About this mod
This adds cosmetic engines to the structure section of the ship building menu.
- Requirements
- Permissions and credits
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Translations
- Mandarin
This isn't a 'cheat' mod, but a cosmetic one.
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Flavor:
Are you a space pirate screaming into the vacuum of space "Witness Me!" with hellbent desire for guzzaline? Don't let your crew, or prey, think of you as mid. Strap as many engines onto your ship as you have locations to attach them, nay, make more places to attach more engines! Create the blursed ship of your dreams.
Details:
They cost money, about a tenth of a real engine, and have mass according to size, about one twentieth of a real engine. Mass ranges from 5 to about 17. You don't need any perks for them. You can get them all at level one. You can find them where the real versions are sold. They can be colored like any other part.
Version 1.1 is standalone and has no prerequisite files. If you are mid playthrough, DO NOT UPDATE to 1.2 unless you are OK with that save breaking.
Version 1.2 is compatible with Ship Builder Categories, and requires Ship Builder Categories to be installed above nh_DecorativeEngines_ShipBuilderCategories.esm in your load order.
Changing load order mid-game is a good way to eff up your save. At best you may just lose some parts from your ship(ship building is new to Bethesda games and I don't know how broken your save file will be if this happens), but if you have any mods with scripts attached to form IDs that get moved from their location in your load order... your save file WILL BE BROKEN.
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My Other Mods:
Cosmetic Cargo
Fuel Tanks as Cargo
Cargo as Fuel Tanks
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Thanks:
Special thanks to TheOgTennessee. Whose mods inspired me to make this and words motivated me to finish it. Please click the hyperlinked name-tag to check out some shweeeeet mods by a fellow mod author.
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Installation:
Automatic:
(dunno if auto works (I only manual install), but it should since no one has complained)
Install with MO2/Vortex.
Manual:
1. Download the mod.
2. Extract the archive with app of choice.
3. Copy and paste the file in ...\Steam\steamapps\common\Starfield\Data
To add the mod to the Plugins.txt file, you will need to install the Plugins.txt Enabler mod
In plugins.txt in C:\Users<Your Username>\AppData\Local\Starfield\Plugins.txt add the following line to your list
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Notes:
Let me know if you find an error in my 'balancing' with prices or mass.
Definitely let me know if I failed to deliver the perfect mod we all deserve and messed up a value and missed it in testing.
I know I made an extra record that isn't needed, but I'm afraid to clean it right now because it caused infinite loading after I tried.
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For other modders or those that aspire to be:
The mod was made with "xEdit_4.1.4v_EXTREMELY_EXPERIMENTAL_RC5_for_4.1.5"
You can get the latest release of SF1Edit here.