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Bobbyclue and Meridiano

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MeridianoRus

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288 comments

  1. MeridianoRus
    MeridianoRus
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    This mod will probably require update if the game updates. In that case, please, be patient.
    - Confirmed working with 1.15.216.
  2. Cyrus17000
    Cyrus17000
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    Got a bogus detection by firefox on the new version, don't be scared if you get one, just firefox crying to wolves.
    1. Wintceas
      Wintceas
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      Me too.
  3. mlmlars
    mlmlars
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    thank you so much for this update 👌
    1. mlmlars
      mlmlars
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      another one 😁👍
  4. shanjo
    shanjo
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    Does the update still work on 1.14?
    1. MeridianoRus
      MeridianoRus
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      No. For 1.14 you need CCR(U) 1.5.0 but it's no longer supported.
  5. Rainen77
    Rainen77
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    you are freakin awesome! thank you for updating these!! 
  6. BricksterMan
    BricksterMan
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    Thank you for keeping this mod updated ... last piece of my puzzle :-)  I can now download the Game update...
  7. BlackCatXIII25
    BlackCatXIII25
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    Is an update for 1.15.216 in the pipeline?
    1. MeridianoRus
      MeridianoRus
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      Yes, it's planned. I'm working on my easier SF mods now, to adapt from small changes to major ones. CCR(U) depends on some major things.
    2. Ray420Willie
      Ray420Willie
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      I see you use the layering method for development as well. I learned that from the dead space devs. Its such a useful method
  8. DeityVengy
    DeityVengy
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    my modlist is in your hands 🙏 ty for all your work
  9. buck0021
    buck0021
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    why does using console command runner updated mod deactivate creation mods in Starfield and if there is a work around plz let me know
    1. MeridianoRus
      MeridianoRus
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      CCR(U) doesn't deactivate creations if you mean mods you buy in the in-game store aka Bethesda.net.
  10. mulberrywolf
    mulberrywolf
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    I was wondering if it was possible to make certain commands work on different saves/characters? Because one of the things I use this mod for is setting the heights of my characters, but I have to swap out the .toml files for each one, and I was just curious if there is some way to set things up so that isn't necessary. If not, I will just keep swapping the files when I feel like switching characters, just figured there was no harm in asking if there was something I could not figure out that would make this possible! (I have very limited knowledge on modding and coding and all, so I would never figure it out on my own..)
    1. MeridianoRus
      MeridianoRus
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      I'd recommend you to write a Papyrus script for this purpose, you can put much more advanced logic there. If you are new to modding, you need to learn.
    2. mulberrywolf
      mulberrywolf
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      Thank you for the response! I will try to see if I can find some easy to follow guides for this, I really appreciate you pointing me in the direction! Like I said, I really have very limited understanding of these sorts of things, but that gave me a more solid starting point!
  11. Onasaki
    Onasaki
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    • 9 kudos
    How do you make a .toml file? Nothing anywhere I've looked into has told me this.
    1. MeridianoRus
      MeridianoRus
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      You can use a text editor like Notepad.
    2. cristobalite128
      cristobalite128
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      Sorry to jump in here but how can i make a .toml with this line, "00005986.capp ;Refresh Sarah face upon menu load" to refresh NPC faces as my edits keep resetting every time i restart the game or reload a save. bat file doesn't seem to work.
    3. MeridianoRus
      MeridianoRus
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      You need to follow CCR specification, you can find it in description.
    4. cristobalite128
      cristobalite128
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      Would this work for me please/

      [[Event]]
          EventType = "OnMenuOpenCloseEvent"
      asMenuName = "BSMissionMenu"
      abOpening = true
          Commands = [
      '00005986.capp ;Refresh Sarah face upon menu load',
      '000057BE.capp ;Refresh Vasco face upon menu load',
    5. MeridianoRus
      MeridianoRus
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      You probably need another menu name.
      You also need to remove the last comma and to add closing square bracket there.