Starfield
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TroyIrving

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153 comments

  1. VehemensLetum
    VehemensLetum
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    Any chance this mod will be updated?
    Currently this mod's usage of sTestFile syntax makes Starfield ignore Plugins.txt and will as such break any number of mods.

    I am going crazy with the storage torture this game features and I can't seem to find any alternatives to this mod, but I'm not gonna waste my time installing this when install instructions conflict with Plugins.txt, I'd rather die a slow death due to encumbrance while shooting alien beasts in the face.

    From the Nukem Plugins.txt Enabler: "Notice: Plugins.txt will be ignored if any sTestFile INI variables are used. Delete them and migrate to plugins.txt instead. This is an intentional decision in Starfield's code."
  2. dvdmccreath
    dvdmccreath
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    This mod was working fine for me until the update to Starfield on 21-11-23. Since then, when I try to load a save I get "This save relies on content that is no longer present. Some objects may no longer be available. Continue Loading ? OutpostStorage.esp ".

    I still have the OutpostStorage.esp file in the Data folder, and still have the "sTestFile1=OutpostStorage.esp" line in my StarfieldCustom.ini file (under 'General').

    Is there an issue with the mod after the update somehow ?

    I am in the middle of a mission and can't quit it to go back to my outpost to see if the bottomless crates are gone or if their contents are all gone, or if it's all fine. Anyone else have this ?
    1. dvdmccreath
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      I figured it out. Looks like I needed to add the StarfieldCustom.ini to my <user>\Documents\mygames\starfield folder. I already had it in my game install directory, not sure if I had placed one in my "mygames/starfield" folder previously and it got deleted with the recent update, or what, but copying the ini file from my game directory to the "mygames/starfield" directory got it sorted.
  3. ElsnerMichael
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    Esp files don't load in Starfield. I installed this, and yes, it did not load. They have to be esm's. Without a stable working version of xedit, I'm unable to try converting to an esm myself. I don't know if that'd even work. And even esm's can be tricky. Starfield isn't yet really compatible with the old "plugins.txt". It works. And I am using a plugins file. I also us the StarfieldCustom.ini file to load esm's, as some esm files won't load via the plugins file. ( I go to the ends to try and get mods to work.) I even rename your file esm from esp, in the same way you can rename esl files in Fallout 4 to esp. Didn't work...duh. I'd be nice if you could republish your mod as an esm rather than an esp. If you've read all this...thanks.
    Oh, there is one, and only one, container in the vanilla storage menu that has infinite capacity. It's the unassuming blue cooler thing. Looks like a skinny igloo cooler. 
    1. SkyrimCoffee420
      SkyrimCoffee420
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      Your Custom.ini is off mate. .Esp AND .Esm files work just fine....as long as your custom.ini file is Correcltly loading things. This mod works Perfectly, as long as all your "sTestFile" loads are in order in your Custom.ini. Might have downloaded a Custom.ini.....most of those you need to Customise to YOUR game. Usually paste/copy is NOT reccommended, since most have their own stestfiles loading.

      If that is all you already knew, well, F me, lol. :) If not, always good to double check what your Custom.ini is trying to load. That CAN F up your game stability. Just fyi.Take it or leave it. Trying to help mate. :) One love.
  4. SkyrimCoffee420
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    Works perfectly for me. Good job, Endorsed. 

    By the way, you can spawn you very own Starborn Cargo Hold that comes with -/- (Infinite) storage. 

    Just open the console and type....    player.placeatme 1FFFE5 
    Then open the console and click on the new cargo hold and type....  SetActorRefOwner Player   
    Finally, with the cargo hold still selected, type..... IsActorRefOwner    
    The last step will let you know if Player (You) is the owner of it now.

    Might need to use TCL for placement onto a wall.

    And there ya go, an unlimited capacity, cool looking Cargo hold you can put anywhere it seems. I've placed two so far, one inside my Starborn ship and the other inside my Dream Home. Haven't had any problems or lost loot yet, so seems safe so far. Enjoy. :)

    **Side note: if 1FFFE5 doesn't work, it might be something else for your game, dunno. If so, just search......    help "cargo hold"   in the console. Should give you 2 results. Hope that helps, just in case the ID is different. Have fun. :)


  5. DarkSoulMode
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    all is working. much better than creating chains of containers that also don’t work as they should.
  6. SkyeFlyer
    SkyeFlyer
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    Was looking for a way to increase the sotrage container capacity (Seriously, Bethesda, a semi-size shipping container can only hold 150 kilos? What are you smoking, and can I have some?). This isn't it, but it works fine for now. At least I can leave all my mats at my outpost. When the CC comes out that default capacity is getting fucked in the ass with a rusty razor-wire chainsaw drenched in Tabasco sauce, I guarantee that.
    1. lolic99
      lolic99
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      "Was looking for a way to increase the sotrage container capacity"
      1. Open console
      2. Click on container (make sure that the selected ref has the CONT type)
      3. Type "setav carryweight 5000" (or any desired value)
      4. Done
      No mods required
    2. XsErO
      XsErO
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      Thank you :D i didn't know that this command works also on objects in game
    3. endlessmark
      endlessmark
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      funny thing is this works on ship too thanks xD
    4. AkrynWyke
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      But how does that "cont type" work? my storage containers showing me "Stat" and "Pkin". How do i get it to change?
    5. jlmv0508
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      works on all containers/items in outpost as well i have simple 1 of each container with 500k mass each thank you so much idk how i didnt think of this tbh!!! 

