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LarannKiar

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LarannKiar

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150 comments

  1. Neotox428
    Neotox428
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    Doesn't seem to be working and I can't find the INI file anywhere. 

    ****Found it and it's working now...****
  2. username88889
    username88889
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    Is it possible to extend this function to other NPC's? So for example, if entering a crimson fleet base, if the environment is stable for the player character to hide the spacesuit, the enemies will also have their spacesuit hidden?
  3. Elixage
    Elixage
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    This is causing issues with chameleon. Sometimes I will need to reload a save to remove the effect. Could someone please reccomend a more sustianable solution? I am aware of the mod that remove the chameleon effect entirely, however I want to avoid that if possible. Thank you.
  4. ExtraMoldyCheese24
    ExtraMoldyCheese24
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    I'm currently using
    player.setav a73f8 1
    player.setav b120e 0
    to hide my spacesuit all of the time.  Could I integrate that into this mod and then add it as an option myself?
    1. LarannKiar
      LarannKiar
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      If you'd like to hide the suit all the time, I think the command [ 14.SetAV B120E 1 ] is enough.
    2. Bejda
      Bejda
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      Hi sorry to come here for something not really related to this here mod but would you know such console command to hide/unhide jetpacks?
      Cause [14.SetAV B120E 1] or 0 to unhide spacesuit works perfect for me as hotkey. 
      Many thanks for all your work while i'm here :)
      Oh also while i'm here there could be a conflict in engine fixes with make-up trough Enhance for npc or Enhance npc gun make-up not reapplying after a save load as long as FixCompanionEyeTracking is set to 1, once set to 0 it seems it fix the issue and i think it's not a coincidence (seems to fix problem for some) but i have not enough reports for now to be really sure (fixed it for me for sure at least).
      Your :
      bFixNPCHeadtrackingAndMakeup=1
      iFixNPCMakeupTime=150
      Works i know this issue and it helped, i've seen it working with the little 150 delay, but the FixCompanionEyeTracking=1 seems to interfer (for me it was no make-up reapplyed after i close/relaunch game) but for some other users facing diffferent but similar behaviors it seems FixCompanionEyeTracking=0 fixed it too.
  5. wanderingHP
    wanderingHP
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    Is it possible to separate this mod into one for JUST the helmet and one for the spacesuit? 
    There are instances I would want to remove my helmet but keep my suit on, for example. 
    This is a great mod though. Very useful. Big timesaver. 
  6. dtrail
    dtrail
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    Please remove the BlueprintShips-Starfield.esm master dependency.
  7. VirtualChrisM
    VirtualChrisM
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    Until recently, I was able to toggle my suit reliably in breathable environments using this hotkey command:

    if player.getav A73F8 != 0; player.setav A73F8 0; else; player.setav A73F8 1; endif
    Recently, maybe because of 1.15, a new mod, or something, the game started ignoring this setting in some situations (mostly my home ship) and forced my suit to appear all the time regardless of setting.

    I'm trying your mod...

    - Is the mod supposed to come with an INI? The main download does not include one.
    - I downloaded the optional file and modified it as shown below to give me maximum control in all but the harshest environements
    - I cannot toggle my space suit using the above command in New Atlantis or on my ship. So that leads me to believe the mod is not working

    If I open the console I can check the setting ActorShouldShowSpacesuitCosmetic_AV is 0 or 1 but the suit is not appearing when 1.

    In fact, now with this mod, I have the opposite problem, where I cannot show my suit on my ship, regardless of the setting. 

    I just want full control using setav A73F8. Ugh.

    Any suggestions?

    [Settings]
    iInSafeTemperature=-1
    iInSealedInterior=-1
    iIsOnPlayerHomeSpaceship=-1
    iInSealedSpaceship=-1
    iIsCurrentAtmosphereBreatheable=-1
    iIsInHabitableSettlement=-1
    iIsWeaponDrawn=-1
    iInHazardousEnvironment=0
    iIsInExtremePlanetTemperature=0
    iInIsCombat=-1
    iAreHostilesNearby=-1
    iOnExtremePlanet=0
    iIsCurrentWeatherIsHazardous=-1
    iIsCurrentWeatherIsPotentiallyHazardous=-1
    iIsInZeroGravity=-1
    iIsInExtremelyHighGravity=-1
    iIsTakingEnvironmentalDamage=0
    bDebugMode=0
  8. JS212
    JS212
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    Do the suits still give you their armour values when they're hidden, or is it basically unequipping it until the conditions are no longer met?
    1. LarannKiar
      LarannKiar
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      Yes, it only hides the suit not unequips it.
    2. JS212
      JS212
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      Perfect, thank you. I hate having to choose between looking good and not dying.
  9. MarkVarley
    MarkVarley
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    It looks like this one isn't working with the latest game version, will you be updating this one?
    1. danono
      danono
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      This author is one of the best contributors.  I'm sure if its doable, we will have one soon.
    2. LarannKiar
      LarannKiar
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      I'd like to update this mod this week, hopefully tomorrow.
    3. MarkVarley
      MarkVarley
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      Thats awesome, thank you so much 👍
  10. Bejda
    Bejda
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    Hi all, sorry if i'm dumb but i'm a little lost with .ini file and conditions :
    What i would want is to hide spacesuit everywhere as long as i'm in a sealed interior/sealed and home spaceship even in-combat and hostiles nearby and weapon drawn or not but of course keep armor/helmets in planet's exteriors when unbreathable/needed due to environmental damages and hazardous weather.
    By trials and errors i could get what i wanted (hide spacesuit then) in, of course, habitable settlements and also any sealed or home spaceships, in-combat and hostiles nearby with weapons unsheathed or not while in "dungeons" but when i enter a little settlement although npc in it doesn't wear spacesuits mine is back.

    Guess i'm mainly lost with planet's conditions consequences even if i'm in sealed interior.

    Could someone help me with this please :)