Starfield

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DragonField Team

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VollmetalDragon

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125 comments

  1. dragnierdraconai
    dragnierdraconai
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    So, this mod makes the damage of unarmed viable... however, when I have unarmed "hands raised" they keep getting lowered/holstered on their own if I'm not constantly punching. Seriously, I can walk from one enemy to another and they'll have lowered by the time I get there... Any chance you could look at what might be going on and add something to the Boxing perk to fix it?
  2. Drapsheik
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    I downloaded the No Challenges version but some Perks still have challenges and they have different descriptions than the mod descriptions. For example, Targeting control systems, Leadership, Concealment. Does this mod conflict with Starfield Community patch?
    1. VollmetalDragon
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      Please load this mod after Starfield Community Patch and other mods that touch player skills.
    2. Drapsheik
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      I changed the load order and placed Pilgrimage at the bottom of the plugin list and now the descriptions match and the challenges are gone. Thank you for your help
  3. energizers
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    Someone kindly help me understand this please.

    So I downloaded the mod, and made sure background is under the main file, anyway everything is working except the boost, I downloaded the mod moments before I enter a second NG+, am I doing something wrong? Or it have to be a new game where I choose and make everything from scratch? Thanks.
    1. Treveli
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      Was having the same problem with a new character start. Skill point into boost, but not working. Reloaded another character, boost was working. Got it working now on the new character. First I installed Real Time Form Patcher (under requirements on the description page) which I had not done before, and also disabled and re-enabled Pilgrimage in Vortex.
    2. energizers
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      after sleeping and dreaming on a guy's comment i came to try it out and this worked for me on my second NG+

      player.hasperk 04000800

      if console says "Perk Rank >> 0" it means booster isnt working, its a hidden perk you cannot view it anywhere else,

      anyway just type this in the console

      player.addperk 04000800

      for some reason the dudes comment he said ##000800 i dont understand why he didnt put the 04 from the beginning as that had me use 300% of my brain capacity to deduce as im very ignorant with commands.

      and it will say "Added Perk Boost Pack Valid! to "playername" with rank 1


      note: im playing on steam which uses sfse

      note2: im still waiting for confirmation if mod can still work with NG+ on an old character from mod dev, and thank you for great mod.
    3. VollmetalDragon
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      It should reset everything to be like you started a new game whenever you go through the Unity so it should work.
    4. energizers
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      thank you for reply, and THANK YOU for this mod.
    5. HaplessStarborn
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      Your dream led you to *your* mod installation's index number. The reason that other person didn't share it is because the first two digits of a PERK, QUST, (probably other IDs too, I didn't check them all) is the mod's specific index in *your* load-out. In other words, it's different for everyone. Thus, you share it by saying XX000800, so that the reader knows to fill in their number.

      You can find the specific ID's of *anything* in the console by using the help command. When you use it, it tells you what it's parameters (that is to say, and specific way to tell it what you want to know):

      usage: help <matchstring> <filter> <form type>
      filters: 0-all 1-functions, 2-settings, 3-globals, 4-other forms

      Matchstring: The word or name you're looking for info, it can be a partial.
      Filter: 0-4, you pick a number to help limit the kind of search the help command is doing. For most things, if you're not a mod developer or advanced user, you're just wanting to use '4' to look for form or quest ids.
      Form type: If you know the form you're looking for (MISC for miscelanous items, ALCH for recovery/alchohol, QUST for quest, ARMO armor, etc) you can include it so it can further narrow down the list of things it outputs back.

      Using this knowledge, we know we want to see if a certain perk is active through the console, but we need to know it's ID to target it. So let's do a simple search with 'help' for anything boost perk related:

      help boost 4 perk
      which for me returns:

      ----VIEWER STRINGS NOT AVAILABLE--------
      ----OTHER FORMS--------------------
      PERK: (0008C3EE) 'Boost Assault Training'
      PERK: (00146C2C) 'Boost Pack Training'
      PERK: (0030B589) 'Outpost planet survey production boost'
      PERK: (58000800) 'Boost Pack Valid!'
      usage: help <matchstring> <filter> <form type>
      filters: 0-all 1-functions, 2-settings, 3-globals, 4-other forms
      form type is 4 characters and is ignored unless the filter is 4.

