Bump. Ive been tracking this issue myself. Ive narrowed it down to this mod by doing a complete clean install, and loading mods until I encountered the failure, then removed to set it back and confirm what I had found. I am playing on PC Gamepass version fully updated all versions confirmed.
Can confirm too. It's this mod specifically, which unfortunately means it affects the All-in-One too since this mod is included. I installed every mod in the All-in-One individually except for this one (including the SBC version of Hab Shells) and everything seems to be working fine now.
I had that same problem yesterday after I updated TN"s all-in one and added a few other mods. as well. I spend two hours testing and it wasn't tis mod. It wasn't the TN all-in one update either. For me it was this mod that was the culprit: RSC 2x1 Empty habs and corridors. When it's not in my load order, everything is fine, the moment I add this mod, I get your problem.
You have a mod (like martin demonstrated) that thought it was a good idea to directly touch the ship builder categories list. If you find it, you should inform them of the issue, as this is exactly why SBC was created. Or they can use an add to list.
This is true for your console users at least. I use the all in one, but it had to be this part. Purchasing the new vehicle in the latest update appears to clash. You get every single ship part and all guardian ships in that menu and cannot buy the new ground vehicle. You may want to take a look. I haven't tested on PC to see if the same problem happens. Still, your mods are my favorite when it comes to ship overhauls. This is Todd Howard's fault.
Well, I think it would be practical if the structures were separated by manufacturer. I use StarUI and when I open the structure list, StarUI always takes a long time to load. You do need a bit of patience to try out a few ship designs with the structures with this "lag". In any case, I would really appreciate it if you found the time and inclination to create a plugin. Does anyone else think like me?
The only problem with that is just how frequently the structure pieces are touched. SMSEX, Better ship part flips, lots of my mods, any mod that changes manufacturer limitations etc etc etc are all touching those. Compatibility is a nightmare when it comes to structure pieces. I can't be making patches for literally every mod out there either.
Heck, just keeping up with weapons can be difficult sometimes, but they have far fewer mods touching the constructible templates directly. That's why I have avoided doing it for structure pieces though. If someone else wants to take a crack at that, they are welcome to. I just don't have the time to keep up with the compatibility patches.
Oh dear, I really had no idea that it would be so complicated. Then I understand why you don't want to do it. Nevertheless, a huge thank you again for your mods and your work.
I cannot get this to work any longer. I move it around in the load order and different things show up, but never everything. First it hid Avontech. Moved load order around and now I see Avontech but only see derretech and matilijas habs. Move load order around again and now I see avontech and habs but all weapons are gone except matilijas.
Glad you got it working. It sounds like someone was playing with ship builder categories when they shouldn't. That's why many of us use Ship Builder Categories, to avoid these conflicts.
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Thanks!
Hope you have an awesome day !
All I can find are the narrower ones and the top radiator, but not the wider one that we see on the Star Eagle.
I had to head here to see what the dependancies were before I could have it installed in my LO.
Do you see a possibility to also separate the structures into categories (e.g. manufacturers)? Man, that would be great!
Heck, just keeping up with weapons can be difficult sometimes, but they have far fewer mods touching the constructible templates directly. That's why I have avoided doing it for structure pieces though. If someone else wants to take a crack at that, they are welcome to. I just don't have the time to keep up with the compatibility patches.