Starfield
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Theenco

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theenco

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29 comments

  1. ZMD78
    ZMD78
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    Awesome I was just thinking about learning blender lastnight..thanks so much for the tut :)
    Hopefully can start releasing my own clothings mods in a month or 2
  2. Caedwyn
    Caedwyn
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    thank you for doing this <3

    does anyone know which DDS setting i need to save with photoshop ? no matter what i save it like the texture looks abominable...  as in .. being white instead of black 
    its just 1 texture no material etc 
    1. rocketraptor
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      Im having the same thing happen to me, I was just editing a texture file from another mod to see how far retexturing alone could take me - did you ever find a fix for this?
    2. ZMD78
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      use paint.net save as .dds BC7 sRGB,DX11+ with mipmaps for standard _colour.dds files
  3. SelfIgnite
    SelfIgnite
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    Hi Theenco,
    This I really appreciate your tutorial I was finally able to make a Standalone of my Masako Constellation Outfit, up until version 1.8.88 I've wiped out the entire Starfield folder and forgot to backup my .esm files, lol. I will have to do it again.

    But the reason i'm writing to you is this, is there any way to make those Cowboys Hat into a Standalone version?
    I was just trying to make one and it ended up showing all Gold with the ranger badge texture and won't show the texture I carefully specified
    in the process. Do you think it's possible to make such edit and if you could help me figure it out.

    Thanks
    1. justinglen75
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      Hello! I was trying to convert VTAW's Miranda (ME2) outfit from a replacer to a standalone -- for my own personal use. I followed the directions as well -- great instructions, kudos to Theenco for putting that together. Everything is working but the outfit is also showing as all gold because of that ranger badge material. I'll admit, it kind of looks cool, hehe, but I haven't quite figured out what the purpose of the materials are if the AVMs are linking the textures to the mesh parts. Have you found the solution by chance? 
    2. justinglen75
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      I THINK I figured it out -- I tried what HooliG4N83 suggested about renaming the FormIDs for the outfit (Armor) and also did it for each of the Armor Addons.

      I also did an old Skyrim trick of resetting the mod itself by doing the following :

      1) Disabling the ESM by removing the asterisk in the Plugins.txt file and save the file.
      2) Opening the game/game save
      3) Saving the game
      4) Quitting the game to Windows
      5) Reactivating the ESM by adding the asterisk in the Plugins.txt file and save the file.
      6) Reopening the game/game save

      After that, I constructed the outfit (in my case) on an industrial bench and -- Excelsior! No more gold outfit and it looks as it's supposed to. So, maybe try resetting the mod. :)
  4. HooliG4N83
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    First of all thank you for making this guide. I followed your guide step-by-step and got rough, normal and metal textures hooked to a model, but the color textures don't work no matter what I try
    Spoiler:  
    Show


    UPD: nvm got it all working somehow)
    1. ZombieMonkeyNZ
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      Hey do you recall how you got it working? I'm having the same issue.
    2. HooliG4N83
      HooliG4N83
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      I don't know for certain what really helped but I'll write the fixing process that somehow worked for me:
      1) I quadruple checked the path to each texture inside SimpleGroup, even rewrote it by hand just to be sure - (check for spelling, lowercase or uppercase letters).
      2) Make sure that the rough, metal and normal textures simple groups have proper YNAM, TNAM and MODT names - ("AVM_*Yourmod*_Rough" and etc.)
      3) And the last thing I did was rewriting FormID in the Armor tab for each armor part(Body, Helmet), it was smth like xx000821 and I renamed it to xx000803* so that when I boot the game it will delete my previous armor and I would need to reload it by typing new ArmorID for it to spawn
      * - just make sure that the new FormID isn't matching with anything inside your mod otherwise xEdit will post an error
    3. ZombieMonkeyNZ
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      Holy heck, I'm a freaking idiot. When I pulled the textures for an outfit, there was a file labeled AO and I wasn't sure what it was so I included it in the AVM data as there was an MODT option. I removed it from the simple and complex group and boom, the mod works now.

      Now to create standalone Vanguard variants for the rest of the outfits.
  5. Batcom2005
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    Hey, Thanks for the awesome tutorial. I am having an issue though. I have followed all of the steps but when in game the mesh doesn't appear. I can see the hands and head only? any help is appreciated. Thanx again! 
  6. ThisIsTheBane
    ThisIsTheBane
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    Hi Theenco,

    how we make for a long coat with a physical effect on the lower ? does this work too? or the physic effect is freezed ?
  7. sgtpetterzon
    sgtpetterzon
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    Great work! The outfit in the image doesnt look familiar. What parts is it made up of and would you consider releasing it as a mod? Would love to give my take on it, texture wise.
  8. Digita1Samurai
    Digita1Samurai
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    Sorry to ask a question, cause i know this is why you created this, but whats the name/address for the male geometries? This is for anyone, not necessarily the author
    1. theenco
      theenco
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      1cea3ab2df14cc2a75ca - body
      fb5b31a0d759ae3ed17a - hands
      c11a5b44c945a1122a28 - Head
    2. Digita1Samurai
      Digita1Samurai
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      Youre awesome man ty
  9. KaSkAdAk
    KaSkAdAk
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    As someone who has never modded a Bethesda game before this was exactly what i was looking for. The tutorial is very easy to pickup.

    All that technical stuff with xEdit and all the little things you need to consider to make things work were kinda overwhelming which is why i kept working on existing ingame meshes since you can skip alot of steps and it was a lot more forgiving.

    I can finally port my s#*! over to Starfield. Thanks!
  10. zakua
    zakua
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    "I will regret this.."  Hahaa, you are awesome, love it!