Starfield
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maddensterror

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Maddensterror02

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26 comments

  1. penguin621
    penguin621
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    Having a technical issue. When scanning for temples the scanner doesn't react. When it is removed all is OK.
    Placed in Steam folder/Data. Added the line to Plugin.txt.
    Thanks
    1. wysiwyg
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      I had the same issue. I think it may be because there are so many anomaly sites added by this mod.
  2. Crimyreaf5555
    Crimyreaf5555
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    POI in starfield irritated me on the fact that many human location had things like grills, chairs, etc in an enviroment that you cant breathe without a helmet. hell the crimsom base poi where the hanger opens up should never spawn on a planet without air because that poi does not even have airlock's 
    1. Maddensterror02
      Maddensterror02
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      I agree. I wish we could fine tune details and certain POIs but that won't likely be possible until the CK releases. I always did think it was funny seeing chairs stuck to the ground on a near zero g planet.
    2. Bontainer
      Bontainer
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      I agree, the pirate base at the end of the "Back to Vectera" quest is handcrafted, is located on a moon without atmosphere and -200 C° but has no airlocks, open doors etc. That is incredibly shoddy workmanship by Bethesda, and I really hope that we will be able to fix such things in the future.   
    3. Chronepsys
      Chronepsys
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      The same can be said about sony de falco's villa on maheo 1.

      It just break me to see outdoor swimming pools on a planet where you cannot breath...
      I think this planet needs little  a set up.
    4. Caedwyn
      Caedwyn
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      i accidentally hit a desk fan and it fell to the ground , i tried to hold it with E and put it back but all the npcs lost their minds and few of them ran away into the extreme lifeless moon without any suit or anything

      and i followed them ... some was standing on top of a toxic gas vent as if it were nothing ;/
      my damned immersion </3
    5. JeneSProject
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      If a planet doesn't have flora, it shouldn't have fauna because they would have nothing to eat.
  3. newhorizons815
    newhorizons815
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    I have a very important question :)
    Could there be any planets with fauna and without human life? That would be great. I've installed Desolation mod and some planets I've landed on have no human life and no fauna as well. Are these things the same way in this mod? I desperately want to just land on a planet with flora and fauna and no human POI's
  4. Jormungand24
    Jormungand24
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    This mod definitely seems interesting, but I have some questions to better understand.  What would you say is the difference between vanilla and this mod? What exactly is being accomplished here when comparing to Vanilla?  Does this only affect the random, procedural generated planets?  And where is one's load order would this mod go, any known conflicts or what "could" conflict with it?
    1. Maddensterror02
      Maddensterror02
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      This mod aims to make planets less lifeless by increasing poi density on planets and more max pois to spawn. It increases the minimum allowed pois to spawn. It makes it so barren moons and certain planets without certain conditions can't have human life but they still can have natural pois. This should go towards the bottom of your load order to minimize conflicts. It would conflict with any mod that changes how pois are spawned and the density of them. I apologize for the slow response, I work a full time job and don't have much time.
    2. Jormungand24
      Jormungand24
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      Thanks for the reply!

      You mentioned in the description, 5 conditions, only 1 needs to exist:

      • A select few traits
      • Flora
      • Fauna
      • O2
      • H20

      For #1, the select few traits, what traits are those?

      I'm just trying to figure out how my game and this mod works together.  I was on a planet/moon (can't remember name) that was -270 degrees and it had outposts, spacers, etc.  It has not flora, fauna, O2.  I can't remember if it had H20, I'll need to check.  But only other option I think is the "select few traits" that spawned all the human stuff?  It was in the Wolf System, I think that moon that is orbiting the only big planet in that system.

      Thank you!
  5. zeldar
    zeldar
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    Nice definitely checking this one out.

    Is there a way to also increase spawn frequency for NPC planet encounters?
  6. Nychus01
    Nychus01
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    I would think humans wouldn't have problems setting up outposts on airless ice moons and the like, and there would be scientific interest to do so if (like Europa and Enceladus) they hosted an ocean of liquid water under the ice with the potential for indigenous life. That said, planets like Venus? Never, absolutely not.

    I've yet to work with xEdit at all, would love to learn how, but seen plenty of adjustments I'd like to make to planets in-game if at all possible (Io should have volcanos, Europa and Enceladus should have the natural feature of oceans under the ice which I've found on other worlds in-game, etc., fewer and fewer human settlements should be found the further one gets from the core systems and NONE should be in-instance with temples, The Empty Nest should be elsewhere on Cheyenne and not within walking distance of Akila City...). Looks like you've made a ton of them already and I love to see it.

