2.8 update is for Starfield 1.15.216. Previous version left available.
If it does not auto restart, Type Help "Trade_controller" 4 Then StopQuest xx000806 Then StartQuest xx000806 the quest needs to be reset to get some new variables.
I need to wait on Larannkiar's script. You can keep using this by deleting the script sender in the starfield script extender folder and run it in basic mode, or manual mode until the script gets updated.
Normally that should be the case, but the May update this year changed some things, and according to the SFSE page pretty much all SFSE-dependent mods need updating.
I suppose it's possible that this mod actually doesn't need it, but I haven't taken the chance to test that, since it's not the only mod I'm waiting on having updated before I update the game itself.
I need to wait on Larannkiar script. You can keep using this by deleting the script sender in the starfield script extender folder and run it i basic mode, or manual mode until the script gets updated.
For those still having the alarm issue what I did that seemed to solve it was: 1) Made sure all systems were repaired 2) Landed my ship on a planet 3) Saved and exited the game 4) Disabled the mod 5) Loaded up the game 6) hopped in my ship and took off 7) Landed back on the planet 8) Saved and exited 9) Enabled the mod 10) Loaded the game up and went through the setup process again
Can't guarantee it'll work for you but it's worth a shot. Another thing you could try is stopping and restarting the quest. Hope this helps.
Hey fellas :) FIrstly, thanks for the mod =) It reignited my interest in Starfield ;)
I've scrolled through posts, bugs etc. but haven't found anyone having the same issue as I am. The thing is - the system requiring He-3 fuel to grav jump works perfectly (except for "auto-loading the fuel" function - it doesn't and I have to load manually). However, the fuel rod system is strange. I've been flying back and forth for about 50 hours (new game with this mod) - and i NEVER needed to change or add rods. The interplanetary travel fuel seems infinite or close to it. Which is where I get the second issue - I've been flying, as I said, all over and it SLOOOOWLY got to "fly time 15 hours" it just doesn't really increase, hence, I've never needed to do ANY maintenance.
What an amazing mod! This is a must-have, IMHO! I use Ship Needs Gas with Ascension and its patch for Ship Needs Gas. I also use Deadly Hazards for environment gameplay systems. I must say these three mods together offer the best Starfield immersive experience. The gameplay loop is very cool.
As a low-level character, the first thing I did was to upgrade my ship's "gas tank" capacity to store 100 units of Helium-3.
Now, before each long-distance grav-jump trip, I buy 300 units of Helium-3, store it in the cargo hold, and fill the ship's tank with 100 units.
Now I take 2 missions from the terminal, which takes me to 2 separate locations in the galaxy. One long jump will use 80-90 units of Helium-3. Finish the mission and refill the tank. Jump to another planet that uses another 60-80 units and finish your mission and refill the tank to get back to home base (in my case, Neon).
By the time you are back, you may have around 30–40 units of fuel remaining. Go to the Trade Authority and buy 300 units of Helium-3. Fill the tank and repeat.
This also adds to the difficulty at low levels; you are spending a lot of money on 'gas'. You need to check if the money you spend on gas is less than the rewards offered from the two missions you take. There is some element of planning involved, unlike vanilla. Also, its not easy to accumulate money like in Vanilla when there is no fuel cost involved. Every mission has a cost.
FYI for people. Having an issue with the really cool looking creation mod heatleech infestations. On a new game I fuel up at Vectera and fly to Kreet. When I go to take off from Kreet take off is unavailable, SNG shows the ship is fueled, but it won’t top off the he-3 if I try and added more. If I exit the ship and try and fuel the ship it says the ship is out of gas but it won’t let me fuel unless I board the ship. Then I can take off. One i land and exit the ship the issue reoccurs. Removing heatleech infestations makes everything work fine again. I’ve tried to explain this to the heatleech infestations mod author but wanted to post here to see if anyone else has run into this issue and possibly found a solution.
