I was wondering if it was possible to make certain commands work on different saves/characters? Because one of the things I use this mod for is setting the heights of my characters, but I have to swap out the .toml files for each one, and I was just curious if there is some way to set things up so that isn't necessary. If not, I will just keep swapping the files when I feel like switching characters, just figured there was no harm in asking if there was something I could not figure out that would make this possible! (I have very limited knowledge on modding and coding and all, so I would never figure it out on my own..)
I'd recommend you to write a Papyrus script for this purpose, you can put much more advanced logic there. If you are new to modding, you need to learn.
Thank you for the response! I will try to see if I can find some easy to follow guides for this, I really appreciate you pointing me in the direction! Like I said, I really have very limited understanding of these sorts of things, but that gave me a more solid starting point!
Sorry to jump in here but how can i make a .toml with this line, "00005986.capp ;Refresh Sarah face upon menu load" to refresh NPC faces as my edits keep resetting every time i restart the game or reload a save. bat file doesn't seem to work.
[[Event]] EventType = "OnMenuOpenCloseEvent" asMenuName = "BSMissionMenu" abOpening = true Commands = [ '00005986.capp ;Refresh Sarah face upon menu load', '000057BE.capp ;Refresh Vasco face upon menu load',
288 comments
- Confirmed working with 1.15.216.
[[Event]]
EventType = "OnMenuOpenCloseEvent"
asMenuName = "BSMissionMenu"
abOpening = true
Commands = [
'00005986.capp ;Refresh Sarah face upon menu load',
'000057BE.capp ;Refresh Vasco face upon menu load',
You also need to remove the last comma and to add closing square bracket there.