      PERK: (58000800) 'Boost Pack Valid!'

      If I wanted to fix this boost pack hover issue with the command console, I would then run:

      player.hasperk 58000800 and player.addperk 58000800. This would not do anything for you, same way '04000800' is not valid for me.

      Alternatively, there is another poster here in the comments who has a solution through xEdit, so anyone who finds themselves there tweaking their mod load outs. In my case whatever reset the mult count was not in rank 2, but rank 1, but otherwise the info in xEdit is the same and correct.

      Cheers!
  4. Crack1312
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    Shotgun certification says larger cone. Why would i want that? In combination with the Orion mod its already hard enough to get close to certain enemies. Pls tell me its a typo or something. I realy dont want to level up another weapon type just to get to the next tier. 
  5. pellus69
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    Is this mod working for anyone after the latest patch?
    1. SurTis
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      It works great. I even made a translation and some patch for myself for this mod. Please note that the mod now works with Real Time Form Patcher (SFSE)
  6. l2ickeh
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    I can not seem to get this mod working. I have removed all other mods and it still does not function. I've looked at other LOs and I'm not using near as many mods as some other folks. Nothing I have tried has got it to work. I have no problems with ANY other mods I've tried, but this one just refused to work for me. 

    Edit: Typical User Error. Got it figured out. 
  7. VenpiTheGamer
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    With today's update I've lost the ability to use boost packs and the scanner bonuses. You mention removing the playerref for setting up perks and using a script now do we need to run said script manually or or the quest the script is bound too?
    1. VollmetalDragon
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      The quest should run automatically once a save or new game is loaded and apply the script.