EDIT: I figured out my issue with not jumping, I had a patch I made that updated "SpaceShipPartSummedValues" when I was attempting to get something else to work. Once I removed my patch for the other mod this lets me Jump and the faster than light activates and deactivates correctly. I still cant figure out how to enable "Immersive" mode, so still curious where that setting is as I dont see it in the "Ship Maintenance" slate. But happy with basic mode now (even with the more expensive costs due to my large ass cargo, lol). But would love to know how you switch to that mode at some point. Thanks again for a wonderful mod this is exactly what was needed to fuel the ship, etc.
I love the idea of this mod, but running into issues where I can't Jump. I believe this is because I use "TNs Storage Multiplier" and up my storage so the math in basic mode essentially wont let me (It does say 214 needed of which I have 706) that said I figured I would turn on immersive mode as I see mention of it on multiple occasions. But I cant seem to figure out where you switch from Basic to Immersive mode. I dont see it in the settings from the "Ship Maintenance" Aid item, not in the ini for the SFSE dll component. I dug through the posts and say something in regards to removing the dll and then going to setting to go from Basic, to Auto then you can change to immersive mode. But that didnt work. So my simple question is this. What am I missing, how do I turn on immersive mode as I see no instructions on where that this.
It may be also worth mentioning that I took all pips away from my grav drive and still kept faster than light traveling (through planets, etc.) so I turned it off. But I still do faster than light travel. So maybe there is a conflict or particular issue with my load order (It is closer to the end on my heavy mod loadorder).
Thanks in advance, but if I could figure out how to switch to immersive mode I think it would solve at least the main issue I am having. The Mod looks awesome BTW. Thanks in advance.
I unknowingly ran this mod with Starvival. For a good chunk of my current playthrough I accidentally had ISS and Starvival's own Ship functionality active. I've since disabled Starvival's ship stuff; however, while technicians are selling components from ISS I can't find ship parts (hull regen) anywhere in the world. Technicans and vendors don't have them. It doesn't appear as an item in the crafting workbench, nor are they random drops in the world. Some other things I notice are:
Technicians never offer me the ability to top off my fuel tanks. It just isn't a dialogue option. I have to always manually buy and add He3 into my cargo.
The option to repair my ship never seems to repair it. The cost does scale with the amount of damage my ship has taken, but the hull health doesn't seem to change.
Is it possible that accidentally having Sarvival's ship logic run alongside ISS temporarily broke something, even if I've now since disabled the Starvival ship module?
Something I've noticed is if I play with the load order, when Starvival's on top only ISS components show up and if ISS is on top then it's overridden. WhatI'm expecting, though, is that since I'm using the Survival Vehicles module (it's loaded in my game) is for vehicle items to show up along with ISS components (including "ship parts"). I thought there was a soft compatibility patch between ISS and Starvival. Is that not the case? Am I forced to use Starvival's ship stuff now because I accidentally ran both at the beginning of my playthrough?
FYI, I posted the same question to the Starvival mod page, although it's worded better here.
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If it does not auto restart, Type Help "Trade_controller" 4 Then StopQuest xx000806 Then StartQuest xx000806 the quest needs to be reset to get some new variables.
I guess i'm abandoning yet another playthrough and starting again, since playing without this mod once installed will wreck everything.
I suppose it's possible that this mod actually doesn't need it, but I haven't taken the chance to test that, since it's not the only mod I'm waiting on having updated before I update the game itself.
1) Made sure all systems were repaired
2) Landed my ship on a planet
3) Saved and exited the game
4) Disabled the mod
5) Loaded up the game
6) hopped in my ship and took off
7) Landed back on the planet
8) Saved and exited
9) Enabled the mod
10) Loaded the game up and went through the setup process again
Can't guarantee it'll work for you but it's worth a shot. Another thing you could try is stopping and restarting the quest. Hope this helps.
