File information

Last updated

Original upload

Created by

vTemporalZEROv

Uploaded by

vTemporalZEROv

Virus scan

Safe to use

Tags for this mod

46 comments

  1. vTemporalZEROv
    vTemporalZEROv
    • premium
    • 47 kudos
    Locked
    Sticky
    This mod edits weapons directly. This mod WILL conflict with other mods that edit weapons. This mod WILL need a patch for any other weapon mod if you want these features in it.

    I have NOT patched my other mods yet. I will today some time after work. Enjoy your god guns.

    EDIT 11/16/23: This previous statement is bullshit. I have now patched all of my own weapon mods to work together. I did not include the Dividing Agrome cause... its a death laser already, I am not uploading another f*#@ing patch omg. In the optional downloads you can find patches based on the mod name:
    Any Mod Any Weapon = AMAW or AMAW_vTZv
    vTZv Weapon Balance Pass = WBP
    Craftable Legendary Weapons = CLW

    If you see a file like CLW-WBP, this means that the file will patch Craftable Legendary Weapons and Weapon Balance Pass with this mod. If you use those 2 mods and want this mod too, download that, for example. If you use all of my weapon mods, download the Ultimate patch.
  2. Jownzii
    Jownzii
    • member
    • 0 kudos
    Would it be possible that you can port this mod to Xbox?
  3. ZCY1116
    ZCY1116
    • member
    • 0 kudos
    When will the anomaly of the ammunition counter be fixed?
    1. vTemporalZEROv
      vTemporalZEROv
      • premium
      • 47 kudos
      Out of my control, whenever Bethesda releases mod tools and I get the will to come back and mod this game again.
  4. MaverickTheYeen
    MaverickTheYeen
    • premium
    • 9 kudos
    Love the mod but noticed something that I have been trying to ignore for the past 10 hours but can't anymore...

    Using this mod causes the ammo counter on weapons to glitch out. While I normally ignore the ammo counter on most weapons, I enjoy using it on weapons like the Beowulf, Grendel, and Razorback. So I genuinely hope someone can help me figure this out or the mod author can help out. :/

    I assume it has something to do with scripting, but seeing as I'm not familiar with creating mods or messing with that kind of thing, I could absolutely be wrong.

    Has anyone else noticed this?
    1. vTemporalZEROv
      vTemporalZEROv
      • premium
      • 47 kudos
      Everyone else has noticed this, it's a sideaffect of early mod tools. We can't edit the data that calculates the ammo counters so we have to remove it in order to modify the weapons. I literally had to hex edit the guns into this mod. It just is what it is until that happens which should be some timethis month.
    2. MaverickTheYeen
      MaverickTheYeen
      • premium
      • 9 kudos
      Ahhhh. That makes sense, then! Huge thanks for weighing in on the issue! :D

      I look forward to future updates for the mod. I also went ahead and endorsed it for you, seeing as I dont have any other issues with your mod and this one is just a very minor, if ignorable one. :)
    3. vTemporalZEROv
      vTemporalZEROv
      • premium
      • 47 kudos
      Thanks, will definitely fix when I can
  5. HVCFOG3Y34
    HVCFOG3Y34
    • member
    • 0 kudos
    The mod isn't working for me. I have the mod installed and enabled in plugins, but the I don't get a quality mod option in the weapon mod table. I only have this mod installed an none of your other ones. 
    1. vTemporalZEROv
      vTemporalZEROv
      • premium
      • 47 kudos
      It might only work on new weapons that you find.
  6. madmario
    madmario
    • premium
    • 1 kudos
    Has anyone run into an issue with va'ruun infiltrator (rifles)?  When they are not legendary I can apply the weapon tier kits to them, but the legendary ones I created can't take the upgrade kits.  Just wondering if I'm doing it in the wrong order or if this is a known issue with that weapon type.  Thank you!
    1. vTemporalZEROv
      vTemporalZEROv
      • premium
      • 47 kudos
      Will check it out in the morning.
    2. madmario
      madmario
      • premium
      • 1 kudos
      Here's some addtional info:


      • I installed the mod mid playthrough
      • It appears naturally found weapons are able to be take upgrade kits
      • Newly created legendary weapons are missing the line item to allow upgrades
      • non-legendary weapons upgraded to any level do not retain the level post upgrade to legendary
      • I use vortext.  Mod rules created for this one were before Integrated Legendary Slots, Every weapon spawns as Quality 1 & vTZv Core v1.  I suspect this is the issue.  I'm happy to test any mod orders you recommend.

      In the mean time I'll read the posts on your other mods for the correct load order.
    3. vTemporalZEROv
      vTemporalZEROv
      • premium
      • 47 kudos
      The quality at tier 1 is intentional to fix the damage scaling bug, you can just upgrade the quality for a handful of credits, if I did not make them all spawn at quality 1, the damage from quality 1, 2, 3, and 4 stack together making the damage scale at an unprecedented amount. You do not keep the quality when you upgrade to legendary, I have no way of doing this currently. It is an entirely different weapon, hence the ^. I might have left out something in the legendary weapons to allow quality upgrades, will look into shortly.
    4. madmario
      madmario
      • premium
      • 1 kudos
      Thanks again!
  7. ADNA001
    ADNA001
    • supporter
    • 0 kudos
    how ican install this mod manually?
    1. vTemporalZEROv
      vTemporalZEROv
      • premium
      • 47 kudos
      Download the file where it says manual download, drag and drop _vTZvCore.esm ,vTZvUltimateWeaponOverhaul.esm, and the "Scripts" folder into your "data" folder located in your starfield directory, for steam is is usually at C:\Program Files (x86)\Steam\steamapps\common\Starfield,

      So it would be dragging and dropping the 3 files into C:\Program Files (x86)\Steam\steamapps\common\Starfield\data. Then either using plugins.txt or testfile method to activate, just get a mod manager its much simpler.
    2. ADNA001
      ADNA001
      • supporter
      • 0 kudos
      yap--- i don´t use manager coz its buggy
  8. Kronikus69
    Kronikus69
    • supporter
    • 17 kudos
    Hey man, would be cool if you added a crafting recipe for the legendary cores so we can actually "craft" the weapon tiers rather than spawn them in console. Cheers.
    1. vTemporalZEROv
      vTemporalZEROv
      • premium
      • 47 kudos
      Did I not in this mod? I forgot to add it into the armor quality version so I will look into this, thanks for the heads up.

