are you sure to extract it to 'Extract to Documents/My Games/Starfield'? there is no path with data/textures/EFFECTS folder on my Starfield copy, also your mod is not working
If you've never installed any other texture replacements, you won't have a Data folder, but that is where it goes. You also need to do the steps below if you haven't done it for another mod.
Edit StarfieldCustom.ini (Also located in C:\username\Documents\My Games\Starfield, create a StarfieldCustom.ini if you still don't have it) and add these lines: [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal=
Are you playing on Game Pass or Steam? I've seen on other mods that the installation for Game Pass is different, but unfortunately I don't know the details since it didn't impact me.
Also, apparently copypasting from Nexus into StarfieldCustom.ini can sometimes add invisible characters, so make sure there's no extra spaces that snuck in anywhere.
Other than that, I'm stumped. I've had it installed exactly as written for nearly a week now and it works beautifully.
Believe it or not... I wish someone would put out a dim flashlight. Just a bare, beautiful circle like this has, but not so bright. Sometimes the brightness of the flashlight reflects off of things (especially white or silver things) and makes them harder to see clearly.
I appreciate the attempt, but that's just too dim. Almost does nothing. lol. But no worries. I could probably make it myself, but I just haven't installed any of the programs I used for Fallout 4 so many years ago and i'm procrastinating. Thank you though!
Wasn't sure exactly how dim you were looking for, haha. It's also difficult for me because I have very poor vision (hence the super bright flashlight). But if you take the dds file and open it in Gimp, you can play around with different shades of grey to see if you can get the effect you're looking for. It's just a single pixel of colour - white for the super bright, and I played around with grey to dim it.
I don't know if you care about optimization, but as the texture is just a single color, the size doesn't have to be x1024. It could just be a 1x1 .dds file for same graphical results. This would shrink the filesize from 4,194,432 bytes to just 132 bytes.
If you want to keep the size in x1024, the image could still be optimized for smaller filesize. (1,398,256 bytes, includes mipmaps)
Optimization is always good! I am super new to any kind of texture manipulation (and graphic editing period) so I'm not even sure how I'd go about doing that. The "brighter" version is easy cause it literally is just a white square, but for the "basic bright" one, I took the texture from the game and jacked up the brightness, but not all the way, so it's not just a single colour.
Edited: Honestly, there's such a small small difference between the two that it just makes more sense to have the "brightest" (at least to the extent of my abilities) one be the main file, so I sized it down and swapped them around.
My skills are virtually non existent - I was able to make a VERY slightly brighter one and uploaded to optional files, but it's just a texture replacement so I'm not sure how/if it can be made larger.
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Edit StarfieldCustom.ini (Also located in C:\username\Documents\My Games\Starfield, create a StarfieldCustom.ini if you still don't have it) and add these lines:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
If you do it correctly, it works fine.
Also, apparently copypasting from Nexus into StarfieldCustom.ini can sometimes add invisible characters, so make sure there's no extra spaces that snuck in anywhere.
Other than that, I'm stumped. I've had it installed exactly as written for nearly a week now and it works beautifully.
If you want to keep the size in x1024, the image could still be optimized for smaller filesize. (1,398,256 bytes, includes mipmaps)
Edited: Honestly, there's such a small small difference between the two that it just makes more sense to have the "brightest" (at least to the extent of my abilities) one be the main file, so I sized it down and swapped them around.