    Wasn't sure how installing this mod would effect existing saves, or if installing an updated version or uninstalling later would successfully apply the changes?
    1. Maddensterror02
      Maddensterror02
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      The things you want to do to planets like Europa, Io, etc won't be possible until the CK releases. xEdit really only allows for changing base game values and adding certain things in by mixing already present base game values. Mods like this exist because base values that were cut from the final game but still present, just unused or not used like they should have been. I could add a condition that if one is farther from the core systems then less life would be present, except this is also a 1 and 0 approach. In my testing, if you go two systems away from the core systems, then you'll find nothing but natural poi's and absolutely no man made structures at all. The condition isn't really a condition that says, "If you're x distance, then x amount of structures will appear." It's more of a, "If you're at x star system and it isn't classed as settled, then no life." Installing this mod will only affect new landing zones. Anything previously visited won't be affected. For example, if you've already landed at Akila city, then nothing on the outskirts in the proc gen area will be affected
  7. archeopterix22
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    Temples shouldn't be located anywhere near any settlements or man made structures. I went to my first temple today, and the thing was located within a couple hundred meters of at least half a dozen industrial structures. That doesn't make any sense. Something maybe to think about and adjust in the future.
    1. Maddensterror02
      Maddensterror02
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      I'll see if I can fix this today. It shouldn't be a hard fix. Thank you for pointing it out. 
    2. Maddensterror02
      Maddensterror02
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      So far, I've tried everything and nothing seems to stop the spawning of man made structures on planets with gravitational anomalies. The only way I've had any success is by inverting the conditions which causes all planets that don't have gravitational anomalies to have life. 
  8. PolaRain
    PolaRain
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    Thanks for the effort!

    Please, do not take this as an attack, but I have a huge problem with what people (and mod creators) consider "realistic" for POI presence.
    Let me understand this. If a rock has no conditions for human presence (like Moon for example), we will not see man made structures over there, or shall we?
    Most planets are lifeless and unsupportive of life, yet we plan to put bases on Moon or Mars. Sure it doesn't make sense to have a swimming pool in a yard there but what about mining facilities, refineries, science outposts etc.? Will those be present with the mod installed on lifeless rocks or not?

    I believe that the game needs no strict 0/1 rules on where POIs appear, but some simple diversity. 
    Like a 0.10 g, zero O2, but mineral rich moon bristling with mining activity.
    Or a super soil planet full of farmers.
    Or hazardous worlds full of carnivores and hunting huts.
    And bacteria killing off all intruders requiring very special spacesuits to go there.
    Or dozens of mundane moons with nothing but time to kill.
    Or the farther you go, the less likely you are to see a man made structure.

    The way Beth made this, it's not entirely satisfactory. But I do enjoy a barren, frozen, near zero gravity moon having a weird gas drilling installation to explore. Humans have no business living there, but they look for money and looking for money never stopped anyone from going to a lifeless moon :)

    Sorry for the ramble, I get there easliy :D
    1. Maddensterror02
      Maddensterror02
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      Without the Creation Kit, most of this is likely impossible and if it is possible, it is well out of the range of my capabilities. You can't really edit individual planets yet in the sense of changing what kind of structures they'll have. There is theme conditions like mining or science outpost themes but I'm not sure how they work and I've had zero luck with them. xEdit can be really confusing. With what I can find now, the only thing you can really do is an all or nothing change, so I figured I'd try to make the best all or nothing change I could.
  9. steezy2343
    steezy2343
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    I've been following a few of the different mods like this and I'd be interested to try this one. Is it safe to install/remove over an existing save?
    1. Maddensterror02
      Maddensterror02
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      You should be able to uninstall on an existing save, given that this just alters game settings. but this was made with the experimental xedit. Any ESM file as of now is experimental. Always make backup saves. Any landing site that was landed at with the mod, will likely remain the same. 
  10. ProRacer
    ProRacer
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    Awesome! Is this compatible with Desolation?
    1. Maddensterror02
      Maddensterror02
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      No, This is a direct vast improvement to desolation in my opinion. If you'd like an alternate version, give me ideas and i'll see what i can do. This isn't compatible with Desolation or Immersive Planets because it alters similar settings and conditions.
    2. dw420
      dw420
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      Do you guys ('n' gals)  have a grudge against reading?
      The description of the file explains that this mod was made to replace Desolation ... why would it be compatible?


      Desolation made worlds too empty and too few populated with humans. There were no natural POIs. Immersive planets had a similar issue. More barren planets had no POIs, thus leaving no reason to even explore them. This is where I've decided to create my own mod to fit my needs and I thought I'd share.