      EDIT: Patched in v1.1
  9. HardcoreWolf1390
    HardcoreWolf1390
    • member
    • 3 kudos
    i'll give this a test, assuming to safe to remove mid play if it conflicts with anything?
    1. vTemporalZEROv
      vTemporalZEROv
      • premium
      • 47 kudos
      It WILL conflict with mods that edit weapons, every weapon was touched by this mod, but yes I used vanilla qualities up to 4, if you go above that then remove the mod, I'm not sure what will happen but I'd think it'd revert to quality 1... I'd think.
    2. HardcoreWolf1390
      HardcoreWolf1390
      • member
      • 3 kudos
      So this will conflict with Gambits weapon and crafting mods as well as TN's weapon and crafting mod too i think, i might wait for patch?
    3. vTemporalZEROv
      vTemporalZEROv
      • premium
      • 47 kudos
      I've never heard of those mods so I'm not sure
  10. rquaale2250
    rquaale2250
    • supporter
    • 0 kudos
    Downloaded installed and deployed through Vortex so how do I actually craft the weapons? I noticed it said that the industrial workbench is where I can make the items needed but they're not showing up. I'm LV32 and have close to a million credits so it's not a lack of money. Do I need a certain skill level in weapon mods to do it? I just barely unlocked it.
    1. vTemporalZEROv
      vTemporalZEROv
      • premium
      • 47 kudos
      Craft legendary cores, use the cores to make upgrade credits. They should be at the top of the industrial bench menu. You upgrade the quality at a weapon bench like normal. Check the pictures.
    2. rquaale2250
      rquaale2250
      • supporter
      • 0 kudos
      I checked and it took me a while due to see what you were talking about in your pics, but using the cutter for example I only have the skin option nothing below that, and at the industrial bench I have 0 core options just the standard ones. Could it have anything to do with having time on this save file? or is there a known issue with using the lodge work benches?
      Edit: I have screen caps if that would help, if needed just let me know if I should post them here or how to PM them.
    3. vTemporalZEROv
      vTemporalZEROv
      • premium
      • 47 kudos
      Hmmmm that's very interesting. I'll double check when I can later. It should work just like the pics. Besides asking the obvious such as is it in plugins.txt, is the mod active, and is it conflicting with something else, I don't really have any idea. There is a chance my mod could just be wrong but I thought otherwise, obviously it works in my game so I'm not sure. Will have to check.
    4. rquaale2250
      rquaale2250
      • supporter
      • 0 kudos
      Yes plugins.txt is active as are the other mods I have that need it to work, and there is no found conflicts with it either. And no rush as its free and I'm in no rush as I have a few other games I'll just play until the weekend when I build my new PC and will have to transfer everything over which will be joy as I have several TB of things to move over on the internal drives alone.
    5. Venomousbeetle
      Venomousbeetle
      • premium
      • 0 kudos
      I think I’m having this too.

      which order are the included plug-ins meant to be in?

      edit:

      figured it out, sorry if this was in the description and I missed it, the existing weapons aren’t updated, only when I went out collecting new ones did the tier mods show up. So need fresh weapons, basically.

      this mod I have isn’t compatible though. I wonder if there’s a way to make it add the tier module like the legendary recycling mod so it doesn’t need so many patches? Endorsed regardless.
      https://www.nexusmods.com/starfield/mods/5795/?tab=posts
    6. vTemporalZEROv
      vTemporalZEROv
      • premium
      • 47 kudos
      Hmmmm existing weapons SHOULD  be updated by default. Strange. Also funny you mention legendary recycler like everyone else. I reached out about working together and I didn't even get a response so. We use the same names for our items and everything too. I will not patch our mods, sorry.
    7. rquaale2250
      rquaale2250
      • supporter
      • 0 kudos
      So do you know if dropping your weapons then picking them up would work? As I got my main 4 guns all modded out and would hate to have to try and find them again. As it's a collection of mostly refined with an advanced va'rrun rifle and even before upgrading it any it wrecks everything below like 30 and i found it at lv 20
    8. vTemporalZEROv
      vTemporalZEROv
      • premium
      • 47 kudos
      Uuuuh maybe? Or putting selling them then rebuying.
  11. Gambit77
    Gambit77
    • premium
    • 1,098 kudos
    Yeah, I made a mod that does this too. But in testing it led me to discover a pretty significant engine bug. And I haven't really wanted to play Starfield since running into that.
    1. vTemporalZEROv
      vTemporalZEROv
      • premium
      • 47 kudos
      Can't see it, explain? I've run into some mod halting bugs as well, it's annoying.
    2. Gambit77
      Gambit77
      • premium
      • 1,098 kudos
      The randomly changing damage values.
      There's also a bunch of other weird stuff that you'll see on some of the weapons, probably from Bethesda using a perk to do things that should have been handled by omods, that become apparent at higher than level 4 because their perk doesn't account for those. In some ways this game is a big step backwards from Fallout 4.
    3. vTemporalZEROv
      vTemporalZEROv
      • premium
      • 47 kudos
      I don't quite understand the bug you mentioned, but I do agree with the fallout 4 statement.
    4. leppie2013
      leppie2013
      • member
      • 0 kudos
      I have seen that in vanilla game too. Doesnt happen very often though. Might just be a display update bug.