Starfield
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skinnypig2

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SkinnyPig2

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17 comments

  1. keithvsmith1977
    keithvsmith1977
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    Sadly, this modifies the same Interface files as Customizable HUD at Starfield Nexus - Mods and Community (nexusmods.com) and therefore is not compatible. 
    1. Seigncor
      Seigncor
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      Wdym? The other mod edits interface files, this mod here goes esm for four entries for the markers.
    2. keithvsmith1977
      keithvsmith1977
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  2. VenpiTheGamer
    VenpiTheGamer
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    Anyway to add the cardinal point directional heading as the compass fixed north? 
    1. KaeArby
      KaeArby
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      That mark is already on the compass; in the hash marks around the planet icon. The only drawback is that mark is not available when the scanner is active.
    2. VenpiTheGamer
      VenpiTheGamer
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      I meant mor the standard 90/180/270 marks you have around the edge. They are more necessary when north isn't fix like this implementation.
  3. faunceychauncey
    faunceychauncey
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    I love this idea! 

    Is there a way to make it so that unknown locations do not show up, but discovered locations do? That would feel like a good blend between the futuristic scanner tech and the reward for finding things... got me thinking. Thank you!
    1. SkinnyPig2
      SkinnyPig2
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      thanks! that’s definitely something I’d like to implement but I have no idea how to do that yet.
  4. DaVinciWorks
    DaVinciWorks
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    I would want that. I. Cheers.
    Roadmap
    Remove location markers from scanner?? Identifying points of interest solely by sight certainly would fit the
    philosophy of this mod, but I'm not sure anyone would want that.
  5. uskarsol
    uskarsol
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    This means I now have a compass that almost always works as a compass (except when it choses to turn into a thermometer) and leaves scanning to the scanner.  
  6. fromcaneof089
    fromcaneof089
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    FYI there is already an easy way to get rid of scanner markers. Just use the command "setgs fHandScannerMapMarkerMinRange 0" or set it to run automatically on loading your game or whatever. From what I remember it keeps quest markers visible on the scanner.
  7. roumensp
    roumensp
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    Why bother, nothing can change the fact that points of interest are generated for the player on command and all of them are copy / paste.  If you have seen one abandoned bio-lab, you've seen all of them.  I doubt there is something that can fix this bad and lazy design.
  8. ArnoGrabner
    ArnoGrabner
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    I think it would be good to see no locations on the scanner - that would be more like exploration!
    But I also prefer mods which make the game MUCH  more difficult, make it harder to get credits, ammo or med packs. I dont want to find ammo or med packs everywhere, so I have to craft them. So any mod which makes the game more difficult I like!
    1. Thirt3nth
      Thirt3nth
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      this.
      I travel only in scanner mode. If scanner stops highlighting stuff I may start noticing beautiful or useful things on my own. The less HUD the better
    2. eeloo2
      eeloo2
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      agreed as well
  9. 2partshuman
    2partshuman
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    I love the way you're thinking! Thank you
  10. eeloo2
    eeloo2
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    Omg thanks!!
    I had this exact mod idea i was hoping someone would make :D
    Dopeee