I just reinstalled the mod after the latest update and it didn't seem to work. I posted a request for help but then I did some digging and found that when I reinstalled the mod my plugin.txt wasn't updated. I added the appropriate information and it worked fine after that.
Hey senterpat, would you mind to update the main mod pages version to also to 1.11? It is set to 1.1.1 but the files version is 1.11. It just keeps popping up as available update otherwise, despite already been updated. No rush tho, whenever you have time and feel like it.
Perhaps the prices of the prefabricated modules in shops are to low and quantity are too high, making completly worthless any gameplay consisting of crafting yourself the prefabricated modules.
As an example, I see on a shop the price of iron at 7 and the quantity at 26 and, in the same shop the price of a solid extractor at 99 and the quantity at 12.
It's definitly too much, I think the price may be at least doubled and the quantity halved :)
The requirement to research "Mater Compression" is very high, with high level mats to get, so we can't really use the mod in the beggining to construct low level modules such as basic storage or extraction ones.
We can buy them but, somewhere it breaks the immersion, at least for a crafter :)
Suggestions :
- First one, easy : Unlock the prefabrications of some modules without the matter compression requirement.
- Second one, ideal but harder : Create 2 levels of the matter compression research, the first one easy to reach and permitting to unlock basic modules.
That’s a good point. I’ll think on it and see what I come up with.
I really just wanted there to be a reason to get the research projects perk, as when I finally got it I was expecting to be able to make cool stuff, or just build the stuff I was already producing automatically at my outpost
19 comments
Still works well with the latest version.
Thanks
Cheers in advance,
Tom
As an example, I see on a shop the price of iron at 7 and the quantity at 26 and, in the same shop the price of a solid extractor at 99 and the quantity at 12.
It's definitly too much, I think the price may be at least doubled and the quantity halved :)
Don't happens with vanilla greenhouse.
Context: I use OUT v1.1 and the compatible version of POM.
I'll also add the Cargo Links next time I update, I've got like 8 projects I'm working on at once so I'm kind of all over the place :p
Personnaly I'll wait for it
We can buy them but, somewhere it breaks the immersion, at least for a crafter :)
Suggestions :
- First one, easy :
Unlock the prefabrications of some modules without the matter compression requirement.
- Second one, ideal but harder :
Create 2 levels of the matter compression research, the first one easy to reach and permitting to unlock basic modules.
Good job and good luck :P
I really just wanted there to be a reason to get the research projects perk, as when I finally got it I was expecting to be able to make cool stuff, or just build the stuff I was already producing automatically at my outpost
Not really a problem, purely cosmetic, but as often said "Quality of a mod is seen in the details" ;)