Hi rux616 I'm very happy if you can update your mod by adding a new "Hab" category for my Tiger Shipyards Overhaul mod. Now my mod is hidden due to unresolved conflict with Matilija'a Aerospace mod The only solution to solve conflicts is put our habs into a different category. Thanks
When I try to mount my 3x3x2 Habs they are listed, but when I select them they swap to Matilija's Stairs I talk to Matilija but we cannot figure out where is the problem. All we made in our mods seems correct.
I'd love to use this mod, but I'm having trouble making this compatible with the new Derretech mod using Vortex. Is there any particular order I should place the plugins? Seems like no matter which way I place them, the Derretech section has trouble loading in textures and sometimes CTD.
DerreTech doesn't utilize the categories in Ship Builder Categories, at least not without some sort of helper mod. If you're using a helper mod, are you sure it's for the new DerreTech mod and not DerreTech Legacy?
Or are you saying that you're trying to actually build said helper mod? If you're building it, the order of your masters shouldn't matter in that the only requirement is that SBC and DerreTech are both masters. If you need more help, I'll need to see the plugin you're working on. Also note that if two COBJ records try and use the same menu sort order in the same category, one of them disappears.
Also, IIRC the current ship module icons are texture files that are named by FormID and baked into the main game BA2s, so new stuff won't have them.
THANK YOU for the Starfield Update 1.11.36 update!! \o/ ♥
Workin' perfect!! (Steam, Manual install) And THANK YOU again rux616, for all the time and work you've put into this mod (and Junk In Your (Ship's) Trunk too! ♥)! Still hella appreciatin' ya!! \o/ ♥ ♥ ♥
Not sure if the modder is still active but it looks like the new patch messed up the categories of the Habs since Bethesda used an ESM to add the empty ones. basically when I scroll through the habs it acts wonky not showing the whole category making it hard to click on the hab you want. Sometimes I would just have the 1x1s then scroll the others would overlap and would then go back to the 1x1s making it hard to use the interface, thanks.
I believe there is nothing wrong with this mod. The culprits, in my case, were the Compact and StarUI shipbuilder menus. Disabling them solved the problem.
StarUI has been a problem since the April 02 2024 update (or whatever the big early april update was). It also makes ship builder categories lag like crazy in my experience on multiple re-installations of both mods.
Let's say I disagree with the placement or ordering of things where other mod authors may have placed things (it's horrendous to navigate multiple hab categories with one catch all still cluttered by one other mod's unsorted ones from a controller, and I can't use a mouse for long sessions right now due to health) how difficult would it be for me to go in there and order things my own?
I just need the barest of high level overviews if that's all the time you have, @rux616. I still would find it invaluable, whether I need to into things xEdit or whatever I have to do. Ship building is my jam and it literally hurts right now but it shouldn't if I can go in there and re-order what I need.
It's thankfully fairly simple to order things in the Ship Builder. If you go into xEdit, in the Constructable Object tree, you'll find the ship modules. In those records, you're looking for the "Menu Sort Order" element. If you want to change them, just copy all the COBJs you want as overrides into your own plugin, then change them there.
Hello everyone.... problem, the Shipbuilder categories mod, when i hit the add button in Shipbuilder and the categories chart comes up, I can barely see the item because its too close to the words describing the item I've selected. How do i move the item over more to the left so I can see the whole item.
If you're using StarUI (and you should be, because it's awesome), you can control the width of things in its INI file. If you're using the vanilla interface, you're out of luck. If you're using some other UI mod that changes the Ship Builder, I don't know, sorry.
Welp, seems like the new 1.9.71 update has not effected this mod, woohoo! \o/ ♥
My game is starting up and running fine, after updating SFSE (and Address Library, if you use it).
I see all the categories in the ship builder, yay!
I'm also using the following core-mods, and my game launches/runs fine (no failure-to-launch/errors/crashes):
Address Library for SFSE Plugins ***updated*** Baka Achievement Enabler (SFSE) ***still working with 1.9.71*** Disk Cache Enabler ***still working with 1.9.71*** Plugins.txt Enabler ***still working with 1.9.71*** Ship Builder Categories ***still working with 1.9.71*** Starfield Community Patch ***still working with 1.9.71*** Starfield Script Extender (SFSE) ***updated***
It's all good in the hood! Don't ever feel like you need to thank me, it's cool...I just like to post my findings in case others (and/or peeps new to NexusMods/Starfield/modding) are curious. :)
Is there a way to display more categories vertically in the list if there are too many? Ive been scratching my head at this, and with the amount of categories I have.
I can go to the bottom of the list, and when I go to the next one, It doesnt select any category on the list, and is selecting a category that is outside the visible categories of parts. Like there isnt enough room on the list for more categories.
If you're using StarUI, you should be able to use the mouse scroll wheel to scroll down the list of categories, then click any one you want to select it.
209 comments
I'm very happy if you can update your mod by adding a new "Hab" category for my Tiger Shipyards Overhaul mod.
Now my mod is hidden due to unresolved conflict with Matilija'a Aerospace mod
The only solution to solve conflicts is put our habs into a different category.
Thanks
I talk to Matilija but we cannot figure out where is the problem. All we made in our mods seems correct.
So if we don't use those other mods (but I may try them in the future), we don't need to use the new update?EDIT:
Okay scratch my question, imma use it anyways, lol. xD
THANK YOU for the update! :)
Or are you saying that you're trying to actually build said helper mod? If you're building it, the order of your masters shouldn't matter in that the only requirement is that SBC and DerreTech are both masters. If you need more help, I'll need to see the plugin you're working on. Also note that if two COBJ records try and use the same menu sort order in the same category, one of them disappears.
Also, IIRC the current ship module icons are texture files that are named by FormID and baked into the main game BA2s, so new stuff won't have them.
Workin' perfect!! (Steam, Manual install)
And THANK YOU again rux616, for all the time and work you've put into this mod (and Junk In Your (Ship's) Trunk too! ♥)! Still hella appreciatin' ya!! \o/ ♥ ♥ ♥
I just need the barest of high level overviews if that's all the time you have, @rux616. I still would find it invaluable, whether I need to into things xEdit or whatever I have to do. Ship building is my jam and it literally hurts right now but it shouldn't if I can go in there and re-order what I need.
Functionalities are still working as advertised! \o/
EDIT:
Also with Update 1.10.32. ♥
My game is starting up and running fine, after updating SFSE (and Address Library, if you use it).
I see all the categories in the ship builder, yay!
I'm also using the following core-mods, and my game launches/runs fine (no failure-to-launch/errors/crashes):
Address Library for SFSE Plugins ***updated***
Baka Achievement Enabler (SFSE) ***still working with 1.9.71***
Disk Cache Enabler ***still working with 1.9.71***
Plugins.txt Enabler ***still working with 1.9.71***
Ship Builder Categories ***still working with 1.9.71***
Starfield Community Patch ***still working with 1.9.71***
Starfield Script Extender (SFSE) ***updated***
new to NexusMods/Starfield/modding) are curious. :)
I really suggest using a mod manager though, and highly recommend Mod Organizer 2.
I can go to the bottom of the list, and when I go to the next one, It doesnt select any category on the list, and is selecting a category that is outside the visible categories of parts. Like there isnt enough room on the list for more categories.