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BasedGodAce

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BasedGodAce

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32 comments

  1. BasedGodAce
    BasedGodAce
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    Required mods if you're using the Add-ons version "Enemy Weapon Randomizer Addons.esm". This will add new weapons to enemies that drop on death:

    Cyberpunk Errata Standalone (4k Version)
    TGs E-11 Blaster Rifle (Standalone)
    TGs M41A Pulse Rifle (Standalone)
    Enemy Weapon Randomizer.esm

    Make sure you download the "4k Version" of the Cyberpunk Errata mod. The other 2 versions will have different FormIDs which means it will not generate that weapon for you.
  2. mennis696
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    Great mod. I'm a high level character and it adds a bit of variety to combat. It's great not expecting the same thing from mobs over and over again. Thank you!
  3. BanjoStarscape
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    Cool concept but very unbalanced, a level loot list would help make it feel more balanced. Finding magshears and magpulses and hard targets all at level 10 isn't the best experience.
  4. chrisvjlittle
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    This mod is a really cool idea but it feels crazy unbalanced from a looting perspective to the point I removed it very fast. 

    I just did the mining outpost/pirate leader intro stuff.  Upon getting to Jemison right after I have numerous insanely powerful guns for a level 3 character.   Maybe there's a way to prune the level of the weapons the enemies have?   

    This is gonna make the game too easy with this kind of gear right at the start: https://imgur.com/a/YJY6YFM

  5. Divemonkie
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    Ok I have to post something here!
    This single mod...upgrade just changed everything! I just spent the last hr getting my brains blown out by one-shot wonders!
    I absolutely love it!!! It is the way a hard core Dark-star game should be played. No mercy!

    I did a fair amount of one shot peek-a-boo myself (.50 Barrett) 
    One of the things that bothered me even moded I could mag dump someone in the face and still not put them down!
    I don't care what kind of ballistic shield your using a couple 5.56 to the face and someone's gonna be changing your diapers for the rest of your life. This feels right. It's a dangerous worlds out there, you all be carful! 
    Thanks for sharing this great mod with us! 
    1. BasedGodAce
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      Yea it's always refreshing never knowing the enemy Sniper is using a Magsniper or not, or if one of them has a Big Bang or just a regular weapon, etc lol
    2. MediaBrands
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      Your comment made me download. lol
  6. kjellerup
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    Started up a new game with peak and this mod as it seemed interesting. Playing on very hard.

    Left Vectera with an Orion, now I'm about to leave Kreet with a MagSniper, Va'ruun Inflictor, Novablast Disruptor and a Modified Breach. I'm lvl 3 and haven't been save scumming. Think my highest lvl enemy was 6-8.

    I know I've subjected myself to these weapons, and that's why I've got them, but it still feels way overpowered.

    Is there any way to level cap the randomized weapon lists to the level of npcs? So you'd still get a better variety of weapons, but maintain a feeling of better enemies better loot.

    Besides that, nice work.
  7. Vandalshnitzen
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    If I just wanted the addon portion for the Pulse Rifle and Stormtrooper rifle, would I be required to use the main file? 
    1. BasedGodAce
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      Yes, because it's a Master file of the add-on. I've updated the description of the Add-on file with that clarification, and created a pinned post as well. Thanks for the question.
    2. Vandalshnitzen
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      Thank you for the clarification! Would it be possible to have a variant that did not randomize enemy leveled lists while still injecting the standalone weapons? If not it's cool, it's already amazing what you all are doing without the Creation Kit. 
    3. BasedGodAce
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      Since that would mean it's not randomized, that would fall outside the scope of what this mod is unfortunately, so no you won't see that on here. I am working on something very similar to what you're suggesting and a couple other mods too right now however. So you'll see it from me as a different mod soon along with the others 
  8. opiwanktgenobi
    opiwanktgenobi
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    hello, why does the non-addon file require those two weapon mods? at least it tells me when i want to download it.
    1. BasedGodAce
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      The Required Files pop-up due to "Plugins.txt Enabler" being a requirement. If you aren't using the Addons version, disregard that pop-up. I put text in the "Requirements" section of the Description page you should read. It says what's optional.
    2. MonkeyChief117
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      FYI you can tick/untick what files show the 'requirements' pop up in the Manage Files, File Options section
    3. BasedGodAce
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      Yea, I know. That can be a double-edged sword though. If I untick it, then I'll just get questions that ends in some people not having
      Plugins.txt Enabler installed. It'll just result in one set of questions being asked instead of the other lol.
    4. opiwanktgenobi
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      i know why it pops up, but beside the plugin.txt it told me that i need two weapon mods. i expect this with the "Enemy Weapon Randomizer Addons" file, but not with "Enemy Weapon Randomizer" (i already have the version before your update, there only "plugin.txt" was in the popup).
      right now i'm not sure if i should use the updated version because i don't intend to use the weapons and the other 4th requirement i didn't see when starting this conversation.
      but i can see you added some big yellow text that tells me that i can do it.
      xD
    5. BasedGodAce
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      Read either my 2nd pinned post, or the Requirements section on the Description page. This update was primarily meant to provide a cleaner format for myself for future edits, and to provide the Addons feature for new weapons on enemies if they're interested in that.
  9. MonkeyChief117
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    Nice idea - I hadn't really thought about it, but yes the vanilla lists are quite limited per faction
    1. BasedGodAce
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      Yea, things got old in that regards without the adjustments. And thanks for the compliment :)
    2. MonkeyChief117
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      Just wanted to report that I am encountering NPCs that don't spawn with any ammo to go with their guns, so they end up having to fight with their bare fists. I've not seen this before so I assume related to this mod

      I just had a ship crew of crimson fleet who had no ammo, and also the two fireteam marines at the Terrormorph attack had no ammo, so attempted to punch two Terrormorphs to death
    3. BasedGodAce
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      Haven't encountered that yet, but I'll still look into it
  10. spanian77
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    I've checked with xEDIT and saw few conflicts with Recycler mod, just informing that a patch is needed for complete compatibility.
    (only on 6 heavy bosses IDs)
  11. TKNG3
    TKNG3
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    "PEAK Enemy AI" and this
    load order?

    (I from non-English speaking country. Sorry)
    1. BasedGodAce
      BasedGodAce
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      There's no conflicts between the two so you should be fine. In general, whichever esm you have loaded last will be the "winner" and override if there are conflicts between esm's. Which again in the case of your question, isn't a concern so you'll be fine. Any other mods I can't speak for though since others may have conflicts that the user will need the check themselves. Hope that answered your question :)
    2. TKNG3
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      I see.
      Thank you.