Will this be available for creations? I'm reeeeally hoping to add it as a requirement for an NPC makeover mod I'm making for both pc and Xbox -good stuff!
My mods aren't available for creations because they require RTFP for compatibility with other mods. I could update the the old .esm version and put it on creations, but I'd need to do that creations verification stuff first.
I don't know why, but none of your mods are seemingly working for me. I have all the requirements, they're up to date, the game itself is up to date, but the hairs don't show up, the jewelry doesn't show up, the makeup colors, etc. I'd like to use these, though, if you might have any idea why this is happening.
I honestly have no idea why, everything is working on my end. If nothing is showing up at all that sounds more like RTFP is not installed, but since you've installed it that shouldn't be the case.
Well since it uses RTFP now it no longer needs a .esm, but if it is an issue you can just continue to use the older .esm version since nothing else was changed in the new version. I'll also add the .esm version to the old files category.
I've already made a standalone hair to test it. But the problem is that you have to edit AVM groups for stuff like makeup, skin colors, etc. and FormID Lists for Headparts. A single plugin that does it is fine, but if you had two mods that add eyeliners for example it would become a problem. Since both of them edit the eyeliner AVM group they would overwrite each other and only one of them would work. The same goes for hair etc.
The best way to do it is with the recently released Real Time Form Patcher as that way it will be compatible with other mods and won't overwrite anything.
You need to find out the FormID or EditorID of the AVM Group you want to modify with xEdit and create a .txt file for your mod. The path of my mod is "SFSE\Plugins\RealTimeFormPatcher\Starfarer's Makeup.txt" for example.
The contents would be like this for modifying the Cheeks 2 category
"SimpleGroup_Cheeks2" is the EditorID, "add_entr" is for add entry, "nyvrak_blush_eyes" the name and "textures/actors/human/faces/chargen/postblenddetails/nyvrak_cheeks/blush_eyes.dds" the path of the texture.
Wouldn't recommend for ba2 files for these minor stuff. We have currently a limit of 64 ba2 archives containing textures (vanilla game included) before the game does not load. It is said.
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I could update the the old .esm version and put it on creations, but I'd need to do that creations verification stuff first.
For makeup, skin colors, etc. you need to edit both groups of a category. In this example SimpleGroup_ComplexionMask2 and SimpleGroup_Chargen_ComplexionMask2. For hair you need to add a Headpart and add it to the FormID List.
You need to find out the FormID or EditorID of the AVM Group you want to modify with xEdit and create a .txt file for your mod. The path of my mod is "SFSE\Plugins\RealTimeFormPatcher\Starfarer's Makeup.txt" for example.
The contents would be like this for modifying the Cheeks 2 category
[AVMData]
SimpleGroup_Cheeks2|add_entr(1:nyvrak_blush_eyes:textures/actors/human/faces/chargen/postblenddetails/nyvrak_cheeks/blush_eyes.dds)
SimpleGroup_CHARGEN_Cheeks2|add_entr(1:nyvrak_blush_eyes:textures/actors/human/faces/chargen/postblenddetails/nyvrak_cheeks/blush_eyes.dds)
"SimpleGroup_Cheeks2" is the EditorID, "add_entr" is for add entry, "nyvrak_blush_eyes" the name and
"textures/actors/human/faces/chargen/postblenddetails/nyvrak_cheeks/blush_eyes.dds"
the path of the texture.