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Gothos25

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Gothos25

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309 comments

  1. littlefatcat
    littlefatcat
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    If I install this mid playthrough and decide I don't like it anymore is it safe to uninstall or will it affect my save even after installation?
    1. Gothos25
      Gothos25
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      It's safe, but planets you visited while Desolation was active will still be changed.
  2. Aiklod
    Aiklod
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    Hello, question here about load order.

    Should i load your mod before or after POI Variation ?

    Have a good day
    1. Gothos25
      Gothos25
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      The order won't matter
  3. tinaslynn
    tinaslynn
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    This mod is a total game changer for real. Used with Revelation, it truly gives some desolate planets to hop around on... now, if you can just stop the starborn from landing every 2 minutes on said worlds (have all the artifacts), we'd be in business LOL Thank you for making and updating this mod! ♥☻
  4. MizterMoonshine
    MizterMoonshine
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    Personally I like 1.4.0 and find it more immersive. You could leave it up as an optional file or a different mod.
  5. RayLionheart
    RayLionheart
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    Hi Gothos! Perhaps you can help with this :)

    According to LOOT, it says your Mod requires blueprintsships-starfield.esm as a master; but it is always forced to be loaded last, causing potential issues.

    Do you have any experiences with issues and/or suggestions for fixes?

    Edit: Is it perhaps safer to download via Creations?
    1. Gothos25
      Gothos25
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      It's not really an issue, old mods needed Blueprints as a master, but not any more. Loading this last won't cause any issues, it only changes a couple of records no-one else will.
    2. RayLionheart
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      Thanks for the fast replay! :D

      However, I also read that the game engine forces blueprintsships-starfield.esm to always be loaded last, regardless of what settings you apply.

      So I take it your recommendation was to load your mod (and similar mods) right before that esm.? Or is there a way to force to load it after the esm.?
    3. Gothos25
      Gothos25
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      It will happen automatically, that warning can be ignored.
  6. Wrigglybooch
    Wrigglybooch
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    Curious if this would have any conflicts with this mod : https://www.nexusmods.com/starfield/mods/10825
    1. Gothos25
      Gothos25
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      It won't conflict.
  7. Darkstorne
    Darkstorne
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    Hey Gothos, I've been wondering if this mod affects unmarked POIs as well? Do they follow the same ruleset as marked POIs?

    Desolation is a mod I've valued for a long time now because I get to feel like I'm exploring actual wilderness, and that's had me stumbling across unmarked POIs far more than I did in a vanilla playthrough, like this oasis I found in a sandy desert biome:

    I'm working on my own mod that will be adding more natural POIs to the game (lakes, ponds, ravines, dense copses of forest, animal nests and lairs, etc) but I've been thinking lately about making them all unmarked rather than marked, adding to the pool of vanilla unmarked POIs, and then hopefully increasing the spawn chance and density of all unmarked POIs to make the landscape and wilderness feel more varied and interesting. Is that something that can be done? Or are they all tied to the same spawn rate, so the only way to increase unmarked POI spawns would be to increase all POIs?
    1. Gothos25
      Gothos25
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      This only limits what planets can have humans on it. I think unmarked locations with humans will be affected, while ones without humans won't.
    2. Darkstorne
      Darkstorne
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      Okay, thanks, so that means unmarked POI density is the same setting as marked POI density? I can't increase the spawn rate of them separately?

      I keep thinking that a great way to improve planet exploration would be fewer marked POIs (like Desolation does) but massively increase the number of unmarked POIs that spawn, and then of course make a lot of unmarked POIs in a mod (ponds, lakes, cliffs, ravines, open caves, etc). But it sounds like the engine just isn't built to work that way
    3. Gothos25
      Gothos25
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      Increase the number of POIs overall, then filter out human habited ones.
  8. LordArioch80
    LordArioch80
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    I installed this yesterday on Creations, the concept looks awesome, something i have been looking in starfield when I started playing it last year
    Today in Creation there was an update which i downloaded
    In the options however i see a bunch of settings related to Bedlam (another mod i might try but haven't downloaded yet). I don't know if its the update or these options were there since the beginning. Is it normal?
    1. Gothos25
      Gothos25
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      Try updating again.
    2. LordArioch80
      LordArioch80
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      I removed the creation and downloaded it again but nothing changed. It still shows the Bedlam options (and i'm not confident that Desolation is active, i'll try roaming a little to confirm)
    3. LordArioch80
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      Ok i found the problem, i have no idea why but in my Creations load order there was a "Bedlam (undefined)" line, i removed it, reinstalled Desolation from scratch and now i don't see the bedlam options in the menu anymore

      Is there a way to test and be certain it actually works, like a planet where i should expect no human presence at all?
    4. Gothos25
      Gothos25
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      An airless moon outside the settled systems should have no life at all.
    5. LordArioch80
      LordArioch80
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      works perfectly :) thanks!
  9. GustavoKeno
    GustavoKeno
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    Sorry to bother, but one question: the new update removed extra locations visible from space right?
    1. Gothos25
      Gothos25
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      Yes
    2. GustavoKeno
      GustavoKeno
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      Thank you so much, Gothos. Amazing job <3 

      Your mod is a must <3 
  10. mtfatboy3006
    mtfatboy3006
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    I love the mod but am also struggling with the new update. The mod is either force-spawning temples when I enter a qualifying system or it's identifying them faster than vanilla gameplay. What once enhanced immersion now feels like a cheat.
    1. Gothos25
      Gothos25
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      I've gone back to the previous version. It must be bugged if Revelation isn't installed.
    2. Darkstorne
      Darkstorne
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      Just want to say that I'm really glad you keep working on all these mods. They ARE Starfield to me at this point, and I'm so thankful that you keep them updated and aren't charging a few hundred Creation points for each one.

      As for Desolation, I do think you were onto something with POI markers from orbit. I kinda love the idea of a random-ass moon near Jemison having 5-10 man made structures since it's within the same system, and your spaceship scanner has highlighted them as potential landing zones if you want that sort of action, but that choosing a random landing point will have you greeted with... well... desolation instead. No man made POIs anywhere else. Your scanner already highlighted them for you.

      One of the reasons I've found so much value in that orbital POI system from the latest update has been to visit civilian outpost POIs. The kind of thing Starfield should have quite a few of. And I like building my own Outposts right next to them so I get to incorporate them into my own builds somewhat (if only for their trader )
    3. mtfatboy3006
      mtfatboy3006
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      I just added Revelation; I hadn't noticed that one. Thanks for these! They fix huge immersion problems!