      try using 'help PG_ActivatorApply to get the quest ID and then run StartQuest or ResetQuest with the ID.
    2. VenpiTheGamer
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      Didn't work I'll just jump to a new universe and see if that works. If not I'll hunt down the missing perk from the script and add it manually :)
    3. VenpiTheGamer
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      a new NG+ universe reset everything correctly.
    4. VenpiTheGamer
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      or not now I can't damage anything lol
    5. VollmetalDragon
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      That sounds really weird. What's your LO?
    6. VenpiTheGamer
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      # This file was automatically generated by Mod Organizer.
      Starfield.esm
      Constellation.esm
      OldMars.esm
      BlueprintShips-Starfield.esm
      StarfieldCommunityPatch.esm
      RoyalWeathers.esm
      WeatherOnPluto.esm
      VanillaEncounters.esm
      Better Crowd Citizens.esm
      BetterNPCs.esm
      COCSOS - Sale of Substances.esm
      COCSOS - Seek Out Stores.esm
      dmLegendaryRecycler.esm
      Leveled Mission Rewards.esm
      No Negative Affinity.esm
      NPCsTakeEnvDamage.esm
      Safe Digipicks.esm
      Sit To Add Ship.esm
      Straw_BossChestsContainLegendary.esm
      SuitProtectsAgainstLungDamage.esm
      ShipBuilderCategories.esm
      CrewSkillOverhaul.esm
      RosieTannehill-AnActualDoctor-v2-1.esm
      Improved Combat AI.esm
      Stealth Overhaul.esm
      Banshee.esm
      Inquisitor_Arsenal_Perk.esm
      ClothMod.esm
      HSIBA.esm
      LinkedCompanionSuit.esm
      SSWTED.esm
      SKKUniversalStash.esm
      SKKShutdownConstellation.esm
      ConfigurableAmmoRarity.esm
      Dogmetal-v3.esm
      SmartDoc.esm
      BooksRevamped.esm
      Ship Power Fix.esm
      BetterDeathPhysics.esm
      SFCivisPerkStealthSpeedGraduallyIncreased.esm
      MoreAsteroidDrops.esm
      Exile.esm
      TNMeleeWeaponModifications.esm
      TNPowerTools.esm
      TNAidAndAmmoCrafting.esm
      Inquisitor_Better_NonNamed_Crew.esm
      MarkM.esm
      Pathfinder_f.esm
      SFCivisExperienceGainedGraduallyIncreased.esm
      QooNewLegendaryEffect.esm
      Headhunter.esm
      PlanetDB.esm
      more_outpost_objects.esm
      Even_more_Outpost_Objects.esm
      TankGirlsNukaColaMod.esm
      LivedInOutposts.esm
      SKKFastStartNewGame.esm
      GrindTerraformed.esm
      GrindTerraIndustriesFaction.esm
      TNModularStarbornSuits.esm
      Inquisitor_BattlefieldMastery_Perk_Mod.esm
      Pilgrimage.esm
      Nutrition.esm
      Pilgrimage - Backgrounds.esm
      Orion.esm
      starborn_perk.esm
      Infirmary.esm
      USU.esm
      PlaceDoorsYourself.esm
      DerreTech.esm
      DerreTech_TigHab332Variants.esm
      CockpitDecorationPanels.esm
      MatilijaDerreTechCowlings.esm
      ShieldBoosters.esm
      GravBoosters.esm
      SRB_ShowReadBooks.esm
      Starfield Extended - New Outfits.esm
      Starfield Extended - Plainclothes Rangers.esm
      L-K_Ships.esm
      Furnished_L-K_Ships.esm
      L-K_Ships_Models.esm
      dmLegendaryRecycler - Legendary Clothing Enabled Patch.esm
      Legendary Module Recycler - Boss Chests Always Contain Legendaries Patch.esm
      QooNewLegendaryEffect_RecyclerPatch.esm
      dmLegendaryRecyclerHabs.esm
      Patch_CrewSkillOverhaul_StarfieldCommunityPatch.esm
      TIG_dmLegendaryRecycler.esm
      USU - No Level Requirements.esm
      USU - Quest Rewards.esm
      USU - Reduced Build Restrictions.esm
      CockpitDecorationPanelsDerreTech.esm
      StarArmoryPatch.esm
      VenpiCore.esm
      OutpostBuilderCategories.esm
      GalacticJunkRecycler.esm
      TIG_GalacticJunkRecycler.esm
      GalacticPawnShop.esm
      GalacticPetShop.esm
      CoraCanRead.esm
      CoraTheBookHunter.esm
      CoraCoeMultiversalBookHunter.esm
      CoraCoeMultiversalBookHunter-AltLook1.esm
      CoraCoeMultiversalBookHunter-GrindterraFactions-Patch.esm
      NPCResizer.esm
      ScaleTheWorldTheSequel.esm
      VenpiCaveOverhaul.esm
      VenpiCaveOverhaul-CoraCoeMultiversalBookHunter-Patch.esm
      VenpiSettings.esm


      xedit isn't showing conflicts other then the expected ones between pilgrimage, orion, and nutrition. I'm grabbing the perk IDs an will use has perk so see if they truely are no longer applying to my player.
    7. VenpiTheGamer
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      Shouldn't those quests be Start Game Enabled flag too.

      In my current game where boost isn't working The Orion perks are there except pain blade and the pilgrimage one PRK_MechanicValidator is missing. After NG+ PRK_MechanicValidator is present but none of the orion ones are. I used player.addperk ##000800 to get boost pack support back in my current game.

      Are the 2 init quests conflicting some how?
    8. VollmetalDragon
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      I'll double check when I get to my computer tonight but I checked all night to see if that was the issue and it should have the Start Game Enabled flag.
    9. VenpiTheGamer
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      I used these commands to manually setup the perks again

      Fix ## with orion (top group) and pilgrimage (bottom 2) mod indexes.

      player.hasperk ##0008B1
      player.hasperk ##0008BC
      player.hasperk ##0008BD
      player.hasperk ##0008B9
      player.hasperk ##0008B5

      player.hasperk ##000800
      player.addperk ##000800
    10. VollmetalDragon
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      I pushed some changes including adding the Start Game Enabled flag to the quests for both Pilgrimage and Orion.

