I noticed that the injector of this mod, Mjolnir mark 6 gen 2, and recruit armor are all overlapping with each other, Is that ok or am I not allowed to install 3 of you mods at once? I am simply asking for info so I can be careful with the installation cuz I don't want to make my game screw me over again like CTDs or frame drops or broken textures and meshes. Stuff like these are what I'd like to avoid. So am I safe to overlap these mods or not. I mean the injector is all they have in common. By the way, I really LIKE your mods. 😊😊😊😊😊
Is this mod not compatible with Starfield Gadgets? When I loaded this into Vortex it said they shared a conflicting file (scripts/Conner_Template_llInjectorScript.pex) and that I had to determine the load order. I had this one loaded first and I cannot seem to find this armor in the console at all. I have tried help with helljumper, buck and odst and nothing has come up for any of them. I like the gadgets one a lot, so if they aren't compatible that's fine, I will live without bucks armor, but I wasn't sure if maybe I was doing something wrong?
EDIT: I went over the install instructions again and realized I missed the part that mentioned I had to install the Mk V armor mod as well. Usually I just check the requirements section...maybe that's the issue, I will update tomorrow if it works.
You know while I love the work you are doing porting Halo mods, I feel like the textures needs a bit more work. I am thinking of downloading all the standlaone mods but the texture work seems lacking. Like the Mjonir Mark V mod has impeccable textures but the images I see here show the textures are lacking. Hope the texture work gets improved.
That is the thing I've noticed when it comes to importing textures from an existing model especially when it comes to the helmet and the body where the helmet will be a different shade compared to the body armor and I had to mess with that in paint.net or gimp I try to get as close as I can which usually means I have to lower the exposure on the file to get it to match but even then you can't exactly make it one to one.
maybe after the Creation Engine tools come for Starfield you can try your hand a bit more on the texture work. I think maybe you have to port it into Blender first and do the texture work and then import it to starfield.
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EDIT: I went over the install instructions again and realized I missed the part that mentioned I had to install the Mk V armor mod as well. Usually I just check the requirements section...maybe that's the issue, I will update tomorrow if it works.