In game version 1.10.31 the developers changed something on the camera node that broke ImmerSleep v1.0 (camera started to spin when waking up).
I released v1.1 to fix this issue. In this version, the wake up animation camera is "normalized". This changes the animation a bit seen in v1.0.
A preview of the updated camera can be seen on the mod page now (I put the preview of old camera from v1.0 under the "Notes" section, between the Spoiler tags if you'd like to compare them).
------------------------------------------------------------ The camera does not go haywire and works well. Sometimes the position of the camera gets stuck in shelves or something when sleeping in the ship habs. The solution here is to console: - SetUFOCamSpeedMult 0.1 (1.0 is quick in Starfield, also sucsm does not work for some reason) - tfc - Once your character awakes - tfc
------------------------------------------------------------ Side note: - For the immersion peeps. hahaha - CGF "SeeYourselfSleep.SetWakeUpTimerTime" 120.0 - This can be added to your start up bat file. - This gives enough time to get out of the chair to shake the bum out (wiggle and giggle), make a drink, then back in the chair for the next amazing segment. hahaha. - I found 180.0 to be okay too and 60.0 is almost too short.
This was working fantastically: But since the 1.10.32 game update this no longer works properly. When the player awakes, they start spinning violently until they finally stand. If I disable in the load order the spinning continues indefinitely. If I remove the pex, the player reverts to the default game by just standing by the bed during sleep. Is there going to be an update for the 1.10.32 game?
Is it possible to stop the stupid "I eat my pillow" position, where players turn their face straight into the pillow?
Doesn't look nice at all. Happens also to other Vanilla chars, so it is not a mod problem, but probably a mod could solve it, as Bethesda's capabilities solving game problems are, friendly said, limited.
It seems, if they look to the pillow, which is okay for a moment, they can't get back to the correct position and get freezed in "look at pillow" position. I don't know current possiblities, but avoiding the "look to the pillow" simulation could avoid freezing for the price of less immersive go to sleep action, probably.
Not sure what is wrong, but I can't seem to get this to work properly.
Installed through Vortex, the mod is running as the console commands all work.
I use the bed on my ship, the screen goes black and stays black while sleeping, then I wake up, I am standing on the bed and looking from the inside of my character.
Any help would be appreciated.
Thanks :)
EDIT: Ok, tested in the lodge, same thing almost, get the black screen while sleeping, but if I cancel the timer, I can see myself laying in bed for a few seconds before getting up. But it is still not showing me sleeping while the timer is active.
If default is the 1.5 specified in your description, that is what I was using, it is still the same unfortunately.
EDIT: OK! this is my bad, I seem to have misunderstood the feature of the mod, I thought you seen your character sleep while the timer was playing, it seems it works after the timer got to 0 and you see your character in bed then waking up.
My bad, it does seem to be working, in the Lodge.
But still in the Demos habs (both captains and all in one) when my character wakes up it goes all crazy my character is standing, and I can see the inside of her head, it also takes a while to be able to normalize the game to be able to get off the bed.
Followed everything in the mod description page, upon entering CGF "SeeYourselfSleep.EnableMod" into the console I'm shown the debug window which says EnableMod :: Error: quest could not be found!
Edit: nvm I didn't realise I put plugins.txt in the wrong folder.
78 comments
In game version 1.10.31 the developers changed something on the camera node that broke ImmerSleep v1.0 (camera started to spin when waking up).
I released v1.1 to fix this issue. In this version, the wake up animation camera is "normalized". This changes the animation a bit seen in v1.0.
A preview of the updated camera can be seen on the mod page now (I put the preview of old camera from v1.0 under the "Notes" section, between the Spoiler tags if you'd like to compare them).
Working with the May 2024 mega patch.
Works excellent with: Consistent Third Person Camera at Starfield Nexus - Mods and Community (nexusmods.com)
Note: follow the sticky post for best/perfect results.
------------------------------------------------------------
The camera does not go haywire and works well. Sometimes the position of the camera gets stuck in shelves or something when sleeping in the ship habs. The solution here is to console:
- SetUFOCamSpeedMult 0.1 (1.0 is quick in Starfield, also sucsm does not work for some reason)
- tfc
- Once your character awakes
- tfc
------------------------------------------------------------
Side note:
- For the immersion peeps. hahaha
- CGF "SeeYourselfSleep.SetWakeUpTimerTime" 120.0
- This can be added to your start up bat file.
- This gives enough time to get out of the chair to shake the bum out (wiggle and giggle), make a drink, then back in the chair for the next amazing segment. hahaha.
- I found 180.0 to be okay too and 60.0 is almost too short.
But since the 1.10.32 game update this no longer works properly. When the player awakes, they start spinning violently until they
finally stand. If I disable in the load order the spinning continues indefinitely.
If I remove the pex, the player reverts to the default game by just standing by the bed during sleep.
Is there going to be an update for the 1.10.32 game?
thank you
@LoloOfJustice - fixed?
Doesn't look nice at all. Happens also to other Vanilla chars, so it is not a mod problem, but probably a mod could solve it, as Bethesda's capabilities solving game problems are, friendly said, limited.
It seems, if they look to the pillow, which is okay for a moment, they can't get back to the correct position and get freezed in "look at pillow" position. I don't know current possiblities, but avoiding the "look to the pillow" simulation could avoid freezing for the price of less immersive go to sleep action, probably.
Installed through Vortex, the mod is running as the console commands all work.
I use the bed on my ship, the screen goes black and stays black while sleeping, then I wake up, I am standing on the bed and looking from the inside of my character.
Any help would be appreciated.
Thanks :)
EDIT: Ok, tested in the lodge, same thing almost, get the black screen while sleeping, but if I cancel the timer, I can see myself laying in bed for a few seconds before getting up.
But it is still not showing me sleeping while the timer is active.
EDIT: OK! this is my bad, I seem to have misunderstood the feature of the mod, I thought you seen your character sleep while the timer was playing, it seems it works after the timer got to 0 and you see your character in bed then waking up.
My bad, it does seem to be working, in the Lodge.
But still in the Demos habs (both captains and all in one) when my character wakes up it goes all crazy my character is standing, and I can see the inside of her head, it also takes a while to be able to normalize the game to be able to get off the bed.
when I enter:
Sorry))CGF«SeeYourselfSleep.SetWakeUpTimerTime»5
the console responds:
Missing parameter String. Compiled script not saved!
What am I doing wrong?
Edit: nvm I didn't realise I put plugins.txt in the wrong folder.