      Hopefully this fixes the issue, both the quests have been running on my end.
    11. VenpiTheGamer
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      Cool will try it out I need a new universe anyway to find my new spooky cave.
    12. VenpiTheGamer
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      That seems to have worked all perks were applied in the new universe and even a new game (thank you grindterra)
  8. Muktar
    Muktar
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    I am unsure what I did wrong but my boost packs don't work from the start.  I have the two mods at the end of the load order.  Am I missing something that is messing with that?  Yes, most current version.

    (This appears to have the same load order as shows in Vortex)

    # This file was automatically generated by Vortex. Do not edit this file.
    *Improved Combat AI.esm
    *RandomNPCHeights.esm
    *Starfield Extended - Craftable Quality.esm
    *StarfieldCommunityPatch.esm
    *xatmosPerkUpVendors.esp
    *AshApogeeCombatOverhaul_Weapons.esm
    *AshApogeeCombatOverhaul.esm
    *ShipBuilderCategories.esm
    *LivelyMannequinFix.esm
    *Starfield Extended - New Outfits.esm
    *Starfield Extended - Plainclothes Rangers.esm
    *HelmetCollection.esm
    *AccurateADS.esm
    *Nutrition.esm
    *GrindTerraformed.esm
    *GrindterraformedVenusFauna.esm
    *GrindterraformedVecteraNoAtmo.esm
    *GrindterraformedDeadEarthFauna.esm
    *Scarves and Ponchos.esm
    *Starfield_Eyewear_Z.esm
    *Infiltrator_Outfit_Z.esm
    *QooNewLegendaryEffect.esm
    *WaitForMe.esm
    *GrindTerraGeneration.esm
    *TNMeleeWeaponModifications.esm
    *TNModularStarbornSuits.esm
    *TNSpaceMining.esm
    *TNPowerTools.esm
    *Pilgrimage.esm
    *Pilgrimage - Backgrounds.esm
  9. QuantumHarmonix
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    I'm having an issue with the Boost Assault Training Skill. The descriptions of the rank bonuses are for your rework, but the bonuses seem to have reset to the defaults. The ability to hover when aiming down sights doesn't trigger until I have 3 points, which I believe is the default order. 
    1. VollmetalDragon
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      Which version of the mod are you using? Are you loading any mods after Pilgrimage?
    2. QuantumHarmonix
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      The Challenges version and I have it at the end of the load order. I think I found the error in the pilgrimage.esm file. For the second rank of the skill, both the Enable Jetpack Hover and the Mod Jetpack Fuel Drain Mult effects had 2 for the Perk Condition Tab Count. For all other levels the Enable Jetpack Hover effect has the Perk Condition Tab Count set to 1. When I edited the file so that the hover effect for the second rank also had 1 for the count, the hover effect started working again. 
  10. Marzoopilami
    Marzoopilami
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    Hi VollmetalDragon. Great mod, thank you for the effort!

    I know it's a lot of work, but Is it possible to make a modular version of this excellent mod for better compatibility with all other mods?

    For example:

    • Global fixes
    • Quest fixes
    • Skill fixes (if possible, by individual skill)
    • Etc.

    Thanks!
    1. VollmetalDragon
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      Pilgrimage doesn't mess with quests outside of a couple dialogue choices where it only changes the skill requirements.

      Most "global fixes" will be compatible but there's no way to know what you mean by this.

      Skill Fixes stuff is mostly implemented when it makes sense, but otherwise it's a mod that effects the same exact parts of the game as this one.

      I am not going to cut apart my mod in the hopes of compatibility with mods that effect the exact same part of the game. If there's incompatibilities with a mod me or another person will make a patch that fixes it. For the most part Pilgrimage is compatible with most mods out there already.