comments

  1. angryangel81
    angryangel81
    • supporter
    • 4 kudos
    Hey Gambit,

    i like your spirit, but still not sure WHAT this mod does exactly. Probably some more infos would be useful, cause i am honest, i have both mods installed and am tempted to install your mod, but hesitate since i have no idea or given examples what it does exactly.

    When you write these descriptions, ALWAYS imagine that people have literally no idea what you are into, what you talking about or what you intend. That is why a lot of presentations look often so boring if you are "into the matter" already. But for others it is valid and important infos.

    I am IT Business and Admin myself, i could tech babble talk everybody into the ground but i wont ever do, cause i want people to be "with me".

    Keep doing the good work, and i hope i figure this time out myself what tweaks your mod does.

    ♥♥♥♥♥

    Angel
    1. RickyTheOx
      RickyTheOx
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      • 147 kudos
      What she/he said, what does the mod do ?
    2. Gambit77
      Gambit77
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      • 1,089 kudos
      From the description "resolves conflicts and extends tweaks to new ship parts added by Better Ship Part Flips."
      It resolves conflicts when records in both conflict so they work together.
      And if you use any of the new flips from Better Ship Part Flips without this patch, you won't get any of the added features from TN's Useful Ship Structure (usually added hull, but sometimes other stuff like max shield strength, etc.)
      Sorry if "resolves conflicts and extends tweaks to new ship parts added by Better Ship Part Flips." was too concise.
    3. Gnomenclature
      Gnomenclature
      • member
      • 2 kudos
      Angryangel81,
      Better Ship Part Flips and TN's Useful Ship Structure both modify the same records for structural parts in the Ship Builder. Whichever modifies the record last (whichever is lowest in your load order) will "win" and the changes from the other mod will be lost. This patch creates a fourth record (baseline, Better Ship Part Flips, TN's Useful Ship Structure, and now this patch) which has the modifications from both mods so you can benefit from TN's statistic changes and the additional flips. To make it work, you will need to have Better Ship Part Flips and TN's Useful Ship Structure  installed and enabled in your plugins.txt file and then install this and add BetterShipPartFlips - TNUsefulShipStructure Patch.esm to your plugins.txt file after the other two mods. This won't work with TN's Ship Modifications All In One.

      These principles apply to all esm mods.

      • If the mods change the same record, the last modification loaded in your plugins.txt will take precedence.
      • What constitutes as a record varies and can be hard to predict without opening the files in SF1Edit.
      • A patch needs to be loaded after the mods it is patching.

      If you are comfortable with more technical matters, you can create patches in SF1Edit just make sure to make the changes in your own esm instead of modifying a downloaded esm or the base game's esms.

      Thanks Gambit77 for the patch. 
    4. angryangel81
      angryangel81
      • supporter
      • 4 kudos
      Thank you.
      And thanks to Gnomenclature i also understand the problem, the topic and the solution of yours now. Endorsed.
    5. angryangel81
      angryangel81
      • supporter
      • 4 kudos
      Thanks Gnomenclature for the detailed explanation.

      ♥♥♥♥♥
    6. RickyTheOx
      RickyTheOx
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      • 147 kudos
      Well .. I use both and just arranged the load order to get what I want, but tnx   =)

    7. c0c0c0
      c0c0c0
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      • 35 kudos
      RickyTheOx - arranging load order may work for you, but it won't resolve conflicts. A patch like this gives you the functionality from both parents. What you're doing just determines which mod overwrites the other.
  2. darklight150
    darklight150
    • member
    • 0 kudos
    can you please port better ship part flips - TN'S useful structure patch to xbox.
  3. Dakhma96
    Dakhma96
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    • 4 kudos
    Would you ever revisit this mod to add more  functionality to engines and other parts?
    1. Gambit77
      Gambit77
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      • 1,089 kudos
      This is just a patch