I've scrolled through posts, bugs etc. but haven't found anyone having the same issue as I am. The thing is - the system requiring He-3 fuel to grav jump works perfectly (except for "auto-loading the fuel" function - it doesn't and I have to load manually).
However, the fuel rod system is strange. I've been flying back and forth for about 50 hours (new game with this mod) - and i NEVER needed to change or add rods. The interplanetary travel fuel seems infinite or close to it.
Which is where I get the second issue - I've been flying, as I said, all over and it SLOOOOWLY got to "fly time 15 hours" it just doesn't really increase, hence, I've never needed to do ANY maintenance.
Is there a way to fix these two parts of the mod?
I use Ship Needs Gas with Ascension and its patch for Ship Needs Gas. I also use Deadly Hazards for environment gameplay systems. I must say these three mods together offer the best Starfield immersive experience.
The gameplay loop is very cool.
- As a low-level character, the first thing I did was to upgrade my ship's "gas tank" capacity to store 100 units of
- Now, before each long-distance grav-jump trip, I buy 300 units of Helium-3, store it in the cargo hold, and fill the ship's tank with 100 units.
- Now I take 2 missions from the terminal, which takes me to 2 separate locations in the galaxy. One long jump will use 80-90 units of Helium-3. Finish the mission and refill the tank. Jump to another planet that uses another 60-80 units and finish your mission and refill the tank to get back to home base (in my case, Neon).
- By the time you are back, you may have around 30–40 units of fuel remaining. Go to the Trade Authority and buy 300 units of Helium-3. Fill the tank and repeat.
This also adds to the difficulty at low levels; you are spending a lot of money on 'gas'. You need to check if the money you spend on gas is less than the rewards offered from the two missions you take. There is some element of planning involved, unlike vanilla. Also, its not easy to accumulate money like in Vanilla when there is no fuel cost involved. Every mission has a cost.Helium-3.
off the he-3 if I try and added more. If I exit the ship and try and fuel the ship it says the ship is out of gas but it won’t let me fuel unless I board the ship. Then I can take off. One i land and exit the ship the issue reoccurs. Removing heatleech infestations makes everything work fine again. I’ve tried to explain this to the heatleech infestations mod author but wanted to post here to see if anyone else has run into this issue and possibly found a solution.
thanks
I love the idea of this mod, but running into issues where I can't Jump. I believe this is because I use "TNs Storage Multiplier" and up my storage so the math in basic mode essentially wont let me (It does say 214 needed of which I have 706) that said I figured I would turn on immersive mode as I see mention of it on multiple occasions. But I cant seem to figure out where you switch from Basic to Immersive mode. I dont see it in the settings from the "Ship Maintenance" Aid item, not in the ini for the SFSE dll component. I dug through the posts and say something in regards to removing the dll and then going to setting to go from Basic, to Auto then you can change to immersive mode. But that didnt work. So my simple question is this. What am I missing, how do I turn on immersive mode as I see no instructions on where that this.
It may be also worth mentioning that I took all pips away from my grav drive and still kept faster than light traveling (through planets, etc.) so I turned it off. But I still do faster than light travel. So maybe there is a conflict or particular issue with my load order (It is closer to the end on my heavy mod loadorder).
Thanks in advance, but if I could figure out how to switch to immersive mode I think it would solve at least the main issue I am having. The Mod looks awesome BTW. Thanks in advance.
Is it possible that accidentally having Sarvival's ship logic run alongside ISS temporarily broke something, even if I've now since disabled the Starvival ship module?
Something I've noticed is if I play with the load order, when Starvival's on top only ISS components show up and if ISS is on top then it's overridden. WhatI'm expecting, though, is that since I'm using the Survival Vehicles module (it's loaded in my game) is for vehicle items to show up along with ISS components (including "ship parts"). I thought there was a soft compatibility patch between ISS and Starvival. Is that not the case? Am I forced to use Starvival's ship stuff now because I accidentally ran both at the beginning of my playthrough?
FYI, I posted the same question to the Starvival mod page, although it's worded better here.