Is it possible to show how to edit weapon damage, change weapon type (rifle to pistol), and weapon ammo types through xedit? I was using 4.15
I was trying to modify the Kodama's damage, ammo type, and ammo count through the OMOD for FullAutoReciever and all I got was a gun that couldn't shoot projectiles/hit scans nor have the ammo count change on the weapon's little ammo screen. I know that for now, the ammo counter won't be moddable. But is that all I need to change, the ammo count amount, to get the other things to work on the gun?
Got the ammo type, damage, projectile count, and ammo count to change. Cannot get the weapon class to change from rifle to pistol. The OMOD boolean command only has "keyword" as the closest thing to what I need. Adding to the boolean a "formid.int" of "weapon keyword" and sub formid of "WeaponTypePistol" and the "int" of 1 makes the gun unusable. I guess the only way to change weapon type is to modify the actual "weapon" profile, and that's locked by xedit for now.
Please and thank you. For reference, I was going for Kodama with 6.5mm ammo conversion, one projectile per trigger pull, 5% faster rof, changed to a pistol like the Kraken, and about 1.25% more ammo.
Sadly, I don't think so. The guide is ultimately about adding new items without editing textures. What you describe likely involves editing textures, perhaps in addition to editing them for different character morphologies. I cover how to change the color of textures for existing items here. I will touch on editing textures, probably in a few videos. Thanks for the suggestion :)
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I was trying to modify the Kodama's damage, ammo type, and ammo count through the OMOD for FullAutoReciever
and all I got was a gun that couldn't shoot projectiles/hit scans nor have the ammo count change on the weapon's little ammo screen. I know that for now, the ammo counter won't be moddable. But is that all I need to change, the ammo count amount, to get the other things to work on the gun?
Got the ammo type, damage, projectile count, and ammo count to change. Cannot get the weapon class to change from rifle to pistol. The OMOD boolean command only has "keyword" as the closest thing to what I need. Adding to the boolean a "formid.int" of "weapon keyword" and sub formid of "WeaponTypePistol" and the "int" of 1 makes the gun unusable. I guess the only way to change weapon type is to modify the actual "weapon" profile, and that's locked by xedit for now.Please and thank you. For reference, I was going for Kodama with 6.5mm ammo conversion, one projectile per trigger pull, 5% faster rof, changed to a pistol like the Kraken, and about 1.25% more ammo.