Starfield

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vTemporalZEROv

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vTemporalZEROv

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About this mod

Allows you to craft weapon quality up to tier 20, each tier scaling more and more damage, with tier 20 giving a 10x bonus. Very expensive though for balancing.

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EVVVVVERYBODY and their moms keep asking me about craftable weapon quality, and even though there is the already existent Starfield Extended version, I guess that just wasn't enough, even though the mod is excellent, don't get me wrong. The other mod does everything you would expect it to, I am not trying to diminish said mod, my mod is just better in every way. *cough* All jokes aside, I think its sitting around 7 or 8 people now have either commented or DM'd me asking about weapon quality being on my radar, I said fuck that cause I think weapon quality is a shit ass goofy baby boi system and I hate it and don't condone working towards bettering it through mods. So I made a fucking mod for it smh.

This removes "advanced" and "superior" or whatever the fuck, fuck all that shit. It is now just  Quality 001 or Quality 002 etc etc something like that I have been stuck figuring this mod out for like 2 days and finally found the problem at 2am. Qualities 1-4 are in the game by default, so those can be crafted using credits, but they do start off out of reach at the start, tier 2 is 8500 creds or something I don't remember, so just out of reach.

The original 4 tiers have been adjusted and unified. I made all weapons scale off the same multiplier and made them literally use the same mod, cause I know people will ask me either for patches or want to make their own patches. Every weapon now has the same quality stats.

Tier 1 aint shit, basic bitch ass standard white quality ass peasant quality, untouched.
Tier 2 is a 45% bonus in damage, scaling EM, Physical, and Energy all by 1.45x. If a weapon has 2 of these at once... well... you're in for a prize.
Tier 3 is an 85% bonus in damage, also scaling all damages.
Tier 4 is a 125% increase in damage, again, scaling all damage types. 1.25x multiplier, AKA 225% base damage. If a weapon starts off at 10 damage, it will now do 22.5 damage.

These are just the vanilla tiers, which DO affect every weapon, including melees. The added tiers scale linearly... sorta.. up to 10x damage. For you motherfuckers like me that want numbers, the scalings are:

T1:/
T2: 45%
T3: 85%
T4: 125%
T5: 145%
T6: 155%
T7: 170%
T8: 185%
T9: 205%
T10: 225%
T11: 245%
T12: 265%
T13: 290%
T14: 325%
T15: 350%
T16: 400%
T17: 500%
T18: 700%
T19: 850%
T20: 1000%

As I said, sorta linearly. It scales in a line up, predictably, but its a pretty fucked up line, bro. The damage scales so much towards the end cause the price gets pretty steep, it uses my "Legendary Cores" which as you should know by now are crafted at an industrial workbench, the cores are used to make both the upgrades as well as the upgrade credit, which is essentially a key that LETS you make the upgrade, the credits are crafted using legendary cores AND the previous tier of credit, so for example:

A T2 credit would be a T1 credit + a legendary core added from what it costs to make a T1 credit. So a T1 credit is for example 1 core to make. A T2 credit would be the T1 credit you just crafted, as well as 2 legendary cores. You use the previous credit as an ingredient for the next credit + the cores. You then use the credit you decide to stop at to craft the upgrade. VERY fucking expensive, but that is why I left the original qualities untouched. You have to invest in a weapon, but the price is worth it. I know a bunch of yall just "player.additem f 9999999" and call it a day, cheap fucks. A lot of you will be swimming in creds as well, but remember each legendary core is 15k creds. Enjoy.

PS: I have the armor version working, I am just dreadddddding adding in the crafting part, I have to do what I did for weapons, but basically 3x the effort cause upgrading for each the pack, helmet, and suit. Such a drag. But the armor quality is essentially already done I just need the time and effort to implement the shit.