Starfield

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Jennetic

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Jennetic

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5 comments

  1. Nychus01
    Nychus01
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    It makes sense that people on Cheyenne would be significantly beefier than their Jemisonian counterparts. At 1.5 times earth gravity, your body would be putting in a workout just standing up. Even your heart would have to constantly pump harder to maintain bloodflow to the brain. Jemison has lower gravity than Earth, by comparison, and its inhabitants would be comparatively weak.

    Microgravity does nasty stuff to one's insides over time. Muscle atrophy, osteoporosis, and I'm given to understand the lenses of the eyes deform, resulting in lasting issues. Jemison's gravity is strong enough to not have to contend with the worst of that, but anyone acclimated to it would be in for a shock upon arrival at Cheyenne.

    I wonder if we'll eventually see any kind of mod addressing this. Forcing the player to go through an "acclimation period" with associated debuffs when setting foot on a new world with unfamiliar gravity and (depending on the planet's size) a disorienting distance to the horizon. Inner ear needs to play catchup too.
  2. JaeDL
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    I'm sorry to see your pinned post that you've been irritated.

    These mods are adding diversity and real human body types to the game. Not sure what people can whine about. Embarrassing. 

    Thank you for the awesome work!
    1. Arciticwolf
      Arciticwolf
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      Without a doubt the main reason people are annoyed is that by the time they are done there's going to be 60 solo mods that should have been in one mod page rather than spread out individually. The muscular morph with the barbie doll waist is considered cringe in today's societal norms if your even remotely paying attention so that should have been a given. But I love it, reminds me of comic book super hero's of the 90's.

      Far as I'm concerned do you OP. The body morphs are awesome! Although, bringing all your edits together into one page or even full overhauls would be the better route than solo mods just for end user experience. No one likes having to check 26 pages just to see if you updated any of the sets. Especially if a future game update borks the mods. It'll be a nightmare for users to update.

      The only one I think might need some love is the Heavy Morph. Needs a little less breast and a little more belly. Either way great work!
    2. Jennetic
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      My post was directed at the people who keep thinking that all these mods do is "make dudes buff".  But, it, IMO, improves the other morphs as well, perhaps more than the muscular morph.  That's the intention anyway.  I have heard no feedback until your post about there being too many mods.  One can easily see if a mod is updated by using the Nexus tracking feature.  But, of course, whatever someone does, there will be those who disagree.

      Regarding the muscular morph, it sort of goes back to my Starborn suit remodels (which I'm itching to rework completely).  With that, my intention was to make it sort of like a super hero suit (think Iron Man).  So, your interpretation aligns with my intention.  Then I wanted the outfits to sort of track with that.  However, some of the remodels I've done have not really looked good like that.  I actually would like to rework some of them to improve the waistline. So, I do not disagree with your take there and I'm very critical of my own work, to the point that I'm quite shocked that anyone thinks they're good enough to bother with.  The problem is that I have not had the time to address it yet, so in the mean time, people will say what they say.  It sort of makes me feel bad because I agree with most of the comments saying what you said, and I want to fix it for people if it will improve their experience with them.  It's just that time is my enemy. 

      Fun fact though, the muscular morph actually has the same waistline as the average morph.  It's just that the muscular morph is so much more...well...muscular, that it makes it look tiny.  But, my idea was that if you go full muscular morph, then the ceiling should be higher.  The morph looks better balanced in Blender with no clothes, so it's probably down to me just not doing a great job translating the outfits to the body shape.

      So, back to the multiple mod page thing...  That is something that I was actually concerned about and contemplating when I uploaded the two that I did today.  There are becoming too many pages for me to manage.  But, that's because I'm just an idiot and didn't think it through because, honestly, I didn't think anyone would really be interested in these mods.  That's why I said what I said in my description of my first one, the Sarah outfit remodel.  It all started out as a sort of feeler to gauge interest.  I upload these in pieces because I thought that would be the generous thing to do.  Folks can play with the ones I have ready for now instead of waiting for more.  But, again, I never expected anyone to care enough for this to be an issue.  I mean it's not like these get a ton of downloads anyway, but you know what I mean.

      So, with that said, honest question to all, and maybe it's a stupid one with an obvious answer.  Should I combine all of these into a single mod page?  Would that be easier for people to digest?  Ultimately, the best solution would be to have an AIO installer, but maybe when I get some more done that I really want to get done.
  3. zakua
    zakua
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    Wow I love this outfit but never used it due to its profile (blockiness). 
    The "average" looks so much better than vanilla, thanks for this =)  I'd love to kit out females with something like this average version.