Works with 1.11.36 and up THINGS TO DO -Make items available in shops. Done -make random NPCs wear items. -Make textures standalone. Done -Make items upgradeable. Being worked on (You can now craft items) -Make Female version. Done -Make items lootable. -Make VBB available. Done (With working morphs)
The robotic arms don't get rid of the original human arm since the latest update (June 15th). Only one that works well enough as of this comment is the large arm since it covers the human arm up anyways.
Edit: I'm an idiot. Used the version of the outfit that didn't remove the arms. Disregard my comment
I think i have an issue with this mod which sucks because i like that mod ! I have crashes on load and the crashlog i use from the trainwreck mod tells me i miss an esm called "ticks_outfit". I first downloaded this mod from the creation page in game and then decided to download it directly from here. Could it be possible that at some point, there was an error in the spelling of the esm that could have caused the problem ?
No.. I just check both from creations and they worked fine. Same with the ones from nexus. All the esm files are named correctly, and I did a full scan of the files on Nexus, and creations to find "ticks_outfit" and there isnt anything named that. If there was a type on my part the name would probably be "tics_outfit" and not "ticks_outfit" is did a scan for "tics_outfit" too, and found nothing but "Robotics_outfit". Dont know whats up with your trainwreck log, but....
Im porting all my mods for xbox on bethesda.net. Just added Starfield Gadgets, Starfield Eyeware, crimson X, and Infiltrator is in the middle on uploading as we speak.
Mod isn't working. Installed using Vortex and I have Plugins.txt Enabler installed. However the items do not appear in the shop, crafting bench or console.
Found this after I saw it on your backpacks mod page. Wow, such a great design. And because it's for males and females, it can be easily used for leveled lists. Will go straight to pirates and their hunters (that's Andreja and me f.e.).
I wished there were a mod which would make NPCs don't wear spacesuits in interiors or under breathable conditions.
If you use this with 70/100% the outfit will be the same. What size body you use dosnt matter unless you use other items with mine. like a VBB 70% belt from another mod will be larger on your character wearing my VBB 50% outfit.
Its not that easy, and takes some time, and no 50% is as high as I go for my mods sorry. I know someone is working on a body slides mod for Starfield, so soon there should be options for many body types.
220 comments
THINGS TO DO
-Make items available in shops. Done
-make random NPCs wear items.
-Make textures standalone. Done
-Make items upgradeable. Being worked on (You can now craft items)
-Make Female version. Done
-Make items lootable.
-Make VBB available. Done (With working morphs)
Edit: I'm an idiot. Used the version of the outfit that didn't remove the arms. Disregard my comment
I just check both from creations and they worked fine. Same with the ones from nexus. All the esm files are named correctly, and I did a full scan of the files on Nexus, and creations to find "ticks_outfit" and there isnt anything named that. If there was a type on my part the name would probably be "tics_outfit" and not "ticks_outfit" is did a scan for "tics_outfit" too, and found nothing but "Robotics_outfit". Dont know whats up with your trainwreck log, but....
I wished there were a mod which would make NPCs don't wear spacesuits in interiors or under breathable conditions.