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Warlocke

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Warl0cke

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19 comments

  1. Warl0cke
    Warl0cke
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    I Hope you enjoy the mod, and that I don't have to add any information to this post.
  2. DandySlayer13
    DandySlayer13
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    Please come back Warl0cke and fix/update your mod please!!! I loved it when it was compatible!!!
  3. audfreak235
    audfreak235
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    Hello! Amazing mod! but would it be possible to make it compatible with TN's tweaks? currenlty this mods breaks TN's Supplemental Thrusts
    1. alienzerox
      alienzerox
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      I have the opposite problem this one stop working when I installed TN's AIO...
    2. audfreak235
      audfreak235
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      it depends on load order in the plugin. since I think they modify almost the same things whichever is higher in the plugins.txt will be overwritten
    3. Warl0cke
      Warl0cke
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      My intention with creating Shipshape Sanity wasn't really to make a cheat mod. The point of this mod was to reduce the mass of pieces that, otherwise, gave no benefit to the player.

      If the TN series of mods adds functionality to those pieces, then they are no longer adding mass to your ship, without giving you a benefit. Adding bonuses and benefits to those parts, while still removing their excess mass, edges a bit too far into the cheat category to fall within the scope of this mod.
    4. audfreak235
      audfreak235
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      Understandable thank you
  4. HopefulUnit344
    HopefulUnit344
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    Hey Warl0cke, thanks for this! There are some mods that make it possible to flip structural modules in mostly every direction. Do you think it's possible to extend your mods effect on these extra parts? I'm talking about, Better Ship Part Snaps, Better Ship Part Flips or/and Ship Module Snap Expansion - SMSEX.

    1. Warl0cke
      Warl0cke
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      I already uploaded a version of this mod that works with Better Ship Part Flips.
      As for the others... maybe, depending on whether doing so means copying someone else's entire mod (that's no bueno), but I wouldn't hold my breath waiting for it.
  5. Beetlejoy
    Beetlejoy
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    The game crashes systematically with the mod activated.I tried to launch the game with only this mod and it crashed.
    1. Warl0cke
      Warl0cke
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      Without any other info, I'm afraid I can't help you.

      When is it crashing? On startup? On starting a new game? On loading an existing save? On loading an existing modded save?

      Do you have any other mods running? What are those mods? Do any of them have an ESM file? Are you using Mod Organizer and does that version have Starfield support? Do you have plugins enabled?

      This mod is about as simple as it gets: All it does is change one number on some ship parts, two numbers on another two parts, and uses the numbers on one ship part with the mesh of another. I have no idea why this mod would crash a game that is set up properly for mods.

      Even trying to use my mod and another mod that changes the same ship parts as mine, at the same time, should just cause the mod loaded first to be overruled by the mod loaded last, unless there is some really freaky stuff being done by that other mod, and those changes were already baked into your saves.
    2. UlfricsRevenge
      UlfricsRevenge
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      Same issue here. The game crashes immediately after the Starfield legal info screen.

      But this helps me troubleshoot another problem I'm having. I'm one of the many who can't get Plugins Text Enabler to work or load any mods. Every mod I've tried so far fails to load, but like an insane person I keep trying again and again to see if I have a different outcome. Well, with Shipshape Sanity I indeed had a different outcome: the game crashes on startup. At least this tells me the game is recognizing plugins.
    3. KngZawd
      KngZawd
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      Same crash. It begins to load up, I see the legal and photosensitivity information, Reshade loads for a second, and then it crashes.  Happens only when this is installed.  Removed all of my other mods, tested it with just this, still happened.  
    4. Warl0cke
      Warl0cke
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      I've uploaded a new file. It's actually an older version of the mod, but it does the same exact thing. Maybe it will work for you.
    5. alienzerox
      alienzerox
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      crashes for me too, with same issues as the others that reported, although I am using a couple of other ship related mods but no conflicts were detected here is the list >>

      Better Ship Part Snaps
      Better Ship Part Flips

      I thought it may be flips since it relates to the decorative parts as well, but no joy, my game still crashes with your mod activated with all others disabled kind of weird but it's good to know that I'm not the only one having this issue
    6. Warl0cke
      Warl0cke
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      Have you downloaded the most recent file? Mine is working without issue.

      My mod has zero overlap with Better Ship Part Snaps, so that definitely isn't an issue. Better Ship Part Snaps edits the Moveable Static and Snap Template records, while mine only touches Generic Base Forms.

      There are a few overlapping areas with Better Ship Part Flips, though, as I expected. I can add a patch for people wanting to use both, it shouldn't take more than a minute or two (famous last words).

      EDIT: I've added an alternate version of my mod, which can be used with Better Ship Part Flips. I went with this, instead of a patch, so users don't have to have an extra .esm file in their load order. It requires, and must be loaded after, Better Ship Part Flips.
    7. tomomi1922
      tomomi1922
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      So looks like it crashed everyone.  But after downloading the replacement, it seems to run smoothly now.  I have not yet tested whether this mod works as intended yet. 
    8. Warl0cke
      Warl0cke
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      Not quite everyone: My game wasn't crashing, and the mod was getting endorsements before I uploaded the second file. Hopefully, though, it works for everyone now.
  6. CAWCAW
    CAWCAW
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    Oh thank God. No more getting penalised for putting in effort to try to make your ship look reasonable.
  7. wysiwyg
    wysiwyg
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    First time I filled out my ship with cowlings the trade was that it would move like a pig even with lots of power.

    I'm on the fence on all the structural parts weighing 1 though. I mean, all the mass from decorative structure is probably why most of the ships you can purchase are so underpowered. Logically, it makes sense because they seem to just be mostly structural braces with skins on and maybe most ships shouldn't have a maneuverability of 100. I wonder if reducing the weight will give NPC ships more power for weapons, speed, or shields when you fight them!

    On that cross-brace, yeah, it really sticks out as being really off to such a degree that it should probably be part of the community patch to reduce it. It was probably a mistake by one dev who added it. :)

    Great job with the engine. I've noticed that the other 01,02,03 series parts generally have the same basic shape presumably so using the "upgrade" button would work better. I never have used that though.