Wear your spacesuit only when necessary. Not so necessary in the spaceship for example...
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About this mod:
Automatically unequips the spacesuit when the player is either in a spaceship or on an inhabitable planet (atmosphere: oxigen + mild or warm temperature) and equips it only on the uninhabitable ones.
Remember Last Equipped Spacesuit feature:
Added in v2.0. The mod will remember what kind of spacesuit was recently unequipped and it will auto-equip that one. It only remembers the type, e.g., Bounty Hunter Spacesuit. If you have more than one Bounty Hunter Spacesuits in your inventory, the mod will choose one from them.
Notes:
The data records the .esm contains are base forms existing in the Creation Engine way before Starfield; I haven't encountered any issues with the .esm while testing. Still, the game (itself, not just .esm or .esp files) doesn't have "official" mod support. The mod initializes itself upon arriving at New Atlantis the first time (Stage 1310 of quest with ID '3448' by the way) to avoid interfering with the first main story quest. (CGF "AutoEquipUnequipSpacesuitScript.TurnOffStartupDelay" ==> turns off this "startup delay", if needed for some reason).
Custom Console Commands:
You can activate or deactivate the mod ingame and toggle the "RememberLastEquippedSpacesuit" feature with these commands:
CGF "AutoEquipUnequipSpacesuitScript.DisableMod" CGF "AutoEquipUnequipSpacesuitScript.EnableMod" CGF "AutoEquipUnequipSpacesuitScript.RememberLastEquippedSpacesuit" True ==> Replace True with False to turn off
Install/Uninstall:
Just like any .esm/.esp/.esl mods (here's a simple guide).