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pitufocabeza

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pitufocabeza

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40 comments

  1. muzann67
    muzann67
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    hi I wanted to continue my game but when I wanted to load my game I got this message "This save relies on content that is no longer present. Some objects may no longer be available. Continue Loading? fasterxp_10.esp" and I didn't do anything special, everything was working as it should until today, any solution pls ?
    1. olvarus
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      Me too :/
    2. outlawzgosu
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      verify that the file is in the data folder. that error usually means it's trying to load the file but can't find it.
  2. VearCon64
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    @pitufocabeza How the f*#@ did you make an esp file for starfield when there's no creation kit?!
    1. pitufocabeza
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      With SF1View, FO4Edit, Bethesda Toolkit and good old notepad++, but believe me it works, but it's cumbersome this way.
    2. VearCon64
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      Don't know how that's physically possible but still f*#@ bugthesda for not giving us a CK.
    3. pitufocabeza
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      Yeah, I assume until we see a CK, I guess 6-12 Months will pass. But I might be wrong.
    4. VearCon64
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      Don't think we'll see one at all. They could've released it day 1 since its the same thing they use to make the game, and considering how anticonsumer they've become even since after the release of their last good game Fallout 4 in 2015, (#elderscrollsonslime #falloutseventyshits) let alone since they got bought by microslop, (#haloonline) I put the chances of a Starfield CK (or a CK for any future bugthsda release, not to mention the gog versions of Skyrim and Fallout 4) at... A BIG FAT ZERO. What a shame. >:(
    5. Adalynne
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      Your cause for concern is misfounded friend! They always take their time releasing the CK, but they will! They know that their games exist as long as they do because of mods, it sucks we dont have it now, but we will get it :D
    6. VearCon64
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      @Adalynne I hope right you are.
    7. Tinymanhood
      Tinymanhood
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      Buddy, they've already said that they're releasing it post-launch, like they always do. Patience is a virtue. 
    8. Rawr40k
      Rawr40k
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      To quote Elminster, lead dev of xedit. "They hack broken pieces of crap together" esp mods shouldn't be used at all till xedit officially supports starfield or till the creation kit is out. The latter is the best.
  3. Mermaae
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    Doesn't work, followed exact steps. Most of these mods that have you editing the ini files do not work.
    1. Glkellis
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      If all mods aren't working it probably means you have them in the wrong folder (or you somehow got the text wrong but i doubt that). I copy/pasted the custom ini into Starfield > Documents > My games > Starfield. I extracted the esp file to Starfield > Starfield > Content > Data. I have the game through game pass so it might be different directories for you, but the idea is the same
    2. synysterxx
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      I can second this, most mods with the starfieldcustom.ini do not work, even with one loaded. Not sure its worth messing with it until there is full mod support.
    3. Glkellis
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      They 100% work. You're doing something wrong. Just to confirm, once in game you are opening the command console with the tilde (~) key and using the command to run the BAT file? You need to do this for mods to start working EVERYTIME you launch your game (I think there is a way that allows you to only have to enter the command once but I suck at modding). This mod, specifically, doesnt require use of console commands because it uses an esp file
  4. unoplayer1
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    is it the documents data folder or the starfield exe folder?
    1. Glkellis
      Glkellis
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      There shouldn't be anything in your documents folder except the custom ini file. The esp file needs to be extracted to the main data folder
  5. LostGodd
    LostGodd
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    Hello, the mod doesn't work for me. However, I copied the general and archive lines into the custom file and I copied the x10 file into data in the game directory but it still doesn't work, what should I do? THANKS
    1. Glkellis
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      You COPIED the 10x file or EXTRACTED the 10x file? The custom ini text can be copy/pasted but the esp file needs to be extracted to the data folder
  6. Glkellis
    Glkellis
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    Took some troubleshooting to get it working but i finally figured it out. Great mod
    1. Glkellis
      Glkellis
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      .
  7. cookiebeast
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    got a message when I tried to load my save file that says "This save relies on content that is no longer present. Some objects may no longer be available. Continue Loading? fasterxp_5.esp" after I switched the code from x5 to x2. since Im content with my level now. any workaround to bring it back to default xp growth without loosing anything?
    1. pitufocabeza
      pitufocabeza
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      Yeah, since this mod just alters one GameSetting I assume it should be fine if you just remove it and load your savegame and play along without it.
  8. biggubosu1
    biggubosu1
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    Do you really need an .esp for this? The "Quintessential Tweaks" is just a .txt file and lets you change xp
  9. lunarcontact
    lunarcontact
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    under installation instructions you have ""sTestFile1=faster_x.esp" and it should be ''"sTestFile1=fasterxp_x.esp" i think
    1. pitufocabeza
      pitufocabeza
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      Thank you for pointing that out. I corrected it!
  10. ahyumifan
    ahyumifan
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    Does it work with Achievement Enabler (not SFSE version)? I don't want to disable achievement, but this slow XP gain is driving me nuts.
    1. rayluocn
      rayluocn
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      I also want to know. Beacuse another esp mod warning me before I log in my save, but this one didn't call the achievement warning pop up.
      I can comfirm this mod also call achievement warning pop up.