      In order to get it to work  DO NOT LOOK AT THE CONTAINER when you open the console command, after its open then click on the container and execute the command(so far works on outpostcontainer, kinda want to try the cargo transfer ship to see if it works
    6. StunnaGaming
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      Does this work on the regular decorative storage boxes as well?
    7. AkrynWyke
      AkrynWyke
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      How do i not look at the container?? i need it in view so i can click on it
    8. DraskirOndaar
      DraskirOndaar
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      That probably means to have it in your field of view, but without it being under your crosshair. Like at the edge of your screen or something.
    9. eldiabs
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      Not sure about containers, but I'm pretty sure setav commands reset. Use modav instead. This applies for making changes to your character as well.
    10. darkorph
      darkorph
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      Does it locks achivements using the "setav carryweight" command ? 

      EDIT : it locks achievement welp :)
    11. MarchWaltz
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      The big question is how can we link these infinite chests to our crafting
    12. darkorph
      darkorph
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      You can't
    13. MarchWaltz
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      If you are still having problems, I have found a work around. I went outside of the building I was in and built it there. It gave me cont. 
    14. DavidTear
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      DO NOT LOOK AT THE CONTAINER

      You absolutely can look at the container, you just have to not be in the container. Just walk up to it, face it, open console, click the container so it displays the "CONT" and then put in your command.

      I use:
      setav carryweight 2147483646
      because it's a 32bit number and the highest it can be is "2147483648" so I leave 2 for a buffer. I don't think it needs it, but my brain likes it.
    15. DavidTear
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      The big question is how can we link these infinite chests to our crafting

      If you put them in the big blue ship transfer crate, then that is accessible when crafting. I just do all my crafting in my ship though because I know that connects, so i haven't tested crafting normally in the outpost..
    16. DavidTear
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      EDIT : it locks achievement welp :)

      Use either:
      Baka Achievement Enabler (SFSE) or Starfield Achievement Enabler

      I used to use Achievement Enabler that worked fine, but had the bug where it said "Warning: Achievements will be disabled", but they would still be earnt like normal. I tested it early on with the "Go To Space" achievement. I think Starfield Achievement Enabler is better because it doesn't rely on SFSE being used/updated, but I only just installed it, so your milage may vary.
    17. Warlotus
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      None of this weightless stuff is working for me.  Not the mods not this console command.  "don't look at the box?"  I don't understand.  Also where exactly does the .esp file go?  which data folder there are 2. 
    18. DarkSoulMode
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      "Was looking for a way to increase the sotrage container capacity"
      1. Open console
      2. Click on container (make sure that the selected ref has the CONT type)
      3. Type "setav carryweight 5000" (or any desired value)
      4. Done
      No mods required

      its so funny, but it's addictive. It’s better to use modifications, especially ones that you can’t get into with your own hands.
  7. xero8p
    xero8p
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    Esm conversion?
    1. KngZawd
      KngZawd
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      +1
  8. DeepFlow
    DeepFlow
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    Any Chance this mod will be improved to link, and have accessible contents while  in outpost?
  9. CallMeGrift
    CallMeGrift
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    [deleted]
  10. Korata
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    ANYONE HAVING ISSUES: It took me 7 days of head scratching and I finally got all my esp mods to work.

    open the ini file with Notepas++ not Windows Notepad. There click on view and show all symbols. I had several hidden symbols somehow in my ini which blocked the mods to activate.

    I renamed the esp files 1-7 and they all work now ! 

    I have just no idea which folder was the right place, so I added the sp files to main game folder, main game data folder, my games folger, my games data folder, also I am using starfield.ini as well as StarfieldCustom.ini in my games folder as well as in main folder ... I have no idea why but it all works now :D
    1. TuxRoot
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      I confirm . The [general] block was not recognized as a block in NotePad++. at the beginning of the line, before [general], there was something invisible. 0_o I've never seen anything like this. Several manipulations with line breaks, spaces, deletions and notepad++ recognized the block.  the file was read by the game, the mod worked.

    2. stavanzer
      stavanzer
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      Very Interesting find, I believe a moderate amount of "this mod does not work/load" is attributed to this. 
      <archiving post for referencing>
    3. defcom420
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      notepad++ has a plugin for converting ascii to hex, and vice versa, if you change the encoding to ansi you should be able to find the invisible
      character..

      edited to add:
      often times you'll find things like https://en.wikipedia.org/wiki/Zero-width_space in code that has been copied and pasted from webpages afaik..