Have you found a way to stop the condition that cancels out the void form power when you interact with something? I have been looking myself however I think it is script based.
Yes I did. I think the cancling of void form is because the magic effect of void form (ID: 2C7788) contains a condition that dispel the effect if your action has a keyword (ID: 3E1E5). Maybe overriding the magic effect that remove this condition will do the trick. I will do a bit test and upload the mod. If you know some basic about betheda modding this could also be done easily.
i don't know what i'm doing wrong, but all i get from trying to switch void form or any other powers is message in console "complied script not saved! item "number" not found for parameter Magic effect" and trying to figure out the loading number order with placeatme command also did nothing
This is probably because the mod load number is not correct. You need to replace all of the "0100" in the hotkey file (for example StarfieldHotkeys.ini) in the [Macros] part with your mod load number of the "HCL_ESM_BasicMod_01.esm". This is troblesome, I am sorry. If you are not sure about the mod load number, 1) start the game first and type “~” and then this command in the console “player.placeatme 01000834”, try to increase the 01000834 to 02000834, 03000834, until it place an gravity well effect on you, that is your load number. Sorry for all these steps.
I have uploded a new version, which will fix the first issue. But the other isuues are cuased by the "more fantastic star powers" mod's ESM file. I will soon upload a new version for that mod too. I am afraid to fix the the other issues an updation of that mod (only to replace the ESM file) is also necessary.
I have upload an updated version of the more fantastic star powers mod, it will fix the missing earthbound power and the incorrect casting animations. However, not only the ESM file need to be replaced, the hotkey file also need an updation. The correct version is of course uploaded, but if changing the whole file is too troblesome, just need to replace AnimSelf=player.playidle HCL_Animation_CastSelf_01 AnimCast=player.playidle HCL_Animation_CastAim_01with AnimSelf=player.playidle Human_Root_ArtifactPower_CastSelf AnimCast=player.playidle Human_Root_ArtifactPower_CastTargetSorry for the mistakes. I have tried to avoid these problems by making the mod standalone, but it seems in starfield even a mod created new spell using the same keyword with a vanilla spell or a new animation refering to the same action with a vanilla animation will still causes problems. Thank you very much to find these issues in time. I will try to avoid these problems.
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item "number" not found for parameter Magic effect"
and trying to figure out the loading number order with placeatme command also did nothing
Sorry for all these steps.
1. It seems that for anything editing the powers from this mod results in a missing string error in the powers menu.
2. The animations for powers like star sense and elemental pull uses the projectile throwing animation.
3. This caused the Earthbound power to disappear for me. Not a big deal as I never use it. But Still pretty serious.
AnimSelf=player.playidle HCL_Animation_CastSelf_01
withAnimCast=player.playidle HCL_Animation_CastAim_01
AnimSelf=player.playidle Human_Root_ArtifactPower_CastSelf
Sorry for the mistakes.AnimCast=player.playidle Human_Root_ArtifactPower_CastTarget
I have tried to avoid these problems by making the mod standalone, but it seems in starfield even a mod created new spell using the same keyword with a vanilla spell or a new animation refering to the same action with a vanilla animation will still causes problems. Thank you very much to find these issues in time. I will try to avoid these problems.